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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
2. Pros and Cons
3. Summoner Spells
4. Masteries
5. Runes
6. Items
7. Skills
8. Gameplay
9. Sona and her ADCs
Hello, I'm Kangdat and this is my Sona guide! Sona is an awesome champ, one of the very first released. She has everything you want in a support: AOE stun, heal, harass, movement speed bonus, and auras! When timed correctly, her ultimate will really turn around a teamfight in your favor.Her
Hymn of Valor has quite alot of damage throughout the game, especially in early game combined with her passive
Power Chord.
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Pros + Ranged + Massive poke + AOE stun + Heals + O.G. |
Cons
- Very squishy - No hard cc til 6 - Mana problems - No escapes - Positioning |
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The support masteries I use is very efficient for Sona. The utility branch provides a small source of gold with
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The
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START=
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philosopher's stone This is your standard gold item. Builds into your core
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kage's lucky pick Get this item after philosopher's stone for the extra money! This will also come in handy late game.
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END GAME
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VIABLE
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zeke's herald This is another good item that I would get mainly for the aura so I can boost my ADC's attack and life steal. You should always ask them if they want it. If not, you could buy another support item instead. I would say if you have at least 3 champions on your team that are AD and need a small source of life steal (
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This is Sona's passive. It is what makes her poke so strong. It deals a lot of damage early game, both as support and as mid. You want to poke with this after using
Hymn of Valor so you can do more damage. It is also good to use it with
Song of Celerity for the slow.
This is Sona's main skill, her q. It does crazy damage early game, and has good range too. Because of the crazy poke damage from this skill, you always want to max this skill first. You have to be good, however, to make sure that your skill hits the champions and not the minion. The skill will hit champions in a 550 range, which is the same range as your autoattacks. However, it can hit up to a range of 700, the only difference is that it won't prioritize champions anymore.
This is Sona's secondary skill. It's a semi-good heal, the heal is not very high but you can use it quite frequently. You don't want to use this with your passive because the other two skills bring more to the table. However, it could come in handy if all your other skills are on cooldown and your ADC is fighting with the enemy ADC. You could use this to decrease their damage by a bit. We max this skill second for the awesome heals.
Sona's third skill is another aura, this time a movement speed boost. It's great for catching up, but
Shurelya's Battlesong gives a better boost. Basically, the passive combined with this skill is the slow that Sona needs to slow down other enemies. The active makes you slightly faster and the aura has a persistent speed gain.
In my opinion, one of the best ultimates in the game. If used well, you could stun the whole team. This awesome stun can be used to stop enemies from chasing down your team, initiating a teamfight, chaining stuns with other champions, and to secure those single kills. This is the type of ult that wins games! You just need to learn how to use it well, because the range is quite short and not really wide. You can also
Flash to position your ult better.
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As support Sona, you want to be controlled. Don't be too aggressive because Sona has the lowest base HP in the game. If you get the bad luck to be against a strong ranged support such as
Thresh that has cc at level 1, you should probably stay away. Other supports that can knock you around like
Alistar are also dangerous, you should keep your distance from his
Flash->
Pulverize->
Headbutt combo. But other low danger supports are basically the ones that aren't agressive and can't deal too much damage, such as
Soraka and
Janna. In lane against these easier opponents, you want to pop out, throw out
Hymn of Valor, auto attack, run away. Remember to ward! Heal when necessary, but don't waste too much mana. In early game, feel free to blow your ult on one or two people, for example engaging in bot to fight. But in late game, when there are teamfights every now and then, you want to save
Crescendo for those times. Learning how to aim your ult is most important part of playing Sona. You need to try to get the entire team in that little line, or even hitting the enemy carries will be good enough. After you use your ult, you should stick near the center of your team so you can provide auras to everyone. If needed, stay by your carry so you can help him with your actives and what not.
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- 8/10 Ashe has an awesome ranged initiation in form of her ultimate,
Enchanted Crystal Arrow. She also has a good poke with her
Volley, and her
Hawkshot can reveal champions in bushes so Sona can hit them with her
Hymn of Valor. At level 6, they can chain ults, resulting in quite the devastating combo.
