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Spells:
Heal
Exhaust
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Under construction...
Last patch really changed Soraka.
But I don´t think that it will have any effect on Dominion guide.
Of course I will make some changes according last patches.
So be patient with me please.
But I don´t think that it will have any effect on Dominion guide.
Of course I will make some changes according last patches.
So be patient with me please.
21-9-0 Offense
.
.
Yeap, I changed style. I always played with 40% cdr, but now I don´t think that it´s so important.
I have
Summoner's Wrath
and
Summoner's Resolve
for my Spells. Classic AP Offense tree. With
Hardiness
,
Durability
and
Veteran's Scars
for more survivability.
.
Yeap, I changed style. I always played with 40% cdr, but now I don´t think that it´s so important.
I have





Runes




Greater Mark of Magic Penetration: Give you nice Magic Penetration and with
Arcane Knowledge , it´s perfect for your
Starcall and
Infuse.
.Greater Seal of Scaling Ability Power,
Greater Glyph of Scaling Ability Power: AP is relevant for this build.
.Greater Quintessence of Ability Power: It´s fine to have some AP from the start.
My choice
invisible |
. With ![]() ![]() ![]() |
invisible |
. I use ![]() |
Other choices
..
- When Dominion started I thought that I must gave
Ghost and his speed to move faster to Turrets, but it was mistake to choose it on Soraka.
. - People really like
Flash. Although Riot reduced it, there are sill people who "can´t play without it". Well, in Classic I have
Flash too, but Dominion is different.
. Promote is good spell, especially on bottom lane. Minions are great help during capturing turret.
.Garrison is fine too. You can better protect your turrets or capture enemy turrets.
Consecration Consecration: This is nice passive. Early game it´s very useful especially during Team Fights against Mages.
But be careful, this passive can have an opposite effect. If you want to go help to your team and hide in bush, it can reveal your presence.



Tips and Tricks
- You can try to keep debuff from
Starcall, lower MR = better damage
Starcall has low range, but it gives damage to all enemies in range. For example: When you are fighting against
Shaco or
Teemo and they are trying to get you to bushes, you don´t need to go. Just stay beside bushes and use
Starcall. Same for
Evelynn or
Twitch. Even they are invisible, they are still here.
- If there is
Shaco in Enemy Team and you are not sure if you can go to bush, because there can be
Jack In The Box. Use
Starcall before you enter the bush. It won´t have the visual effect, but if
Jack In The Box is there, you can use it.


Tips and Tricks
- Don´t wait too long to use
Astral Blessing, don´t forget that it give your target Bonus Armor for 5 sec (125 Armor at lvl 5).
- It´s a good combination with
Heal and
Wish.


First: you can Silence your enemy for 2.5 sec on 5 lvl. So you can save your own or your Team lives with

Second: You can refill yours or your team mate mana. Well, becouse of this I don´t focus on Mana Regen items or Runes.
Tips and Tricks
- If there aren´t fights and you don´t have full mana, use
Infuse on yourself.
- Of course every champion who use Abilities hate
Infuse (especially
Vladimir).
- Which abilities you can interrupt with
Infuse:
Fiddlesticks ->
Bountiful Harvest,
Crowstorm: If
Fiddlesticks isn´t clever and start channeling his
Crowstorm before you, just stop him.
.Galio ->
Idol of Durand: Keep distance from
Galio, so you won´t be caught with Taunt and you can save your Team.
.Karthus ->
Requiem: If he start channeling it when he is alive and you are near him, you can Silence him and avoid damage. But if he use it after death, because of
Death Defied, the only chance how to save your team is using
Wish.
.Lux -> Finales Funkeln: If you are fast, there is chance to stop it.
.Nunu & Willump ->
Absolute Zero
.Rammus -> Puncturing Taunt: You can free your team mate from his taunt.
.Shen ->
Shadow Dash: Same as
Rammus.
.Skarner ->
Impale: Well, I am not sure if this works. Because I seldom meet him in the game.
- There are a lot of opportunities with
Infuse during Team fights, for example:
Amumu ->
Curse of the Sad Mummy: If you silence
Amumu before team fight, he can´t use his ultimate. And your Team can kill enemy attackers.
But this depends on your situation and consideration.

Tips and Tricks
color=black].[/color]
.
.
.
But now it´s not the right moment for harassing. Of course you will attack with
Infuse and
Starcall, but the most important thing here is
Deathfire Grasp.
.



