Sona Build Guide by OmnimX
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Threats & Synergies
If he manages to grab you, you're probably seeing a gray screen.
Same as Blitz.
Stay behind minions to counter the volley and poke from afar. If she ults you and you end up in a tight spot, you can always counter ult.
Does some surprising damage, but easily dodged. Walk on his shrines to destroy them.
Her ult is damgerous and it will allow her to focus you down quickly. Stay grouped, or try and ult her as she dashes.
You out range her, poke her down so she is to low to engage and then go for the kill.
Easy laning phase. Rush 6 before then, poke until then and all in once you have your stun.
Her poke is more annoying than yours pre 6, but you should win after.
Dodge the Q, and it should be an easy lane. Your heal will heal any minor damage by her W, as long as you are not rooted on it.
Dodge her root and ult, and keep poking her before she can engage.
Watch the root and don't stick around in lane if you're low and she has an ult.
The silence is kind of a problem, poke and call for ganks.
Fuck this guy.
Poke him from either outside his star range or inside. Mind the stun.
Why Play Poke Sona
Her Q is a poke. Press it and target to two nearest enemies, prioritizing champions. If allies step in the blue aura around her, their next AA will gain extra damage. Sona's next AA after casting Q is also buffed.
Her W is a heal. It heals the two nearest OR lowest hp allies. If allies step in the the green aura, they gain a shield.
Her E is a MS boost, and any allies that join her in the purple aura also gain MS.
Power Chord-Q is when you want more damage poking
Power Chord-W is like a mini exhaust: use it when you or or adc are taking more damage than you would like AND you can't kill them.
Power Chord-E is a slow, so use when your laners overextend so you can keep them from escaping, proc your true damage rune, and secure a kill. Alternatively, use if someone is chasing you to make a clean getaway.
Your Q resets your AA timer so weave in autos when possible, but don't waste a power chord. This combo lets you do the most damage in the shortest amount of time, with a free regular auto, Q damage, and empowered auto( not powerchord).
Same as above, just with the effects of each spell.
A Good way to secure kills by providing some hard cc to the opponents face, and letting your teammates ********.
In the Domination tree, I take cheap shot for the true damage proc on my ult and slow, and zombie ward for vision control.
You could go with Manaflow band, which eliminates the need for a Tear of the Goddess, in exchange for your ult being on a higher cd. You could also go Taste of Blood for extra sustain in lane, but i feel that the true damage proc on your ult and slow is more valuable in team fights and lategame.
At 6, as long as your adc is comfortable, a good ulti can secure a double kill if you go all in. Get picks and kills from there. If you see an opportunity to roam and get a kill mid or top, ping your laner and feel free to go, but do not stay away too long.
Finally, with the Frost Queen adding the bandit passive from S7, make sure to AA the enemy laners, even if your spells are down for the free gold.
In teamfights, your utility comes from your damage and ulti. Start a fight with your ult and powerchord Q, heal as needed, and chase down stragglers with powerchord E. If the fight goes bad, E with your team for the MS boost, while healing them up, and poking your enemy on the way back to base.
Good Synergy: Champions that thrive on poking, have some sustained damage, being aggressive, and going for kills. AD carries that can afford to take a few more trades in the beginning, or that are paired with crowd control. Examples would be: Jinx, Vayne, Kog'Maw, Miss Fortune, Xayah, Sivir, Draven, or Kalista.
Poor Synergy: Champions that have little sustained damage, are squishier than usual, have little poke, or are just particularly passive laners. Examples would be: Jhin, Caitlyn, Ashe, Kindred, Quinn, Varus, or Graves.