table of contents
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7. items
what should my item build be on Twitch? |
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8. matchups
how does Twitch do against certain AD Carries? |
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9. supports
how well will Twitch do with x support?
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Wrapping it up for August, this is Hoodstomp. The branded position of marksman/AD Carry is the role I enjoy playing. Because I enjoy playing as a marksman/AD Carry very much, I've thus gained a lot of knowledge about the role of a marksman/AD Carry. My main account currently sits in Diamond 1, while I have a few smurfs, all in diamond elo and/or close to diamond 1.
Twitch is gaining his popularity, and for good reason. He's good for team fighting and split pushing, and he can trade well in lane too! Be sure to follow me on Twitter if you want to know whenever I have a new guide out, or on the rare occasion I might be streaming!
@Hoodstomplol
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Pros
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+ Great at all stages of the game.
+ Easy to position in fights because of Ambush.
+ Good late-game scaling.
+ Amazing single target as well as AoE damage with Spray and Pray.
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Twitch is a versatile AD Carry. He's good throughout the game, whether it be early, mid, or late game. His damage is good because of Deadly Venom and expunge. With his Ambush, Twitch has an easy time with positioning in fights. Your opponents won't be able to see you coming, and you can set up nice ganks with it. With expunge and Spray and Pray, your late-game scaling is pretty good. Lastly, because of your auto-attacks, Spray and Pray, and expunge, your single target damage and AoE damage definitely isn't lacking.
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//
Fury
is the usual. It gives you extra attack speed, helping you fire off one or two more autos while trading than you would without
Fury
.
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Deadliness
is completely normal. It gives you extra AD throughout the game.
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Havoc
increases your damage by a tiny bit.
Weapon Expertise
increases your damage as well, going along with the whole offensive theme here. All physical damage you deal ignores 8% of the target's armor which is nice for early armor penetration.
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Lethality
gives you extra critical hit chance, which is helpful for trading if you ever get that lucky critical hit. It's useful late-game when you also start dealing lots of damage, especially on critical hits.
Brute Force
gives you 2 more AD, but it's mostly a point filler.
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Frenzy
isn't too bad, giving you extra attack speed after you land a critical hit. Goes well with
Lethality
.
Sunder
gives armor penetration which gives you some extra damage early, going along with
Weapon Expertise
.
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Executioner
gives you more power by being able to inflict more damage to low health opponents.
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Summoner's Insight
reduces the cooldown on your flash, which is very important in all stages of the game, especially late game where you might need it to escape an assassin. After all, you do lack an escape.
Meditation
gives you some extra mana regeneration. The most use you'll get out of this is during laning, where your mana pool is, for the most part, limited.
Improved Recall
lets you go back a little faster, barely saving you from that jungler gank.
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Mastermind
reduces the cooldown on your summoner spells. This is very useful. On Twitch, if you run these masteries, will have your Flash on a 255 second cooldown, while most AD Carries have it on a 300 second cooldown!
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Vampirism
gives you 1% more lifesteal. Not vitally important. |
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Marks
>>AD Marks are pretty standard for AD Carries. These are used for last hitting, trading, and destroying turrets easier. These are essential to have, because if you don't, you'll most likely be losing trades because you're losing damage on auto-attacks and your AD scaling abilities!
Seals
>>These seals are again, essential. It helps for tanking auto-attacks, minion damage, and the occasional tower shot. Again, if you don't have these, or run some abnormal runes, you'll most likely be losing trades because of it. Throughout mid-game, you'll be reducing some of the damage you take from AD assassins.
Glyphs
>>Magic resist glyphs are simple too. The damage you take from support champions such as
Sona and
Lulu are decreased by a bit. By mid-game, it'll mitigate a tiny bit of damage from the pesky AP Carries. The mana regeneration runes will help you reduce the burden from your
Venom Cask and
expunge.
Quintessences
>>This is a little bit more dependent on comfort. I like to take 2 lifesteal quintessences and 1 AD quintessence, but you can run 3 lifesteal quintessences if you'd like. It gives you a good amount of sustain in lane combined with
Doran's Blade. The 1 AD quintessence boosts your attack damage by a tiny bit, but it can be handy.
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A Doran's Blade is the basic start for every AD Carry. It gives you a good amount health and AD for 475 gold. While you don't have any potions, you have your lifesteal quintessences and the life gain on hit from Doran's Blade. It'll make for an easy time trading in lane, and recovering from any bad trades you might participate. If you don't have a Doran's Blade, you'll probably be losing your trades.
