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Soul Sucking Morgana






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Spells:
Exhaust
Ignite
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Introduction
Today I offer you my chaotic look of this fallen angel. My madness has brought about a new Morgana. A Morgana whose survival comes not from bursty team mates or high HP. This Morgana is the Shang Sung of LoL. Stealing the Life and Souls from her enemies to keep her-self strong.
Oh the best part of this build... 55% Spell vamp ;)
WELCOME TO MY MADNESS!!
1. Survival without needing a lot of HP. This Morgana is built to turn dmg into life. That means she can take harassment well. As long as she has someone to land spells on, or minions to farm, she has the potential for unlimited HP.
2. One of the more threatening harassers in game. With the ability to root and drop a painful AoE, she can force recalls like no other. She can also farm full creep waves and force the enemy to fall back while her minions push.
3. Intense farmer. With the ability to farm entire creep waves with a single

Cons
1. For all her awesomeness, she must have a drawback. And its the fact she chugs mana as bad as the tiny master of evil. But time your farming and lead with your skill shot, you should be ok.
2. Speaking of her skill shot,

3. Like other Fallen Angels, this Morgana is item dependant. She needs to be able to get certain items in order to be successful in a game. Though her farming is great, some items are costly and sometimes that can be a set back if she is having a slow game.
Tier 1 I take Cripple and Archmage's Savvy. Morgana is a mage, so I take the AP Per LvL masteries and of course Cripple gives

Tier 2 I take the CDR. She has long CDs, and this will only help. Faster farming and more harassment. Manager her mana properly, and you will prevail
Tier 3 I take the 15% Mpen and the improved

Defense
Tier 1 I take both the Armor and MR. These will help with her ability to take harassment. You can never go wrong with a lil durability.
Tier 2 Strength of Spirit is my choice. Health regen is always good, and its not hard to add mana to her pool.
Tier 3 I take reduced physical dmg and less minion dmg. These help with suvival a lil bit, and thats good for any mage.
Tier 4 Vet scars for the extra starting life. More life means you can take more harassment and stay in lane longer.
Tier 5 I like Ardor. This spell gives Morgana AP and AS. Now the AS might not seem like a good thing, but it can help with Last Hitting minions that

Summoner Spell
I like to use




Seals I take Health Per LvL. These are good for laning and survival. Some might not like these, but they make her tougher than one might think. They also allow for stronger turret diving. If you into that kind of thing.
Glyphs I love Flat CDR. This helps early game since she has long CDs. That means more farming and harassing up time.
Quints I take Mpen too. The same reson as Mpen Marks.

I focus on her farming power, and this what I use. It also makes last hitting easier. But this isnt just used for farming. Its also great for harassment in two ways.
1. By clearing enemy creeps quickly, you force the enemy to retreat or fight in the middle of your creeps. Only few champs will do that, so this is a great method of farming/harassment.
2. If you land your skill shot and drop this, they are forced to sit in the AoE and take the dmg. That is simply awesome.

One of her better skills, but I only take one rank, is


One of the most chaotic ults in game belong to this angel. It can effect 1-5 targets, slow, and than stun if they stay in range long enough.

Since this ult doesnt have a target, you dont have to fear being in the middle of team fights and ganks. Again, targeting up to 5 champs, this can easily heal you to give you survival. Adn you want to stay in range to get the second heal and stun. This is one of the better survival Ults, and why not make it work better for you. Burst dmg, and burst heals.

1. The spell vamp heals you. That said, you can take harassment, cast a spell, and get healed up. This is great for the laning phase.


2. It allows you to dive into team fights. Again, spells heal you and in the chaos of team fights, you will land DB, TS, and your ult. All that burst dmg will become burst healing.




Options for last item
Im sure you noticed that only 5 items are mentioned. There is a reason for this. There are many items that can round off this build, and I leave it up to you. Ill make a list of possible items and a briefs reason of why I suggest them.


Health is for more survival. This means longer time in lane for farming. Remeber she has great farming power and longer lane time means more money.
Mana keeps you in lane for farming and health regen. So those two reasons alone, make this a great item. Mana for survival and increased farming, sound good to me.
AP is great for dealing more dmg. More dmg means more healing. More healing means longer lane time. Longer lane time means more farming. See what Im getting at?








You take Doran's so you can have some kind of Mana Regen. Mana is a problem early game so spend it wisely on farming, or if you know you can land

First Recall: Get Teir 1 boots and

Second Recall: Get Will and Sorcerer's and getback into lane. This will give you more Healing and dmg. Let the Chaos rain down!!
Third Recall: Work on

1. MR to help fight mages
2. AP to help heal amd dmg.
3. Gives a Debuff to help you hit harder and heal better.
Fourth Recall:


Last Recall: This recall you will want to take what ever item you think would be better. There is a list of items in the chapter above.

It is important to lead well with Binding. If you lead right, you will make sure that no one escapes.
This build is full of burst dmg and burst healing, so its ok to dive into a fight sometimes. Just never be the first in. You might be able to live through a big team fight as long as you dont go in first.
Embrace my Madness and spread my Chaos!!
If you find your self running and you need to heal, head to the junlge and throw some spells. Hitting forest creeps will heal you, thus giving you longevity and escape.
Never be afrid of Stealthers.




Learn to lead. If you cant lead, you waste mana. This can also mean the difference between kills and not killing. Remember your skill of leading is important for ganks and team fights. It can also mean the difference between living and dying. Miss this and you might die. Land it, and /laugh as your pursuer fades into the fog of war.
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