.
Extreme Important Information - SelfCast
.
How many letter do you use???
I suppose that you are using Abilities: Q W E R and Spells: D F
.
NOT ENOUGH!
I suppose that you are using Abilities: Q W E R and Spells: D F
.
NOT ENOUGH!
- letter W is
Astral Blessing -> Heal on target
- letter E is
Infuse -> Silence or Mana on target
So when you need heal yourself and there are a lot of minions or enemy champions then targeting yourself is hard (same for Infuse)
That´s why there is SelfCast
If you want to play Soraka well you really need to set this.
I personally set SelfCast of
Astral Blessing on A and
Infuse on S
That´s why there is SelfCast
If you want to play Soraka well you really need to set this.
I personally set SelfCast of


So my skill sequence is little different. During Team Fights I use:
.
E-> W -> Q -> R
.
but when I am targeted or when I fight 1vs1 I use:
.
E -> Q -> A -> Q -> E -> R -> S (depend on situation)
Of course D and F too.
.
.
E-> W -> Q -> R
.
but when I am targeted or when I fight 1vs1 I use:
.
E -> Q -> A -> Q -> E -> R -> S (depend on situation)
Of course D and F too.
.
You can set your selfcast in game when you wait on start.
Key Bindings:
Q -> SelfCast Spell 1
W -> SelfCast Spell 2
E -> SelfCast Spell 3
R -> SelfCast Spell 4
Key Bindings:
Q -> SelfCast Spell 1
W -> SelfCast Spell 2
E -> SelfCast Spell 3
R -> SelfCast Spell 4
Final build:
.Item Sequence






Deathfire Grasp
3100

Rabadon's Deathcap
3500

Frozen Heart
2500

Will of the Ancients
2300

Zhonya's Hourglass
3250
Core Items:
.
.
I start my game with
Prospector's Ring,
Boots + 2
Health Potion. I make
Sorcerer's Shoes earlier than CDR Items. Because Movement Speed is necessary.
The next thing is
Fiendish Codex. Reason is simple -> 10% CDR. After that I complete my
Deathfire Grasp. Once you have it, your power will increase. Because you have 1 extra attack.
Next item is
Rabadon's Deathcap, for more AP and dmg. After that I buy
Glacial Shroud and complete
Frozen Heart, because my only problem are AD champions.
Now it depends in situation:
Usually I buy
Will of the Ancients, but I am wondering about
Rylai's Crystal Scepter.
The last item is
Zhonya's Hourglass. As I said, my problem are AD champions so I need more Armor.




The next thing is


Next item is



Now it depends in situation:
Usually I buy


The last item is

If you buy one of these items don´t forget to change positions in your inventory.
Zhonya's Hourglass is very useful item when you are targeted a lot. Give you more AP and Armor (good choice against AD carry) and it can save your life.
.- Hextech Sweeper you should buy this item if you don´t feel safe against
Twitch,
Evelynn and other invisible champions. It gives zou some AP, HP and CDR.
. Odyn's Veil give you more HP, MP and MR. But relevant role is reduction incoming magic damage and his active give you extra attack to nearby enemies.
.Quicksilver Sash is other version of
Cleanse. Great against
Fiddlesticks and his
Terrify or
Malzahar and his
Nether Grasp. It won´t cancel it (you still get dmg from it), but with
Quicksilver Sash you can run away from it or Stun / Silence
Malzahar. This is great item against Taunt too (
Rammus,
Shen,
Galio).
.Randuin's Omen is good choice against AD champions. You have 20% chance to slow you enemy attack speed and movement or you can Activate it and reduce Attack Speed and Movement all enemies in range. Great combination with
Exhaust.
.Shurelya's Battlesong give you and your team movement speed (better ability to change place). (When Dominion started there was item with similar Active -
Priscilla's Blessing, but it was removed.
.Guardian Angel maybe int´s so great in Dominion, but it gives you more resists and revive you if you die.
There are 2 ways how you can start the Game.

1. way:
This way you are going with you Team capture The Windmill. Usually after capturing mids, there is 4 vs 4 Team Fight (well 3vs4 or 2vs3).When you choose this way, you should try to go in Shadows, it can a little confuse your enemies. On this way, there is relevant Movement Speed Buff, you should use it. |
Invisible |
2. way:
Main priority is capturing The Quarry (The Boneyard] and then go farther on bottom lane.There are 1vs1 fights. But be careful! Not every Champion is good against ![]() |
Well, 1 way and 2 way are the same, but from the other side.
There is a chance to go mid -> capture The Refinery (The Drill). But I never use this choice.
There is a chance to go mid -> capture The Refinery (The Drill). But I never use this choice.
I would like to especially thank to jhoijhoi and her guide Making A Guide. I am really recommending it <3
And please leave a comment with your opinion, so I can try fix my guide.
Thanks
Hikaru Himeri
And please leave a comment with your opinion, so I can try fix my guide.
Thanks
Hikaru Himeri
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