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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Karma
The poke is insane, adding that to the lockdown tether and speed buff from shield, and your looking at hell.
Ideal
Strong
Ok
Low
None
Introduction
Hi my name is Zoolandor. I'm a gold player on NA and the main role that I have played is support ranging from Leona to Zyra, even thrown a Sion and Shen when i'm feeling bored. I'm not sure what it is about support, might be I like to take care of someone else, or I was just tired of my bot lane getting destroyed and not being able to do anything about it. I'm not the best, but I'm far from the worst. I hope you enjoy my guide and feel free to leave me a comment on how I did and what I can improve. |
Pros
|
+ Tanky + Sustain + Can save trapped allies + Lane presence + Good slow / stun (if proc'd) + Can transport ally with Ultimate |
The best thing about Tahm Kench in my opinion is the fact that he is able to save his ADC from fatal mistakes. ![]() ![]() |
Cons
|
- Ult is easy to disrupt/predict - CC is not instant - No escape - Susceptible to poke - Somewhat skill oriented - Can devour wrong champion if not careful |
The worst thing I see about ![]() ![]() ![]() |
Runes
Greater Quintessence of Movement Speed: I've chosen movement speed because I believe that he does have some mobility issues. They allow for faster engagements/disengagements and staying on your target to keep stacks up by adding extra 6.2% movement speed when added with
Fleet of Foot .
- greater mark of hybrid penetration: Helps with your auto attack damage and also the fact that most of your damage is AP based.
Greater Seal of Armor: Basically gives you a cloth armor in the beginning to help against the ADC poke.
Greater Glyph of Magic Resist: Helps a lot with those mage supports abilities/poke and roaming mid-laners
Optional Runes

These are all viable runes that you can use, some people would prefer them over what I have chosen. After trying the build I currently have I prefer the ones previously mentioned.
Greater Quintessence of Armor: Gives about 13 additional armor, if your expecting to get poked a lot I can see you going this route.
Greater Quintessence of Scaling Health: About an extra 150 health towards max level, about 45 at level 6. I personally prefer the hard stats early on.
Greater Quintessence of Ability Power: Adds to your damage and 2 of 4 abilities scale on it, can be helpful in early lane.
Greater Mark of Armor Not much less than the Seals so still an option say if you wanted to take some of the other quints.

The reason why you're looking a 0/27/3 is because in my opinion putting more in the defensive tree is more beneficial. You're giving up roughly 400 gold, 10% summoner cooldown, and mana. If you're not dealing with much in the AP department, you can remove the points from


Another viable option is 0/21/9 for your masteries as show below. Personally I feel the 0/27/3 covers what you need, but this one is pretty standard for tanky supports.

![]() Standard for most champions, and ![]() |
![]() You are slowing the enemy, reducing their attack speed by 30%, AND taking away armor and magic resist allowing for more damage. This is good not only for escape but also making the enemy ADC weaker and easier to kill. |
![]() This is a viable option to exhaust as a kill secure, it is better you get the kill than no one getting it. The healing being halved can also be helpful if they already have life steal, or have a healing support ( ![]() ![]() ![]() ![]() |





Tips and Tricks
Tongue Lash resets your auto attack allowing you to stack faster, for example use this sequence: AA > TL > AA to initiate
Devour.


Tips and Tricks
- When you
Devour your ally you can flash with them essentially giving them 2 to get away.
- You CANNOT flash when an enemy champion inside unfortunately.



Tips and Tricks
- Don't hit this as soon as your being attacked, it only gives you what you have lost. I found that halfway is a good spot because if you wait longer then that and they have CC you won't get to use it.