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- What you most likely want to get when you go back should be a
Vampiric Scepter. It gives you some extra sustain in lane.
- Another option would be to get a
B. F. Sword if you do have enough for it. It allows you to easily win trades, and gives you extra damage on your expunge.
- If you have to go back fairly early, you can go for a second
Doran's Blade.
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It's standard to get Berserker's Greaves on Twitch, just like any other AD Carry. Most of the time, you'll want to finish it before you complete your Infinity Edge. The attack speed and movement speed from Berserker's Greaves is a huge boost of power early/mid game. Berserker's Greaves can help you roam faster, resulting in more kills for you and your team! Who wouldn't want that?
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Bloodthirster is great as a third or fourth item for Twitch. You usually want to get it after your Last Whisper. However, if the enemy team isn't stacking armor items, like Frozen Heart, you can get it as a third item to deal a lot of damage to squishy targets. The lifesteal and damage it gives is amazing once you have it stacked. It can also be used sort of like a defensive item. Sometimes, you can lifesteal tank yourself through bruisers diving you. It also gives you a really nice damage boost to your Expunge.
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Last Whisper is the standard 3rd item choice for most AD Carries. It's necessary in pretty much every game as you get into the mid/late game phase where enemies are getting a lot tankier. It simply gives you the most damage when paired with your other items, Infinity Edge and Statikk Shiv. It'll help you ignore the armor of the enemies.
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Banshee's Veil is a great option for your defensive item. It's especially useful against burst casters like Syndra that want to delete you off the map with one combo. It now upgrades out of a Spectre's Cowl, which isn't a bad magic resist item by itself early on. The health regeneration after taking damage is a nice stat to have as well.
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Guardian Angel is the defensive item you choose when you feel like you need both some armor, and magic resist. It's great for when you are a priority target and feel like you will get dove and die no matter what. It gives you a second chance at life, which usually grants your team enough time to win the fight or back you up.
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Enchantment: Distortion is the best enchant for any AD Carry. Your Flash is such a valuable tool in surviving and making plays. The more it's up, the better off you will be. You'll have a reliable escape on a shorter cooldown. Your Flash can make or break the team fight and decide the game.
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Enchantment: Homeguard This is very self explanatory. If you are behind and have to defend the base this is always the best enchant you can get! If not, get a different enchantment. This gives you no stats during fights, besides the fact that you could maybe get to the fight faster. You should be better off with Enchantment: Distortion though.
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AD Carries
Difficulty Scale: 5/5
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Ashe Difficulty: 3/5
Ashe is a semi-difficult lane for Twitch, solely because of the extra range that Ashe has. Make sure you are careful about your positioning in lane when farming. You don't want to get poked down too much, because that will cause you to get zoned. If she TRIES to trade with you and you are actually in range, you will destroy her. This is unlikely though. You two scale equally as well, so splitting farm in the lane isn't the worst situation. Careful at 6 because she can all in you really easy with an Enchanted Crystal Arrow combo with her support, or have follow-up from a jungler.
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Caitlyn Difficulty: 5/5
Caitlyn is a very difficult champion for Twitch to lane against. Caitlyn has massive range, and this is the bane of Twitch. You want to try and farm as safely as you can, and avoid taking poke from her. If she walks up to harass, try to land your Venom Cask on her and give her another auto-attack and expunge. This will be a very good trade for you. You definitely outscale her, and has a stronger all in.. So as long as you just farm you are golden. Once you get to level 6+ you can try to force an all in on her.. by stealthing right up to her and unloading with spray and pray. Try to end laning phase against this champion as soon as you can!
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Ezreal Difficulty: 2/5
Ezreal is a pretty easy lane opponent for everyone, including Twitch. Make sure you stand behind creeps most of the laning phase, which allows you to dodge all of his Mystic Shots. When he walks up to farm, you can trade auto-attacks with him. If he tries to hit you back, he will lose because you're getting poison stacks up on him. Hit him with a Venom Cask plus 3-5 stack expunge. It will destroy him. You have a stronger all in at 6 as well, so as long as you don't face tank too many skill-shots, you will destroy him.
