This is my primary ban, and for good reason—if the Aatrox player is skilled, this matchup becomes incredibly difficult. While you can try to harass him in lane, getting caught by his chains without Flash is practically a death sentence. I strongly recommend banning Aatrox to avoid dealing with this uphill battle.
Recommended Runes: Fleet Footwork or Unsealed Spellbook
Summoner Spells: Flash and Teleport
Akali
This is a relatively straightforward matchup. Akali can be manageable in the early game, but you need to play carefully once she hits Level 6. Her all-in potential from Level 6 to 11 is strong, and you’re still squishy during this phase, making it dangerous to overextend. Maintain good positioning and use your poke to keep her pressured.
Recommended Runes: Aery (for consistent poke and trading) but you can try Grasp as well
Summoner Spells: Flash and Teleport
Ambessa
Despite Ambessa being overtuned currently, this matchup is generally favorable for Swain. Focus on poking her with Q and Grasp of the Undying to keep her health low, reducing her threat in all-ins. Be cautious when your ultimate is on cooldown.
Recommended Runes: Grasp of the Undying
Summoner Spells: Flash and Teleport
Camille
Camille can pose a threat if she takes Ignite, as it significantly increases her kill pressure in the early game. Her Tactical Sweep (W) is an annoying tool that allows her to poke and sustain, so be mindful of its range and avoid standing near its outer edge to minimize damage. The goal in this matchup is to poke her out of lane consistently and deny her the opportunity to engage or all-in effectively. Use your Q and Aery to whittle her down and maintain lane control.
Recommended Runes: Aery (for consistent poke and pressure)
Summoner Spells: Flash and Teleport
Cassiopeia
This matchup is quite difficult for Swain. Cassiopeia has significant kill threat and excels at running you down with her sustained damage and mobility. Generally speaking, she can out-damage you in extended trades, making it crucial to play cautiously and avoid overextending. Focus on farming safely, and use Fleet Footwork or Unsealed Spellbook to sustain and adapt as needed. Keep your distance and look for opportunities to poke her down while staying out of her range, especially when her cooldowns are up.
Recommended Runes: Fleet Footwork or Unsealed Spellbook
Summoner Spells: Flash and Teleport
Cho'Gath
This is a super easy matchup for Swain. I almost always manage to solo kill Cho'Gath before Level 6. The key is to keep him from farming by constantly harassing him with your abilities and autos. As long as you maintain pressure and avoid letting him stack his passive sustain, you should dominate the lane.
Recommended Runes: Grasp of the Undying or Aery (I prefer Grasp for the added sustain and poke potential)
Summoner Spells: Ghost and Teleport or Flash and Teleport (choose based on your team composition)
Darius
It’s Darius—his goal is to cheese you with Ghost for an early kill, so play carefully pre-6 and don’t let him catch you out. Focus on poking him down with your Q and maintaining distance. At Level 6, you can win the all-in if you land your E, so be patient and look for the right moment to engage. Once you build Rylai’s Crystal Scepter, the matchup swings heavily in your favor, as the slow from Rylai’s makes it much harder for Darius to stick to you.
Recommended Runes: Aery
Summoner Spells: Ghost and Teleport
Dr. Mundo
Mundo can cheese an early kill if you’re bad at dodging his cleavers, so positioning is key in the early game. That said, you have solid kill threat against him between Levels 4 and 11 if you play aggressively and manage your poke. Never take Aery in this matchup—it’s ineffective against him due to his innate tankiness and healing. Focus on consistent harassment with Grasp to keep him low and limit his ability to sustain.
Recommended Runes: Grasp of the Undying
Summoner Spells: Ghost and Teleport
Fiora
This lane revolves around poking and baiting out her Riposte. If you can force her to waste it, she becomes much easier to deal with. Avoid extended trades, as Fiora will win the all-in if she procs all four vitals from her passive. Use the terrain to block or limit vital placements, preventing her from getting the full value of her passive. If you’re struggling, an early Bramble Vest can significantly reduce her healing and give you an edge.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport
Gangplank
This matchup is relatively easy in my opinion. While Gangplank does scale well into the late game, you have solid kill threat in the lane and should be able to beat him on barrels if you’re careful and proactive. Once you have Rylai’s Crystal Scepter, you can confidently all-in with your ultimate and come out on top in extended trades. Focus on consistent harassment to keep him pressured and deny his scaling as much as possible.
