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Zilean Support - the Pros and the Cons
-Fun to play
-Strong harasser
-Life-saving ultimate
-Great passive
-Good endgame support
-Win-more champion
CON
-Ultimate is hard to master
-No hard cc
-No sustain, shielding or healing ability
-Easily countered
-Pushes your lane
-Squishy
-Mana hungry
-Very weak at lvl 1, 2 and 5.
-No reliable escape.
In short :









All of these things puts a great advantage to their adc and except for and the occasional skilldodge by your speedboost, any straight-up fight is a lost one without your ultimate.



















I take 9-0-21 or 18-0-12 as masteries with a key on the gold per 5, mana regen, magic pen and cooldown reduction and standard magic support runes.
for summoner spells I usually go for the default
Flash and
Exhaust but play with what you prefer. You can skip the mana regen build and go straight for
Rod of Ages or even
Rabadon's Deathcap if you take
Clarity like some other guides prefer. However I just find
Exhaust to important to put away.
This build focusses mainly on building up that cooldown reduction so you always got your ult up while also focussing on mana regen so you can keep spamning spells (
Zilean is very mana hungry).
Once you got
Rod of Ages AND
Athene's Unholy Grail you can keep spamning all your abilities for almost indefinetly during the endgame. And believe me, it's pretty handy to be able to perma speed boost two guys and having your ult back up each 30 seconds.
As support you get very little gold, its important you take as much gp5 you can get in your runes, masteries and items. It really helps getting that endgame rod of ages or even rabadon there.
for summoner spells I usually go for the default






This build focusses mainly on building up that cooldown reduction so you always got your ult up while also focussing on mana regen so you can keep spamning spells (

Once you got


As support you get very little gold, its important you take as much gp5 you can get in your runes, masteries and items. It really helps getting that endgame rod of ages or even rabadon there.
At level 3
Zilean is at its finest, try to save some mana at lvl 1 and lvl 2 so you can go crazy at lvl 3. dont use rewind if its not necessary and when one of the enemy has to recall at lvl 4 or 5. go quickly back as well and buy those extra wards that you didn't take at the start of the game.

Don't be fooled by
Zilean's passive
Heightened Learning, you are level 5 when the enemy ADC, jungler or MID is already 6. An engage start and you will not yet have your ultimate
Chronoshift which would otherwise have turned the tide greatly. Think for example about
Caitlyn's
Ace in the Hole or
Karthus's
Requiem that will snipe your adc or yourself and you will be unable to prevent death. Instead you can only place two bombs and do a speedboost and will feel useless for about the next 13 seconds. I have seen this happen so many times it made me sick. And there is little you can do about it other then to ward carefully and avoid that engage. Try to sit back, relax and let time do its work untill your level 6.







You are between lvl 12 and 16 and your build starts to take shape, your cooldown reduction will be 35 or 40% and you are fast and your
Chronoshift is always up. Not only is the cooldown of your ult lowered but the cooldown of your rewind is also lowered which in return lowers the cooldown of your ult again.
Chronoshift cooldown : 180s * 0.6 = 108s
Rewind cooldown : 6s * 0.6 = 3.6s
(every 3.6s you can lower your ultimates cooldown by 10s if you cast rewind.)
108s / 13.6 * 3.6 = 28.6s
In case you use your
Chronoshift early in a teamfight, theres a chance you might be able to
Chronoshift again within the same teamfight.



(every 3.6s you can lower your ultimates cooldown by 10s if you cast rewind.)
108s / 13.6 * 3.6 = 28.6s
In case you use your


avoid using
Chronoshift on feeders or fulltanks in your team in case you expect more people to die in your team during this teamfight. Your key priority is to ULT YOUR ADC!!! if you do not do this, you are essentially useless as cooldown zilean, this is because your
Time Bombs doesn't deal that much damage. If you have a fed assassin on your team like a
Talon,
Zed,
Akali or
Katarina, reviving them instead of your adc might not necessarily be a bad idea. They can combo for tons of damage within the few seconds they come back alive before they might die again. Don't forget you will revive the same amount of hp for any character. Therefor reviving a tank is usually a bad idea. Also, don't revive that feeder that engages the teamfight.
Now lets say you are beeing focussed within the teamfight and will die first, try to always
Chronoshift someone else if you expect them to die shortly after you (like the adc or assassin that is standing next to you). They might have an escape and they will deal more dmg then you. Only
Chronoshift yourself if no one else is around you that would die within the next 7 seconds.






Now lets say you are beeing focussed within the teamfight and will die first, try to always


QWQ :
Time Bomb
Rewind
Time Bomb
WQ-WQ :
Rewind
Time Bomb-
Rewind
Time Bomb
Your initial combo is ofcourse a QWQ. But after that the rewind cooldown of 3.6s is shorter then the 6s cooldown of your bomb. It is important to know how you proceed in this scenario.
If your
Chronoshift is on cooldown, then the WQ-WQ-WQ will allow you to place a bomb each 3.6s, this is very mana hungry, deals less damage then waiting for QWQ but will bring your ult back up alot quicker, maybe even during the same teamfight.
If your
Chronoshift isn't on cooldown, then just wait for Q to come up unless you have to speed up your teammates for chasing or running scenario.



WQ-WQ :




Your initial combo is ofcourse a QWQ. But after that the rewind cooldown of 3.6s is shorter then the 6s cooldown of your bomb. It is important to know how you proceed in this scenario.
If your

If your
















If you're a very good player, then taking


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