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Graves Difficulty: 2/5
Twitch actually does pretty well against Graves. Graves has very short range just like you, so it's easy to trade with him. An auto-attack, Venom Cask, and expunge combo trade is about even with his Buckshot plus auto-attack, so don't be afraid to fight him. Get as many autos in on him as you can because your Deadly Venom is especially effective against Graves because it does TRUE damage, going through his True Grit passive. Be careful about stealthing up right next to him though, especially at level 6. He can delete you from the map with his HUGE burst. Also be wary about his Smoke Screen cooldown. If he smokes you out during your Spray and Pray, you're going to miss a lot of damage.
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Miss Fortune Difficulty: 4/5
Miss Fortune is a very hard champion for Twitch to deal with in lane. She crushes you in normal trades, and can bully you for a lot of the early laning phase. Try to farm safely for the most part, and if she goes in for a trade, hit her with your Venom Cask to slow her and get a little damage in if you can. You outscale her greatly, so as long as you are farming in this lane, you are doing well. At 6, you can take her out pretty easily, as long as you don't stand in a full channel of her Bullet Time. Either sidestep it or Flash out of it, and go to town on her with Spray and Pray.
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Tristana Difficulty: 3/5
Twitch against Tristana is a very even lane. They both have a ton of early damage+pressure in the first few levels. Only levels 1-2 are really scary for you though as Twitch, try to avoid trades especially at level 1 because explosive shot just gives her so much free damage early. Once you get around level 3+ you can trade a lot of with her, a couple autos and a cask+expunge and she'll have no answer for it. Trist kind of hits a lul in power at around 6, and you get really strong. Try to all in her to get a kill/force her out of lane every opportunity you get
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Varus Difficulty: 4/5
Varus is traditionally known as a lane bully, and the fact that he has a pretty decent amount of range on you makes it a hard matchup. Play it carefully, and try to avoid poke from both his Hail of Arrows and Piercing Arrow. Varus is very vulnerable to all ins because he has no escape. If you can get on top of him with your Ambush, you will most likely win the fight. Just don't be too aggressive unless you know you can get in and go on him. Being even in farm in this lane is MORE than sufficient to carry yourself into a strong late game.
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Vayne Difficulty: 2/5
This is a pretty easy lane for Twitch. Vayne is very weak early and has a low range as well. You want to bully her. As soon as you hit level 2 that's when you can start to pressure her hard. Don't be afraid to walk forward and use your Venom Cask to initiate a fight with her. If she tries to fight you, just get your autos in and when she tries to retreat, hit her with an expunge. She will get destroyed. Even at 6, when Vayne is very strong and known as a "great duelist", you can take her on. Just be careful, and ALWAYS initiate fights on her from Ambush. If you get the jump on her you will win. If she gets the jump on you, she will win.
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Blitzcrank
![](/images/spoiler-open.png) Spoiler: Click to view
![](/images/spacer.png) Blitzcrank is an okay support to pair with Twitch. He is really a hit or miss champion though, which I do not like in a support. You have a pretty good amount of burst with expunge if you have stacks up, so you can maybe land kills. At 6, you both have a lot of AoE burst damage with Spray and Pray as well as [[Static Field]. You will probably want to all in at 6, or do a dragon fight if you can.
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Janna
![](/images/spoiler-open.png) Spoiler: Click to view
![](/images/spacer.png) Janna and Twitch is, for the most part, an okay lane. When laning with a Janna, she doesn't give you a ton of presence. She sits behind you and feeds you Eye of the Storm shields, so it's up to you to make plays and trade properly. Just be sure to play around the Eye of the Storm cooldown. Pressure hard when Eye of the Storm is up, and play defensively when it is down. Janna is good for peeling and disengaging.
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Fiddlesticks
![](/images/spoiler-open.png) Spoiler: Click to view
![](/images/spacer.png) Fiddlesticks works really well when laning with Twitch. He has a ton of presence in lane with his Reap spam. He can also set up easy kills and harass with his Terrify. You have so much time to get up Deadly Venom stacks while someone is in a Terrify. This is why it's such a good combination. At level 6, this lane is extremely strong as well. If Fiddlesticks has control of the bush, he can easily Crowstorm and CC an enemy while you lay into them with Spray and Pray for a kill.
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Leona
![](/images/spoiler-open.png) Spoiler: Click to view
![](/images/spacer.png) Leona and Twitch do very well together. They have tons of kill potential, and Twitch can deal tons of damage while Leona locks down your opponents. Her stuns should give you ample time to stack up Deadly Venom. She can lead with a Solar Flare as you Ambush in, gaining movement speed and attack speed. Your Deadly Venom innately procs Leona's Sunlight passive, which is a great combo. You'll get a guaranteed Sunlight proc. You can kill your enemies at any point.
