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Ashe Build Guide by muggy8

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League of Legends Build Guide Author muggy8

Theory Crafting - AD caster Ashe

muggy8 Last updated on July 4, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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The Theory:

Hello everyone. I am someone who really enjoy testing out new and creative builds that may or may not work and this time i'm going to be experimenting with AD caster Ashe. The idea of this build is much like the idea of every other AD caster build, build strait up AD and use your skills to do the majority of the work. For ashe her volley() is on a 4sec cooldown at lv9 and 2.3sec roughly at 40% cdr meaning that you can just spam it and deal tons of damage. Additionally it has a 1:1 AD ratio and being an AOE spell I believe that's very very powerful as an AD caster spell. Additionally this build will also make use of her AD carry status with the help of some attack speed.

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The goal of AD caster ashe is to max out her CDR, give her a large manapool and alot of AD to make her Volley hurt and hurt contently at that.

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Achieving the Goal.

To achieve the goal listed ahse will need 9/0/21 masteries to provide maximum CDR through masteries. She will need CDR to come from runes. However due to the relatively inexpensiveness of some CDR items, you do not need to maximize you CDR in runes. With the help of cdr boots and stinger ( + ), Ashe should have somewhere close to 40% CDR

The goal of having a large mana pool to spam volley with is achieved by the item tear of the goddess ( )

The goal of having large amounts of AD is fulfilled by infinity edge or bloodthirster and manamune ( or + ) and attack damage runes.

Asides from that because trinity force ( ) is such a strong item on AD casters that its too good of an item to pass up on hence its added within the build

Banshee and GA ( + ) are optional items that will help you survive.

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*****************The entirety of this section is speculation and therefore the validity of this section is questionable.*****************

Pros and Cons:

Great sustained harass
Able to still remain a carry late game
45s Giant arrows
Ranged AD caster
AOE Slow
Great farmer
Great Utility

Farm dependent
Lack of surviveability
Draws lot of rage from team
Might not work
Need a babysitter
Slow and boring early game


Early game:
Items: sight ward
During the early game and mid game Ashe will play very much like every other ranged carry. farm as much as one possibility can. A good goal to set for yourself is to aim for 90 minion kills by 10 min. That being said it is not an easy task. Unlike other AD ranged carries though, you will be returning to base as soon as you have enough gold to get tear of the goddess and boots of speed as you want to be able to start filling up your tear of the goddess as early as you can. Because you have teleport ( ) you can immediately come back to the action without missing out on much exp and farm. The next time you back should be one of 3 situations:

1: Low on health and mana and your tele is up
2: You died
3: You got enough gold to buy manamune, CDR boots and sheen ( + + )

Mid Game:
After you have gotten your core build, you are more free to leave your lane and gank. However, as Ashe, a "gank" might just be landing an epic arrow from bot lane onto the enemy's top lane. Anyways, keep farming, that infinity edge isn't gonna farm itself.

Late Game:
Items: ( or )
You are now a power house with your super long ranged 2.3s cooldown harass volley and your 45sec ult. As well you have a decent attack speed because you have some cooldown coming from your stinger. Play the poking game until someone is willing to commit to a large team fight and at this point your should be be able to dish out very heavy physical damage through volley and through your auto attack. With the help of stinger you shouldn't have a huge load less attack speed than the enemy carry. As well, if you did a good job harassing pre-team fight, your enemies should be alot easier to take down.

Finishing Up:
Items: ( or ) ( or )
This is the final item build. It is unlikely anyone will ever achieve pulling this off.

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I am well aware that this build might be extremely bad however if no one tries to experiment with builds such as these out and find their weaknesses then there will definitely wont be any sort of innovation within the LoL community. There are many builds that originally started out as "bad ideas" however they eventually became more and more popular such a few of the following:

AD Sona ( + )
MpenLaneWick ( + )
AP Alistar ( + )
and many more.

I really hope this build doesn't end up as "just another bad build." Thank you for taking your time and looking through another one of my theory crafting builds. Good luck and have fun :)