- 6/10 She has the longest auto-attack range, making her quite a good laner. However, Caitlyn works well with supports that have cc. For example,
Alistar. Once he knocks the enemy up, she can put a trap directly on the enemy, making sure there is a 100% chance of snaring them. Sona, having no hard cc until level 6, cannot do anything to be aggressive. They cannot catch other enemies unless they step on Caitlyn's trap. However, if Caitlyn is passive, they can lane for quite a long time, and they do have decent poke combinations.
- 7/10 Corki is pretty awesome with Sona. He has a big jump and that
Gatling Gun will shred anyone that dares to come close. He has a lot of poke that coordinates quite well with Sona. The only problem is that he doesn't really have a lot of aggression. His
Gatling Gun is great but it requires you to be in range. And if you are in range, that means you will get attacked, and Sona can't do anything about that unless she has her ult.
- 9/10 WELCOME TO THE LEAGUE OF DRAVEN... And Sona. This guy is a true beast with Sona. Draven's
Stand Aside makes up for the cc and peel that Sona doesn't exactly have. That same skill can also be used to initiate a fight at bot. For example, Draven uses
Stand Aside on
Ashe. Sona follows up with
Crescendo and Draven uses
Whirling Death, resulting in massive damage!
- 9/10 Ezreal + Sona = MASSIVE POKE. Imagine a team with Jayce, Nidalee, Sona, and Ezreal. Sooooo much poke! In lane, Ezreal's
Mystic Shot combined with Sona's
Hymn of Valor results in about 30%-50% of a squishy champion's hp, such as
Vayne and
Ashe. Ezreal can also use
Trueshot Barrage after Sona initiates with
Crescendo. Just pure awesomeness.
- 8/10 (Look for the quite obvious pun) These pair are quite the dynamic duo once they both hit level 6. Even before that, they have great laning potential. Graves can get aggressive too, and Sona can heal him up. But once they hit level 6...
Crescendo followed up by Grave's usual combo... Results in collateral damage. ;]
- 7/10 DURDURDURDURDUUUURDURDURDURDERP. This monstrous, putrid, ooze-sputtering, spit-spewing, trash-covered, stink-smelling, motherf.... Ahem. Still, this void beast does just fine with Sona. He has good range and a decent burst and has decent poke when he hits level 6. He can also follow up on Sona's
Crescendo fairly well.
- 8/10 Miss Fortune is g-moneh with Sona! Her
Bullet Time combined with Sona's
Crescendo creates GODLY damage. It will shred just about everyone. However, make sure that you don't kill steal while Miss Fortune is channeling! She also has good poke if she's good with her
Double Up and quite aggressive when she tries.
- 6/10 Sivir is not the best with Sona. She has okay poke with her skills, but that's about it. She has got no escape skill aside her ult, which is basically just a small upgrade of Sona's
Song of Celerity and
Hymn of Valor. Besides Sona's ult, there is really no cc between the two. Sivir would be much better with
Taric or
Alistar with more cc.
- 7/10 Tristana is decent with Sona. She has more range as she gets higher level and can usually outsustain the enemy because of her reduce healing and Sona's heals. Trist also has very decent burst damage, but many Tristana players mess up on her ult, which eventually ends up in disaster.
- 8/10 Twitch is actually really good with Sona because of his burst. Because of Twitch's invisibility, they can easily poke together. When Twitch ults, Sona's
Crescendo should follow as well, the damage should be enough to kill. The main thing you need to be worried about is kill stealing. Because Twitch's passive does DoT true damage, you might not be able to tell if he can secure the kill.
- 8/10 Varus is good with chaining ults with Sona. He also has a blind poke like
Ezreal, and he can ult to start a fight with Sona following up. He also has good burst and can be aggressive when needed.
- 8/10 Vayne, the best late game ADC! With Sona, all she needs to do is walk around, wait for
Crescendo, and steamroll anyone in her way. Although she is bad early game, Sona can give her the sustain that she needs. It would probably be bad to harass if the enemy is far away, due to Vayne's low range.
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