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Choose Champion Build:
Spells:
Fortify
Clairvoyance
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Introduction
Hello mobafire visitor, welcome to my first guide. I will update and hone this guide because it surely has its mistakes since I'm not level30 yet and I will gain more experience with playing this great champ.
This guide is dedicated to novice and advanced support players and is meant to be played in solo or pre-made 5v5 battles.
So, you've apparently decided to try the support role and to help your team with some heals and mana replenishment. Good job! Soraka is a pure support char and you won't get much kills if any. However, it doesn't mean you won't win, au contraire. With this build Soraka can't do much damage and is not able to carry or to solo line. You need a lane partner who you will provide healt and mana replenishment + silencing enemies and you need to secure good conditions for partner's farming so he has enough money to buy good items (It doesn't mean you are not allowed to farm if your partner is not here (backed to buy items or ganking another line/or dead which is probably your fault).
Ok, so you can use AP to boost your heals. That's the reason to pick
Greater Glyph of Scaling Ability Power,
Greater Mark of Scaling Ability Power and
Greater Quintessence of Scaling Ability Power which aren't flat but you gain more AP on lvl18. As Xenasis commented, if you use flat runes you'll have more AP in majority of the game so you can choose
Greater Mark of Ability Power,
Greater Quintessence of Ability Power and
Greater Glyph of Ability Power instead.
I found myself out of mana during early game quite often waiting for
Infuse to cool down so Greater Seal of Replenishment is a good choice. If you want more mana regen in the late game the
Greater Seal of Scaling Mana Regeneration is the right choice for you.






I found myself out of mana during early game quite often waiting for


As you can see i go 9/0/21 to grab 9% cooldown reduction.
I pick
Meditation
, Perservence and
Expanded Mind
because of mana problems early game.
Awareness
is a good mastery especially if you're roaming and every experience point from creeps is good. Also the more levelled
Astral Blessing is the more you cal heal :)
I pick




Foreword: I prefer to build AP items to Armor/Resist items because your spells have great AP benefits (except
Starcall). If you are smart and don't push lane alone, you will manage to survive even without armor and resist.
I start with
Doran's Ring as it gives you a little AP, Mana regen and HP.
I usually don't get to base until around level 10-12, but if you do or if you die, build items for
Mobility Boots,
Fiendish Codex and
Kindlegem.
Mobility Boots are good for roaming and fast lane switching (if any lane needs heal or help). Use it with wise combination of
Clairvoyance to prevent running into enemy jungler or ganks.
Ionian Boots of Lucidity give you solid 15% cooldown reduction and are a good choice if you don't roam, but you can have your cooldown's reduced only up to 40% so it collides with other items.
Boots of Swiftness is another good choice if you don't roam. Gives you Enhanced Movement 3.
Fiendish Codex gives you AP + mana regen + 10% cooldown reduction. If you need money for other items later on, you can skip
Morello's Evil Tome which is only upgraded
Fiendish Codex.
Philosopher's Stone should be your other item as it gives you health and mana regeneration and generates 5 gold per 10 sec.
Blasting Wand gives more power to your heals through AP.
Now you can buy
Morello's Evil Tome to gain more AP and cooldown reduction or skip it, but be sure to have enough room for the other items.
You can also buy
Shurelya's Battlesong and use it's Active in teamfights or as escape mechanism.
If you're being damaged hard during fights get
Cloth Armor,
Null-Magic Mantle or
Chain Vest so you can turn it into
Guardian Angel later.
Guardian Angel is a great item if you are being focused in teamfights. Save your
Wish and use it once you're revived (if others survived).
Now that you've built a solid items to have enough cooldown reduction and sustainability, it's time to boost your heals.
Build up
Rabadon's Deathcap with
Blasting Wand and Nerdlessly Large Rod. (90% of games ends before you finish Rabadon).
If game got this far or you got fed well, you can sell
Doran's Ring and exchange it for another item such is
Rylai's Crystal Scepter to combine with
Infuse or
Starcall. You can also grab
Banshee's Veil if enemy team has a powerful caster.
Feel free to buy
Mejai's Soulstealer if you are able to stay alive. But 20 stacks are a long way to go if you don't steal kills with
Infuse. Then you can skip
Morello's Evil Tome but
Fiendish Codex is recommended.
As a good support you may want to place Sight Wards so if you have enough gold left after buying some of the items obtain few of these.