Recommended Runes: Grasp of the Undying or Aery
Summoner Spells: Flash and Teleport or Ghost and Teleport (choose based on the rest of the enemy team’s composition)
Garen
This is a super easy matchup as long as you focus on proper spacing. Garen only has kill threat if you don’t respect his bush cheese—something almost every Garen player will try to do. Stay vigilant, ward appropriately, and avoid overextending. Once you neutralize his early aggression, poke him non-stop to keep him low and prevent him from engaging. Grasp of the Undying is generally better here due to its synergy with your sustain and his passive healing.
Recommended Runes: Grasp of the Undying or Aery (I lean toward Grasp due to his healing)
Summoner Spells: Flash and Teleport or Ghost and Teleport
Gnar
This matchup can be challenging, primarily because Mini Gnar often poses more of a threat than Mega Gnar due to his range and poke. However, if Gnar misplays his jump, especially when you have your ultimate ready, you can all-in and secure the win in a fight. Play carefully around his Mini Gnar poke and look for openings when he’s in Mega Gnar and less mobile.
Recommended Runes: Aery or Grasp of the Undying (I lean toward Aery for better poke potential)
Summoner Spells: Flash and Teleport
Gragas
I debated rating this matchup as a 1, but Gragas does have some kill threat if he lands a good ult to cheese you. That said, this matchup is incredibly favorable for Swain if you avoid getting caught by his ultimate. You win at every stage of the game, so focus on maintaining consistent pressure. Be mindful of his Q, as taking too many can whittle you down. Properly spacing and landing your E and W while weaving in grasp autos will ensure you dominate the lane
Recommended Runes: Grasp of the Undying
Summoner Spells: Flash and Teleport
Gwen
Gwen has significant all-in potential, but it’s relatively easy to avoid if you play around her cooldowns. This matchup is all about trading effectively while her abilities are down and spacing well to minimize her damage. Keep up the pressure with poke and avoid extended fights.
Recommended Runes: Aery
Summoner Spells: Ghost and Teleport
Heimerdinger
This matchup can be annoying as Heimerdinger will constantly push you in with his turrets. However, it’s manageable if you focus on clearing his turrets efficiently. One trick is to leave a single turret up when he pushes you in—this allows you to land your E, pull him under your turret, and punish him. His turret will automatically attack you, causing him to draw turret aggro, setting up a favorable trade or kill opportunity.
Recommended Runes: Unsealed Spellbook
Summoner Spells: Flash and Teleport
Illaoi
This is a very easy lane as long as you avoid getting hit by her E—it’s the core of her kit and the key to her damage. If you dodge it, you’ll win at all stages of the game. Prioritize killing her tentacles to reduce her ability to sustain and trade effectively. Keep up the pressure with poke, and don’t give her openings for extended trades.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport
Irelia
This is probably the second hardest matchup for Swain. Irelia has major kill threat starting at Level 2, so you’ll need to play carefully and defensively until she makes a mistake with her Q. Once she does, that’s your opportunity to punish and all-in her.
In this lane, it’s common to die at least once, as her early game pressure is hard to avoid. However, if you can limit the snowball until you hit your two-item power spike, you’ll dominate teamfights against her. With your ultimate and Rylai’s Crystal Scepter, you’ll create so much space in fights that the lane phase will no longer matter.
