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Sona Build Guide by MerSk

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author MerSk

Sona - Never has music ever been so deadly! W.I.P.

MerSk Last updated on July 5, 2015
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Legendary Guardian

Defense: 0


Utility: 21

Threats to Sona with this build

Show all
Threat Champion Notes
Annie Most other squishy supports are no match for Sona's lane phase. Especially the ones with no shield buffs like Annie.
Janna Same as Annie, no special threat. The shield is not strong enough to block all the damage you do. Some Jannas dont even have fast enough reflexes and you can easily land your lvl 1 burst before they even shield their marksman.
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Hi, I'm MerSk and my summoners name is Xperience Rage. I play on EUNE and despite my name, I rarely rage ingame. So should you. I'm cerently sitting on Gold 2 and don't wanna bother climbing higher since I can already get the season rewards. I've been playing since Wukong was released and I fell in love with the game. My first main champion was Tryndamere and Annie. Two easy champs for a starter IMO. I started playing support after Varus was released. I insta-bought Varus and relised that the Marksman role is not my style. I have a thing for helping people and making them smile and for that I took on the supporting role. When Nami was around the corner (still feeling bumped for wasting my IP for Varus) it was the first time I bought RP, insta-buying Nami. Nami was cool and all but I wanted more. A support that would require more commitment. And after waiting about 2 months, Thresh was announced. He had everything! Hooks, knock-up/back, shield and alot of potential to be a good support. I picked up Sona after a game that I got steamrolled by an enemy Sona support (and watching PhantomL0rd playing Sona mid full ap). Since then, I really enjoyed playing Sona as a support cause of her strong early-game poke. And with that, I'm finishing the introduction and going on to the guide.

TL-DR: I like playing supports, i main Sona/ Thresh, I like helping people and I'm not a tard. ON TO THE GUIDE!

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This is a REALLY HIGH RISK build. You will be as squishy at it gets at early levels but after level 3 you dmg will be significantly stronger than other builds.

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Pros / Cons


+ Really strong LVL 1 poke and fast lane dominance.
+ AoE buffs for the whole team.
+ Instant,hard CC(E empowered AA and Crescendo).

- Really squishy.
- Low mobility at early levels.
- No disengage when Crescendo is on cooldown.

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For masteries, I like to go 9/0/21 taking some points on Offence for a better lane phase poke. On Utility, I like having points on Fleet of Foot and Wanderer cause my build does not include Boots of Mobility. Having points on these Masteries allows me to keep up with my ally Marksman since I'll be in his butt most of the game. I find points on Expanded Mind and Meditation very usefull because I'm really aggressive. Bandit also stacks pretty well with Frost Queen's Claim and I get extra gold for every poke I do. Alchemist and Culinary Master is some kind of screw up cleaner. When I get caught overextended and make it out alive, these Masteries heal me for quite a bit.

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For runes, I aim to have most of them to be defensive sinse I'm using my ╬ťasteries for offense. 9 Mark of Magic Penetration(you can replace them with hybrid pen. marks but I personaly don't see the reason why since the AAs you will be using will be mostly empowered by your Hymn of Valor(Q) passive), 9 Seal of Health(you might wonder why I use health seals since im not using the Juggernaut mastery. You can try replacing them for 9 armor seals and changing one Armor Quint for an AP Quint if you like.), 9 Glyph of Magic Resist, 2 Quintessence of Armor and one Quintessence of Ability Power. This combination of Runes gives me enough resistance to stay in lane as much as possible and make as much money as possible.

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My itemization is simple. Building Sightstone as 1st item and then building Frost Queen's Claim (since Sona has 0 escape, some people don't upgrade Spellthief's Edge to Frost Queen's Claim but sell Frostfang to get Talisman of Ascension. I suggest you do the same thing but only at certain circumstances or when you achieve full build). When you reach full build, sell your Frost Queen's Claim for a Rod of Ages or a random item of your choice. Maybe a Guardian Angel or Zz'Rot Portal.

I really like Mikael's Crucible. I might even call it my favorite item in the whole game. It gives me mana regen, Magic Resist and a really cheap QSS for any teammate I want. I suggest this item for every support. Ranging from the tankiest, to the squishiest.

I suggest you build Sightstone ASAP since it gives you a feeling of safety while you over extend for poking although I've been guilty of buying Sorcerer's Shoes instead of Sightstone just for the extra Penetration they give me.

In teamfights, you will be in the middle of your team while fighting so your skills will have maximum effect. And for that Locket of the Iron Solari is a great item on Sona.

Iceborn Gauntlet is one of my favorite items to buy on Sona although I don't buy it that often. It provides me with tons of usefull stats and the extra slow from the Spellblade passive makes Sona inescapable.

As I said earlier in the guide, Sorcerer's Shoes - Furor help you with both poke potential and getting away with it. The Enchantment: Furor is very usefull with poking cause the speed boost is well

As I also said earlier in the guide, Frost Queen's Claim is some kind of an optional item you can change with Talisman of Ascension and it would be best if you were to buy Iceborn Gauntlet. It's your early game money income. It will be your best friend for a good 20 minutes, then you can sell it and buy Talisman of Ascension.

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Start of the Game

Since the first second of the game you must get to work. The moment you spawn, you want to upgrade Hymn of Valor(Q) and activate it twice. It has 7 seconds Cooldown and by the time spawn barrier is down, you will have two stacks on your Power Chord. You waste no time and rush to guard the entrance of your jungle. For jungle leashing, what you want to do is only AA and when you are ready to leave just use your Hymn of Valor once. At the end you will have 3 stacks and you will be walking down the lane heading to your tower. So your first poke of the game will be Power Chord Hymn of Valor (Q)AA, then you activate Hymn of Valor(Q) and execute another Hymn of Valor(Q) empowered AA for maximum damage.

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So this is all I can think about Sona ATM. If my guide gets enough attention, I'll see to recording and linking video guides aswell. This post is still W.I.P. (7-4-15) I'll surely keep updating this guide every new and then. Thank you very much for reading my Sona guide.