Tips and Tricks
- Aim where you are expecting for your enemy to go and out of their vision so they don't see it coming.
- If you decide to not execute, just move and the cooldown will be reset to 10 seconds.
You're going to want max out ![]() ![]() ![]() *** If you would like you can max ![]() ![]() |
![]() The aura is great for a ![]() ![]() ![]() ![]() ![]() Stops an enemy champion's ability, good health, magic resistance and it also has health regeneration. The other items already give you 40% CD so this becomes more viable and cheaper than ![]() |
![]() The fact that your getting a shield and magic resist for your whole team is pretty self explanatory. face of the mountain This one is simple, all your items except boots give health and this turns 10% of your health into a shield. On top of that your reducing your cool down 10%. |
![]() These can be switched out for ![]() ![]() The final upgrade on this should be the last thing you buy before you start eating ![]() |

Other options
![]() 35% AOE slow for 2 seconds, health, and attack speed reduction if they hit you. Can compliment ![]() ![]()
It's a heal, shield, 10% CDR, and removes specific debuffs from your ADC.
|
![]() 45 armor and 450 health to start and then at max level your doing 450 damage a second to all champions around you. Those stats are nothing to scoff at, but I would only suggest that if no one else has it because the aura doesn't stack. ![]() Even though you pop shield 90% of the time, there are going to times when you don't, and this basically allows ![]() |
![]() It's a great if your really far ahead, but if you are behind I wouldn't bother as it takes 10 minutes to get full stacks. ![]()
A good option for gaining/denying vision quickly. As well as being able to go quickly from bot lane to middle if needed. These would be a judgement call depending on your play style.
|
Laning Phase Wards



Best position for pinks

**** I'm not going to tell you where you should ward past laning phase due to the fact that it depends on where the enemy tends to go. You only have 4 wards including pink if your team is not helping you and you have to judge where this team likes to travel the most. ****
Exceptional

![]() One of the highest auto attack ranges in the game allowing her to farm safely and harass from a distance. ![]() ![]() ![]() |
![]() Excellent farming capabilities and higher damage then ![]() ![]() |
![]() Good range to start with, also her basic attacks and ![]() ![]() ![]() |
![]() Lower end of range for top picks on auto attacks, however his abilities more then make up for it. The range on his ![]() ![]() ![]() ![]() ![]() |
![]() Lowest on the range scale, however he is one of the highest scaling as far as damage. To make up for his range he has a speed boost with ![]() ![]() |
Acceptable

![]() ![]() ![]() ![]() |
![]() His damage is good and the range on his ![]() ![]() ![]() |
![]() Explosive damage from both his ![]() ![]() ![]() |
![]() His damage is great from ![]() ![]() ![]() |
![]() One of the lowest AA ranges on this tier; however, his ![]() ![]() ![]() |
![]() Has good clear on minions and her passive ![]() ![]() ![]() ![]() |
Skill Dependent

![]() The thing with him is you need to wait for his AA range to scale up. He has no escape so his and your positioning needs to be spot on. His abilities have great range allowing for good engages and the slow from ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Good damage she is similar to ![]() ![]() ![]() ![]() ![]() |
Not Recommended

![]() Damage, Range, and Health are lower than the top picks and add to that she has no escape other than ![]() ![]() ![]() |
Laning Phase

In the beginning you can use your tongue to harass if you would like, it is relatively cheap and does a bit of damage. I would mainly use that in response to poke however. Using Devour to throw minions at people for harass is not recommended, it costs twice as much as your Q and the damage is not significant to justify it. Unless they are out of position I would just recommend playing defense, and allow your ADC to farm.
Team Fights

There are two basic ways to team fight as
Tahm Kench:
- In the middle initiating stuns/champion removal
- Standing back next to your ADC and APC
What generally determines what style I will play depends on the type of team we are fighting. If they have some kind of lethal assassin such as




It really just comes down to reading the ques that your given. Don't be that support that chases down a



In my humble opinion
Tahm Kench is the support you have always wanted. For all the times you have cursed under your breath that your ADC is caught by a lucky/blatant snag, you finally have the power to save him. The weight is now landing a lot more squarely on your shoulders because now you have that capability. Take that into consideration, but also acknowledge the fact that you can't save everyone. This champion however can separate the men from the boys.
Any advice/comments you have about my guide, good, bad, or indifferent please make them. I can only go up from where I am, regardless of how well I believe I made this guide.
Thanks for reading,
-Zoolandor

Any advice/comments you have about my guide, good, bad, or indifferent please make them. I can only go up from where I am, regardless of how well I believe I made this guide.
Thanks for reading,
-Zoolandor
Patch 5.14

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