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Spells:
Clairvoyance
Flash
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction










You Work Well With








People Who Work Well With You







Basically you work well with these other champions because they have skill(s) which allow them to initiate and then you follow up with

1) Sona

2) Fiddlesticks

OR
1) Jarvan IV

2) Sona

Because you are playing support, you will be laning against the other AD carry so
Greater Mark of Armor armor marks will greatly help you survive and tank a bit for your friendly AD carry. As in the early game you will have trouble with your mana, so you will need mana regen Greater Seal Of Replnishment to keep constantly healing your ally. CD reduction glyphs
Greater Glyph of Scaling Cooldown Reduction is a good choice so that in the late game you will be able to use your ultimate as much as possible. Your quints
Greater Quintessence of Mana have the same explanation as the seals.



MY CHIOCES
Clairvoyance- You are the support so cv is a must.
Flash- Great to line up perfect stuns or to escpae, especially since u are not very tanky
Other Spells
Heal- A great alternative for Sona especially since you are a support
Teleport- OK although I wouldn't recommend it.
Clarity- Only useful for early game, you can put it in on 5v5 if you want but not in ranked games.
Surge- Wrong champion for surge. Sona is no hybrid.
Ignite- You are a support, not a killer
Exhaust- It can be good, but I also wouldn't recommend it. Leave your solo top or AD carry to do the exhauting
Ghost
Promote
Cleanse-Nah...
Revive- You mad bro???
Smite- Stop trolling -.-


Other Spells











Your early
Mana Manipulator is important as your mana pool is not very high early game so this should solve your problem. This build is aimed at providing your team with auras, speeding them up, and slowing down your opponents. As a support it is always important to get gold per 5 items such as philosopher's stone ,
Heart of Gold , and kage's lucky pick . In a team fight, always remember to use your shurelya's revelrie to speed up your team mates and randuin'somen to slow your opponent. Use your
Deathfire Grasp as well to help with your team's damage output



In the early game your job is to heal your ad carry and just buff him/her up. The moment you hit your third spell cast, cast
Hymn of Valor and hit the opponents AD carry. At the beginning of the game,
Clairvoyance your opponents jungle and try to find out where their jungler is starting. At about 3.30, ward the bottom lane with your
Vision Ward . This will allow you to destroy your opponents ward and waste their money. Always communicate with your AD carry and ask him/her at the beginning. "Do you want me to get
Hymn of Valor or
Song of Celerity at level 2". Also try to warn him in advance when you see someone coming in to gank. And always try to use your mana sparingly. Usually try to keep your green aura on so that your ad carry will have not suviveability. And when chasing or going out to lane, always use the purple aura.





Always try your best to line up your
Crescendo to stun the maximum number of people you can. If you have an Amumu or Annie or any other people like that, discuss with them how you are gonna line up your stun to maximize your use in team fights. Also, use flash to aim your stun nicely or catch someone off guard.

My Chioce of Ranked Game items






and with extra HP also

Alternative Items



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