Recommended Runes: Fleet Footwork or Aery (I lean toward Fleet for sustain in this tough matchup)
Summoner Spells: Flash and Teleport
Jax
The early game can be a bit rough against Jax, but once you hit Level 6, the matchup becomes more manageable. If Jax jumps in, immediately use your ultimate to turn the fight. The key is not to miss your E, as landing it ensures you can keep him locked down; missing it gives him an opportunity to escape and re-engage on his terms, which can result in an all-in and kill for him. Focus on poking him down with Q and Aery, and only all-in once he’s at around half health to maximize your kill potential. If you don't have ult, you have to care.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport
Jayce
Facing a good Jayce can be challenging, but the matchup hinges entirely on your ability to land E. If you miss it, he’ll likely disengage with his E and use Phase Rush to escape, making it difficult to pressure him. However, if you land your E, you have strong kill potential, especially once you’ve built Rylai’s Crystal Scepter to keep him locked down. Focus on playing patiently and look for opportunities to punish him when he overcommits or mispositions.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport or Ghost and Teleport (depending on the enemy team composition)
K'Sante
Early game, you can harass K’Sante non-stop and even have some kill threat before Level 6. However, once he hits 6, his kill potential increases significantly. Be especially careful around walls—if he lands his ultimate and kidnaps you into an isolated position, you’ll likely lose the fight. Post-6, your focus should shift to avoiding side-lane fights and playing exclusively for teamfights, where you can have a much greater impact with your ultimate and slows from Rylai’s Crystal Scepter.
Recommended Runes: Grasp of the Undying
Summoner Spells: Flash and Teleport or Ghost and Teleport
Kayle
You have solid kill threat against Kayle, especially if you can consistently land your E. Use your poke to keep her low and pressure her early, as she’s weakest in the laning phase. However, starting at Level 11, if the game is even, Kayle will begin to dominate side lanes, and by Level 16, she becomes an unstoppable late-game force. Your focus should shift to teamfights at that point, where you can have a greater impact. Consider picking up Zhonya’s Hourglass to stall out her R (Divine Judgment) and buy time for your team to burst her down.
Recommended Runes: Aery or Unsealed Spellbook
Summoner Spells: Ghost and Teleport
Kennen
This is one of the most boring lanes you’ll play. Kennen will primarily stay back and throw Q to poke you while avoiding direct interaction. Your main goal is to farm safely and look for opportunities to land a good E when your jungler is present for a gank. Outside of that, Kennen can stay disengaged, so your focus should shift to teamfights. When looking to fight condsider grabbing exhaust with unsealed spellbook as that will make Kennen compeltely useless in teamfights.
Recommended Runes: Unsealed Spellbook
Summoner Spells: Ghost and Teleport or Flash and Teleport
Kled
This can be a challenging lane, as Kled has strong all-in potential and the tools to punish you if you overstep. The key to this matchup is playing safe during the laning phase to avoid letting him snowball. Once you hit your two-item power spike, you can completely shut him down in extended fights, provided you’ve minimized his early game impact. Focus on careful spacing and poking him down with Aery until you’re strong enough to take control of the matchup.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport
Maokai
This is an incredibly free lane for Swain. Maokai doesn’t pose much of a threat in lane, and once you have your ultimate, you can even turn many 1v2 situations to your advantage. Focus on consistent harassment with Grasp of the Undying and maintain pressure to keep him on the back foot. As long as you don’t allow him to scale uncontested, this lane should be easy to dominate.
Recommended Runes: Grasp of the Undying
Summoner Spells: Flash and Teleport or Ghost and Teleport
Mordekaiser
Mordekaiser is a straightforward matchup. The key is to avoid getting caught in a bad R at Level 6. As long as you manage his ultimate properly, you’ll be fine. Once you have Rylai’s Crystal Scepter, you can kite him endlessly, making it difficult for him to stay on top of you in fights.
Recommended Runes: Aery or Grasp of the Undying
Summoner Spells: Ghost and Teleport
Nasus
This is a lane where you should constantly harass Nasus to deny him free farm. He should never be able to CS without taking damage. Once you hit your first item, you can kite him permanently, especially if you’ve built Rylai’s Crystal Scepter. Be sure to take Ghost, as Nasus will likely be running it as well to stick to you during fights. Additionally, consider picking up Swifties in this matchup to reduce the impact of his slows and improve your ability to kite effectively.
Recommended Runes: Grasp of the Undying or Aery (I prefer Grasp for the added sustain and trading potential)
Summoner Spells: Ghost and Teleport
Olaf
This is a dangerous matchup where a single misstep can cost you your life—if you get hit by an axe at the wrong time, Olaf will chase you down and kill you. This is the only matchup where I’d consider building Cosmic Drive instead of Rylai’s Crystal Scepter, but that decision depends heavily on the rest of the enemy team composition. Play safe, stay smart, and focus on scaling to teamfights where you can have a much larger impact than Olaf.
