This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Threats & Synergies
Malzahar
Introduction
Your opponent will not be able to approach you due to your turrets keeping them on lockdown so keep moving your triangle forward until your front turret is nearly inside the turret (When you start moving your turrets forward, be very weary of ganks). After doing this your opponent may get impatient and will probably attempt to dive into your turrets to kill you, this is no big issue, simply move back a little and allow your opponent to run through your turrets by which point they will either realize the danger and run back into tower (and possibly recall) or they will continue to come at you (MISTAKE!) which is when you ult and drop a super turret then run back and fire your rockets at them, doing this will usually guarantee the kill. After you have either killed them or forced them to recall, move into their tower with the next minion wave and drop as many turrets as you can in tower (plus your ult turret if you still have it) and then start auto attacking the tower. Keep repeating this process until you have destroyed the first tower.
DO NOT push for the second tower unless you meet one or more of these conditions:
1. You have one or more teammate with you.
2. You are disgustingly fed (unlikely at this point.)
3. Every member of the enemy team is either dead or visibly occupied on the map.
Once you meet these conditions, go ahead and get that second tower and start getting ready for the teamfights.
If you are expecting your jungler to gank your lane soon, pull back, move your turrets closer to tower and let your opponent think a miracle has happened and that you have decided to let them get some of that CS you have been starving them of and they start to push. Once your jungler starts his assault use your grenade to slow the enemy and then your going to want to use your ult combined with the rockets to deal some major damage that will either secure the kill or do enough damage that your jungler is then able to secure it.
2. Be patient, your no diver so dont do it, stay back and stay safe. This will cause your opponent to either dive in desperation or if they don't try to kill you and your turrets, they will be starved for CS and will end up crippled.
3. Kills are not important with Heiemerdinger, get them if you are confident you can, but if your not, just leave them. The crazy amounts of CS that your turrets get for you will do the talking. Remember, Heimer is made for pushing and keeping the lane on lock down while your opponent tower dances wishing they had picked a different lane. You aint no killer.
4. Your turrets can be used like wards to teleport on, very handy.
5. BE VERY AFRAID OF SYNDRA, and champions of similar movesets/playstyles
Good luck and ill see you in Summoners Rift <3
-ShinigamiSojiro
(As a side note this was actually my first guide so i am not to well versed on making my guide look all fancy like with lots of pictures and links and such, which is why for now i have set my sights on simple beginners guide making to start me off)
You must be logged in to comment. Please login or register.