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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
This guy. This damn pile of junk iron is a high threat lane bully if you have small juking ability. A good Blitzcrank will dominate your lane so when poking against a Blitzcrank, watch your minions.
Ideal
Strong
Ok
Low
None
Introduction













TL-DR: I like playing supports, i main


For masteries, I like to go 9/0/21 taking some points on Offence for a better lane phase poke. On Utility, I like having points on
Fleet of Foot and
Wanderer
cause my build does not include
Mobility Boots. Having points on these Masteries allows me to keep up with my ally Marksman since I'll be in his butt most of the game. I find points on
Expanded Mind
and
Meditation
very usefull because I'm really aggressive.
Bandit
also stacks pretty well with
Frost Queen's Claim and I get extra gold for every poke I do.
Alchemist
and
Culinary Master
is some kind of screw up cleaner. When I get caught overextended and make it out alive, these Masteries heal me for quite a bit.









For runes, I aim to have most of them to be defensive sinse I'm using my Μasteries for offense. 9
Mark of Magic Penetration(you can replace them with hybrid pen. marks but I personaly don't see the reason why since the AAs you will be using will be mostly empowered by your
Hymn of Valor(Q) passive), 9
Seal of Health(you might wonder why I use health seals since im not using the
Juggernaut
mastery. You can try replacing them for 9 armor seals and changing one Armor Quint for an AP Quint if you like.), 9
Glyph of Magic Resist, 2
Quintessence of Armor and one
Quintessence of Ability Power. This combination of Runes gives me enough resistance to stay in lane as much as possible and make as much money as possible.







My itemization is simple. Building
Sightstone as 1st item and then building
Frost Queen's Claim (since Sona has 0 escape, some people don't upgrade
Spellthief's Edge to
Frost Queen's Claim but sell
Frostfang to get Talisman of Ascension. I suggest you do the same thing but only at certain circumstances or when you achieve full build). When you reach full build, sell your
Frost Queen's Claim for a
Rod of Ages or a random item of your choice. Maybe a
Guardian Angel or
Zz'Rot Portal.
I really like
Mikael's Blessing. I might even call it my favorite item in the whole game. It gives me mana regen, Magic Resist and a really cheap QSS for any teammate I want. I suggest this item for every support. Ranging from the tankiest, to the squishiest.
I suggest you build
Sightstone ASAP since it gives you a feeling of safety while you over extend for poking although I've been guilty of buying
Sorcerer's Shoes instead of
Sightstone just for the extra Penetration they give me.
In teamfights, you will be in the middle of your team while fighting so your skills will have maximum effect. And for that
Locket of the Iron Solari is a great item on Sona.
Iceborn Gauntlet is one of my favorite items to buy on
Sona although I don't buy it that often. It provides me with tons of usefull stats and the extra slow from the Spellblade passive makes
Sona inescapable.
As I said earlier in the guide,
Sorcerer's Shoes - Furor help you with both poke potential and getting away with it. The
Enchantment: Furor is very usefull with poking cause the speed boost is well
As I also said earlier in the guide,
Frost Queen's Claim is some kind of an optional item you can change with talisman of ascension and it would be best if you were to buy
Iceborn Gauntlet. It's your early game money income. It will be your best friend for a good 20 minutes, then you can sell it and buy talisman of ascension.










I really like


I suggest you build




In teamfights, you will be in the middle of your team while fighting so your skills will have maximum effect. And for that






As I said earlier in the guide,



As I also said earlier in the guide,


Since the first second of the game you must get to work. The moment you spawn, you want to upgrade
Hymn of Valor(Q) and activate it twice. It has 7 seconds Cooldown and by the time spawn barrier is down, you will have two stacks on your
Power Chord. You waste no time and rush to guard the entrance of your jungle. For jungle leashing, what you want to do is only AA and when you are ready to leave just use your
Hymn of Valor once. At the end you will have 3 stacks and you will be walking down the lane heading to your tower. So your first poke of the game will be
Power Chord
Hymn of Valor (Q)AA, then you activate
Hymn of Valor(Q) and execute another
Hymn of Valor(Q) empowered AA for maximum damage.







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