Recommended Runes: Fleet Footwork or Unsealed Spellbook or Phase Rush
Summoner Spells: Ghost and Teleport
Ornn
This is a relatively easy lane for Swain. Ornn can have some kill threat if you take too many W's with Brittle, so positioning is key. However, you can significantly disrupt his combos by using E to pull him out of both his R and E, giving you an advantage in trades. Once you hit your first item, you have solid kill threat and can start pressuring him even more.
Recommended Runes: Grasp of the Undying
Summoner Spells: Flash and Teleport
Pantheon
Pantheon poses significant threat early due to his strong all-ins and burst potential. However, once you hit Level 6, you can turn fights in your favor. When he all-ins, activate your ultimate, and you’ll typically come out ahead in extended trades. Be cautious if he’s running Ignite, as it increases his kill pressure. If he has Ignite, it’s best to play defensively and wait until you have your first item before looking for prolonged fights.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport
Poppy
This is an incredibly easy matchup. As long as you position properly and stay away from walls, you should never die, and you’ll have consistent kill threat throughout the game. However, you’ll need to either be excellent at dodging her R or consider picking up a Zhonya’s Hourglass as a third item. The stasis can prevent her from knocking you away during your ultimate, ensuring you maintain control in fights.
Recommended Runes: Grasp of the Undying or Aery
Summoner Spells: Flash and Teleport
Quinn
Quinn can be a bit tricky early, as she typically has kill threat and almost always runs Ignite. However, you can win the all-in if you play smart. The key is to wait for her to use E—if you time your E as she jumps, it will connect and leave her vulnerable. As long as you’re not below half health, you’ll win the trade and/or all-in. Focus on maintaining your health with safe farming and careful trades until you’re ready to engage.
Recommended Runes: Aery or Unsealed Spellbook
Summoner Spells: Flash and Teleport
Renekton
This is a rough early matchup, especially between Levels 3 and 6. Renekton has strong kill threat during this stage and can burst you for 75% of your health in one combo, especially if he’s running Ignite. Play cautiously, focusing on poking with Q, and save E and W to kite him and disengage if he tries to engage. Once you reach your first item, the matchup swings heavily in your favor, and you’ll dominate him in 1v1 fights.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport
Riven
If Riven is running Teleport, the lane isn’t too bad, as her kill pressure is lower. However, if she’s running Ignite, you’ll need to be cautious about her all-ins between Levels 4 and 11. During the laning phase, focus on poking her with Q to keep her health low and discourage her from engaging. At around one item and level 9, you can contest her in 1v1s as she should be poked out by q. By two items, you should win the matchup outright, even if the game is even or you’re slightly behind. The key is to survive her early aggression and prevent her from snowballing.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport
Rumble
Rumble is incredibly annoying to deal with early. He has strong wave push and lane control, and he’ll win the 1v1 until around Level 9 and your first item. Play defensively during the early game and focus on farming while avoiding his overheat trades. Once you hit that power spike, if you can position well and avoid the bulk of his R, you’ll win the all-in fights.
Recommended Runes: Aery, Fleet Footwork, or Unsealed Spellbook
Summoner Spells: Flash and Teleport or Ghost and Teleport
Ryze
It’s Ryze—he’ll scale well, but he’s not a significant threat to you at most stages of the game. You win all-ins between Levels 6 and 15, but you need to save your E to interrupt his R unless your jungler has some form of crowd control to cancel it. Ryze doesn’t become a real problem until he has 3+ items, and even then, you can itemize defensively to handle him effectively. Focus on pressuring him during the laning phase and transitioning into teamfights where you’ll have more impact.
Recommended Runes: Unsealed Spellbook or Aery
Summoner Spells: Flash and Teleport or Ghost and Teleport
Sett
Sett has some kill threat early, especially if he’s running Ignite, and his strong early trades can make spacing a bit tricky. The key to this matchup is baiting out his W—once it’s on cooldown, you should immediately all-in, as he loses a significant portion of his damage and survivability. Be cautious if he rushes BOTRK, as it can allow him to win trades even if you’re ahead. Proper spacing becomes crucial, but at one item, you should be able to control the matchup and win every fight as long as you maintain your distance effectively.