Early Game
I start with

I usually don't get to base until around level 10-12, but if you do or if you die, build items for



Which boots you shall buy:
Any comments here appreciated



Mid-game



Philosopher's Stone should be your other item as it gives you health and mana regeneration and generates 5 gold per 10 sec.

Now you can buy

You can also buy

If you're being damaged hard during fights get






Late game
Now that you've built a solid items to have enough cooldown reduction and sustainability, it's time to boost your heals.
Build up


If game got this far or you got fed well, you can sell





P.S.:
Feel free to buy




As a good support you may want to place Sight Wards so if you have enough gold left after buying some of the items obtain few of these.
At first you need to max your
Astral Blessing and
Infuse spells to support your laning partner properly. I used to start with
Infuse as first ability but then I found out that it's more useful to start with
Astral Blessing if your partner gets damaged in first harassment.
I prefer to have my
Astral Blessing one level higher than
Infuse.
I leave
Starcall to be levelled as late as possible because i find it useless as you don't farm. Also it's a pretty mana eater and does minimum damage. Speaking about reducing mana resist - you don't want to get close to your enemy to cast Starcall because you're squishy and one stun/slow/knocked air can get you killed in no time.
However, you may spend one point in
Starcall earlier if you have a mage in your team and he's on your lane or you are persent with him in fights.
Since you are lvl6, always keep an eye on your allies' health bars (on allies list in the left corner of your screen) so you don't have to move with your camera to see who has low health and needs wish.
In mid game your
Astral Blessing is your bread and butter spell as ganks are more often and push is needed. You can greatly improve your team's sustainability so you can push one more tower before you need to port to base.
Also, if a teamfight is on, a well timed
Wish can determine the result of the battle. (Especially if you see
Karthus channeling his
Requiem)
If you've done good work so far you may find your team winning after opponents' surrender.
In late game your Starcall may become useful as you for example clear abandoned lane from creeps. If you time it well you can last-hit a lots of minions and raise money for another item.
P.S.: I prefer to save
Infuse for silencing enemy casters (such
Vladimir or
Brand) in the right moment to prevent them from harass or combos.




I prefer to have my


I leave

However, you may spend one point in

Since you are lvl6, always keep an eye on your allies' health bars (on allies list in the left corner of your screen) so you don't have to move with your camera to see who has low health and needs wish.
In mid game your

Also, if a teamfight is on, a well timed



If you've done good work so far you may find your team winning after opponents' surrender.
In late game your Starcall may become useful as you for example clear abandoned lane from creeps. If you time it well you can last-hit a lots of minions and raise money for another item.
P.S.: I prefer to save



Recommended








Not recommended spells








As I said before, you can greatly improve sustainability of your team if you stick together in mid and late game. Focus on squishy chars first if they're getting damaged. If not you can heal your tank.
Basic tactics which i use in our pre-made 5v5 team is that we gather to push mid and we go tower after tower. Tank iniciate, you heal him once if needed and if we succeeded we fall back and I heal the whole team so we are ready for another push.
If we haven't succeeded I wait for the right moment to cast
Wish and to silence opponents with
Infuse. Then I try to heal as much as possible until the battle ends.
Also your great ability is to kick champs from channelig/casting their ultimate. I love to watch how
Nunu & Willump,
Karthus or
Fiddlesticks do no harm after getting silenced by
Infuse. I recommend to save
Infuse if these situations are likely to happen.
Basic tactics which i use in our pre-made 5v5 team is that we gather to push mid and we go tower after tower. Tank iniciate, you heal him once if needed and if we succeeded we fall back and I heal the whole team so we are ready for another push.
If we haven't succeeded I wait for the right moment to cast


Also your great ability is to kick champs from channelig/casting their ultimate. I love to watch how





Thanks for reading and for constructive criticism.
I will update this guide as much as possible with my new experience, tactics and item alternatives.
To sum up:
Early game: find a suitable lane partner and let him farm. Upgrade your
Astral Blessing and
Infuse. You may roam to help lanes if needed.
Mid game: As ganks start to happen be sure your
Wish is ready to help your ganked mates survive even if they're on the other side of map.
Late game: Try to heal as much as possible in team fights. Use your
Shurelya's Battlesong too.
Xenasis
Halipupu
I will update this guide as much as possible with my new experience, tactics and item alternatives.
To sum up:
Early game: find a suitable lane partner and let him farm. Upgrade your


Mid game: As ganks start to happen be sure your

Late game: Try to heal as much as possible in team fights. Use your

Special thanks to:
Xenasis
Halipupu
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