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Spells:
Exhaust
Smite
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Please Read:
Welcome, everyone, to vortexchicken2's first guide on MOBAFire! This guide is on the League's newest champion, Kha'Zix. With a unique kit suited perfectly to jungling, Kha'Zix is a powerful addition to any team. Why? He has AMAZING burst potential with


Credits to jhoijhoi for the template, which you can find here.
spaaaaaaace |
Pros
+ Awesome burst damage + Lean, mean, ganking machine + Great at assassinating enemy champions + Great harass with ![]() ![]() + EVOLVES. + Looks like the alien in the Alien series (XD) |
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Cons
- Squishy - will die if focused by enemies - ![]() - Relies heavily on the brush to make full advantage of ![]() - Needs some farm to be of use to the team - ![]() ![]() |
With Kha'zix, I feel it is only viable to run one way, and that is the way of an AD Carry, maximizing your damage output (a.k.a. DPS) while building some slight tankiness. I take



Greater Quintessence of Attack Damage: We want as much damage out of Kha'zix as we can. More damage = more kills = fed
Kha'Zix = team WIN
Greater Mark of Attack Damage: Again, more damage!
Greater Glyph of Armor: This offers a slight armor boost for protection against strong Physical damage champions.
Greater Seal of Armor: Same as the glyph - bonus armor.
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Gives extra damage on your next hit once you are not visible to enemy champions.
Unseen Threat is a charge that Kha'zix gains when he is not visible any enemy champions. This charge is expended on his next attack, causing it to deal bonus damage and slow the target. Very useful in ganks.

Does damage to single target. IF the target is isolated, it does more damage.
Pretty self-explanatory, hit Q and click a target. Commence damage. If the target is isolated from allies, they'll have an orange circle around them. The attack does more damage if the target is isolated.

Fires a spike that stops when it hits enemies (it explodes). IF Kha'zix is in the explosion range, he is healed.
Pretty useful when jungling for regaining back some health. Kha'zix just shoots out a spike that does damage to the first enemy it hits, and can heal him if he is in range.

Leaps to target area, dealing damage.
Use this like you would



Stealths and gains more movement speed. Can be cast again within 10 seconds for no cost.
This is Kha'zix's Get out of Jail Free card. You can use it to chase the enemy, to juke the enemy, to gank, and it is the spell that lets you evolve all your other spells, which is what Kha'zix is all about. Very important.
- Evolved Claws: Makes
Taste Their Fear hit so much harder on isolated targets. Evolve this if you need more damage, or looking for even more harass.
- Evolved Spikes: Fires out three spikes in a cone instead of the single shot. Evolve this if you're taking more damage than you would like.
- Evolved Wings: Makes
Leap an exact duplicate of Tristana's
Rocket Jump. Evolve if you're going for more mobility or if you're going to tower dive a lot.
- Evolved Active Camouflage: You can now cast
Void Assault three times instead of two with no extra cost. You also take less damage while stealthed. Evolve if you need more damage or you need more mobility.
I noticed that a lot of people seem to think that evolutions have a set order. This is NOT TRUE. Kha'zix's evolutions are what make him unique, and they should be evolved when they have to. For example: if you plan on assasinating a lot of enemies, evolving




What are you waiting for? Go kill

Obviously, rank your




-
: Kha'zix hits like a truck. A big, purple, spiky truck. Wriggles helps, first of all, your team, due to its free Sight Ward every couple of minutes. Wriggles also helps you stay alive longer due to the lifesteal. Lifesteal is tremendous on Kha'zix. At level 18, assuming full build, you will be healing (with Wriggles alone!) 137 damage per hit. This helps tremendously when you're trying to kill enemies. Additionally, Wriggles gives you a chance to deal massive damage to minions/monsters. This helps you level faster. Remember, a fed Kha'zix wins the game for his teammates. Buy Wriggles.
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: More Attack Speed = More Damage = Fed Kha'zix. You see where I'm going with this guy? Oh, and extra speed is always welcome, especially on such a fragile champion like Kha'zix.
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: Very helpful item overall. Gives Attack Damage, Attack Speed, Movement Speed, Critical Chance, Cooldown Reduction (MORE spam with
Taste Their Fear!), and Armor Penetration. What more could you ask for?
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: Pretty self-explanatory; almost required on every AD burst champion.
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: Tanky item that still helps your damage. The passive shield is nice when going up against mages like
Annie.
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: EVEN MORE AD FOR PURE KILLING but yeah, the cleaver provides AD, more attack speed, and it shreds your opponent's armor.










You are not a tank. Never initiate.
Pretty self-explanatory; you go in there first and you will get your *** kicked. then you get to sit back and contemplate your 45 second death timer. True story.
Mobility and Evasion are the way to survive in any team fight.
You are very squishy, especially with a build like this one, which maximizes damage output. As it is, you will be targeted like any other squishy AD Carry, such as




You shall not die.
Dying is generally seen as a really bad mistake in Lol. Don't do it. Your team needs you, and really, whats the fun in playing a game if you're going to die?
YOU ARE NOT A TANK, AND WILL NOT INITIATE LIKE ONE!
Never forget this. This is the GOLDEN RULE when playing Kha'zix.

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