Recommended Runes: Grasp of the Undying or Aery
Summoner Spells: Flash and Teleport
Shen
This is a pretty easy matchup overall. Shen has some kill threat from Levels 2 to 5 with his E and empowered Q combos, so play carefully during this window. Outside of that, you completely dominate the lane. If he taunts you, simply pop your ultimate and run him down. From Level 6 onward, focus on pushing him under his tower constantly to limit his ability to use R effectively. If he does ult away, punish him by taking tower plates and applying pressure.
Recommended Runes: Grasp of the Undying
Summoner Spells: Flash and Teleport
Singed
In most games, you’ll get one trade with Singed early before he decides to proxy farm instead of interacting with you in lane. If he goes for an execute after proxying, you can cheese him with W to punish him. You win this matchup pretty hard at all stages, so focus on controlling the wave and pressuring him whenever possible.
Recommended Runes: Aery or Unsealed Spellbook
Summoner Spells: Ghost and Teleport
Sylas
Sylas is considered a "counter" to Swain, and the longer lane can make the early game a bit rough. He has strong all-in potential and can punish you if you overextend, so focus on playing safe and surviving the early levels. Once you hit Level 7, the matchup evens out, and you’ll have more control in trades and fights. The key is avoiding early mistakes and scaling into your power spikes.
Recommended Runes: Grasp of the Undying or Aery
Summoner Spells: Flash and Teleport
Tahm Kench
This is a super free lane for Swain. You can harass Tahm Kench non-stop, and if he tries to jump in, you either use E to stop him or pop your ultimate to turn the fight. However, be cautious at Level 3, as he can cheese you—if you get hit by his knock-up at this stage, you’ll get run down and lose sums at the least. At Level 6, he has some kill threat if you’re pushed up and he uses R to throw you under his tower, so watch your positioning. From Level 6 onward, as long as you avoid getting thrown under turret, you’ll win trades and fights easily.
Recommended Runes: Grasp of the Undying
Summoner Spells: Ghost and Teleport
Teemo
Teemo can be annoying to deal with because of his poke and blind, but he doesn’t pose any real kill threat unless you severely misplay. That said, you won’t have much kill pressure yourself until you hit Level 8 and your first item power spike. Play the lane patiently, focus on farming, and avoid taking unnecessary damage. Once you scale, your impact in teamfights will far outweigh his poke and split-pushing.
Recommended Runes: Aery or Unsealed Spellbook
Summoner Spells: Flash and Teleport
Tryndamere
This can be a tough matchup if you don’t manage your wave properly. If the wave is in a bad spot, Tryndamere can simply run you down with his mobility and sustain. Be especially cautious between Levels 3 and 6, as this is when he has the most kill threat. At Level 7, you can begin poking him out consistently and keeping him at low health, preventing him from engaging effectively. Focus on maintaining a favorable wave state and playing safely until you reach your power spikes.
Recommended Runes: Aery
Summoner Spells: Ghost and Teleport
Udyr
This is a super boring lane. Unless the Udyr player makes significant mistakes, you’ll have almost no kill threat early, and he’ll continuously push you in. Play defensively and focus on farming. At Level 9, you can start matching his wave clear, and once you hit your first item power spike, you’ll win the all-in. Until then, stay safe and wait for opportunities to impact the game through teamfights.
Recommended Runes: Aery
Summoner Spells: Ghost and Teleport
Urgot
The key to this matchup is surviving Level 1, as Urgot’s all-in at this stage is very strong. If you avoid his early aggression, the lane gets progressively easier. You can consistently poke him out, and he has no way to dodge your E. While Urgot is technically "ranged," his limited range makes it easy to space him effectively. Pre-first item, he should rarely be close enough to hit you with his E, so maintain good positioning. At Level 6, watch out for his Flash into E and R combo, but if you space correctly, you can win the all-in even if he engages. By Level 13, you’ll need to be a bit more cautious, but with proper spacing, you should still win most trades and fights.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport
Vayne
This lane can be a bit rough, as it’s difficult to consistently land abilities on Vayne. Try to bait out her Q before engaging, as this opens up opportunities for effective trades. If she holds her Q, you’ll struggle to land your E, so play cautiously and look for small windows to poke her down. Avoid using your ultimate if her E is off cooldown, as she can easily disengage or push you into a wall. Focus on scaling and playing for teamfights, where you’ll have a much greater impact against her.
Recommended Runes: Unsealed Spellbook
Summoner Spells: Flash and Teleport
Vladimir
In lane, Vladimir isn’t too difficult to handle, and you’ll have some kill pressure, especially if you manage your spacing well. Focus on poking him down and maintaining pressure during the laning phase. The key is to leverage your impact in teamfights between Levels 6 and 11, as Vladimir’s late game is extremely strong. After this point, look to force him into teamfights where you can play to peel for your team and out-impact him. Be mindful of his scaling and aim to stay proactive before he hits his late-game power spike.
Recommended Runes: Aery or Unsealed Spellbook
Summoner Spells: Flash and Teleport or Ghost and Teleport
Volibear
This is a very easy matchup for Swain. It’s straightforward to land your E and W on him, making trades heavily in your favor. The only time to be cautious is around Levels 4-5, when he has strong all-in potential. After that, focus on forcing out his ultimate and continuously poking him down. As long as you maintain proper spacing and avoid letting him land two consecutive Ws, he won’t be able to heal enough to sustain against your poke.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport
Warwick
Warwick players often rely heavily on their healing to sustain through trades, but you can consistently kill him between Levels 3 and 11. If he uses his R to engage, immediately respond with your ultimate to turn the fight in your favor. The key is to poke him non-stop and keep him low, denying his ability to sustain effectively. Play aggressively but don’t overcommit—he will, as Warwick players are accustomed to sustaining through lanes and almost always overestimate their durability.
Recommended Runes: Aery (preferred) or Grasp of the Undying
Summoner Spells: Flash and Teleport
Wukong
This lane can be challenging, particularly between Levels 6 and 11. Wukong’s R gives him immense kill pressure, as it’s difficult to escape from and out-heal its damage. Play defensively during this phase and focus on farming safely. Your goal is to scale to your two-item power spike, where you’ll have more impact in teamfights. Avoid extended trades and look for opportunities to poke him down with Q when he mispositions.
Recommended Runes: Aery or Fleet Footwork
Summoner Spells: Flash and Teleport
Yasuo
The early game can be a bit rough, but the matchup shifts in your favor starting at Level 5. A key advantage is that your Q goes through Wind Wall, and most Yasuo players don’t realize this. However, your E does not, so time it carefully. If he engages with his R, you should immediately use your ultimate to counter. Additionally, if he runs out of minions and uses Wind Wall, you can chase him down and secure a favorable trade or kill.
Recommended Runes: Aery
Summoner Spells: Flash and Teleport
Yone
This matchup can feel more difficult than Yasuo, especially against a skilled Yone player. His trade patterns are toxic to deal with, and his E creates frustrating scenarios. When he goes into shadow form, you have two main options: 1. Use your ultimate and run toward his pull back so he has no escape or. 2. Disengage and avoid the trade entirely.
From Level 6 onward, he has significant kill threat, and the lane remains in his favor until you hit around three items. Prioritize building Zhonya’s Hourglass to mitigate his burst and buy yourself time in fights. Focus on playing safely, poking when you can, and transitioning into teamfights where you’ll have a greater impact.
Recommended Runes: Fleet Footwork or Aery
Summoner Spells: Flash and Teleport
Yorick
In low Elo, I might recommend banning Yorick over Aatrox, not because he's necessarily better, but because you and your team may struggle to answer him in side lanes. You won’t win an all-in against him if he has his R unless your jungler is there. Play for wave clear and focus on surviving until you get help from your team to deal with him. Come later game, it comes to managing his split push.
Recommended Runes: Aery or Unsealed Spellbook
Summoner Spells: Flash and Teleport
Zac
This is a good matchup for Swain, but if he E's in on you, be ready to ult immediately to counter his engage. Early trading can be tricky, as he will generally win trades short trades due to his healing. Once you're 6, your goal is to wait for him to waste his E, then go in for the all-in. Focus on not letting him trade onto you and be patient till you R is up, at which point you should dominate him in 1v1s.
Recommended Runes: Grasp of the Undying
Summoner Spells: Flash and Teleport
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