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Lulu
![](/images/spoiler-open.png) Spoiler: Click to view
![](/images/spacer.png) Lulu and Twitch is a somewhat old Twitch lane that works great. It has great poke, decent all in potential, and very good chase. Let Lulu do her thing with Glitterlance poke in the lane. If you see an opportunity where she gets a good slow, don't be afraid to follow up with a Venom Cask and go all in. You can pull off some tricky stuff in this lane too! At 6 you can Ambush in with Whimsy on you, making you extremely fast. Pop out, activate your Spray and Pray, and go ham on the enemy. If you or Lulu into a sticky situation, Lulu can always bail you out with Wild Growth.
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Nami
![](/images/spoiler-open.png) Spoiler: Click to view
![](/images/spacer.png) This is the best Twitch lane in my opinion. Nami and Twitch work so well because of the sheer amount of damage/CC in this lane. You want to trade aggressively. Tidecaller's Blessing gives you a great opportunity to get up a lot of Deadly Venom stacks because of the slow it provides. If someone gets hit by a Aqua Prison in this lane, it is pretty much lights out for them. Even if you are against a hard lane, you have the sustain to keep you in it as well. You have amazing all in/chase potential at 6. Let Nami initiate with her Tidal Wave as you Ambush in with Tidecaller's Blessing on you. Remember Tidecaller's Blessing still procs, even with your Spray and Pray.
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Sona
![](/images/spoiler-open.png) Spoiler: Click to view
![](/images/spacer.png) Sona is a good support to match with Twitch. Sona has a lot of presence in the lane just by herself, so she can carry Twitch's early game. With any Sona lane, you want to trade a lot to make use of your amazing sustain. At 6, you have really strong all in potential with your Spray and Pray combined with Crescendo. If Sona can hit both enemy laners with Crescendo, there's a very high chance Twitch can pick up an easy double kill.
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Thresh
![](/images/spoiler-open.png) Spoiler: Click to view
![](/images/spacer.png) Thresh is a great support when laning with Twitch. He gives you so much presence in lane and is great at setting up kills. As Twitch. you just want to sit back and let Thresh do his thing. When he gets a good Death Sentence and Flay combo, go in, get your Deadly Venom up, and do your damage. He can keep them in one place for so long that it's easy to get up max stacks. He's also really good at helping you escape sticky situations with his Dark Passage. At 6, your all in is godlike. The Box and a Spray and Pray comboed together definitely means dead enemies, or at least some burnt summoners.
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Zyra
![](/images/spoiler-open.png) Spoiler: Click to view
![](/images/spacer.png) Zyra is an okay support for Twitch. This lane can do alright, but it's definitely not ideal. Zyra is more of a poke oriented support, and Twitch doesn't really have good poke. If your Zyra lands a lot of Grasping Roots, you can get some good damage down. Other than that though, there isn't too much to do in this lane. Later on in team fights, this combo is great because of the AoE team fight presence you both bring.
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Twitch is VERY strong in the early game. He does an unreal amount of damage with his expunge. All in/trading potential is great. He does suffer from a lack of range though.
- You can take a very early lead in the lane if you know what you are doing. At level one, a lot of AD Carries will try to trade with you. When it looks like they're winning, you will end up as a win for you as soon as you press your expunge.
- Trade auto for auto, being careful to not get too low. As soon as you get 3+ stacks of
Deadly Venom up, expunge them and they'll think twice about getting in range of you again.
- At level two, you start to gain a bit more control, because you can actually FORCE the trades with your
Venom Cask. Walk forward throw it at them, either they run away or take a few autos from you, followed up by an expunge, which is a great trade for you in most cases.
- Splitting farm is also fine for
Twitch if your opponents choose to play like *******. You scale AMAZINGLY into late game and have a great team fight as well, so don't overforce and get killed trying to be super aggressive.
- It is quite easy to pick up kills using your
Ambush. If you have someone in your lane around half hp, try to walk back into a bush where they have no vision,
Ambush next to them, and try to all in. Remember to try and get as many autos you can while you're in range! Even if they
Flash away you'll be able to burst them with your expunge so it's essential you get stacks up while you can.
- At level 6, you gain a decent bit of power, but mostly just range. Don't feel like you're Jesus or something at 6. However if you're laning with someone like
Sona, if she hits
Crescendo on both your opponents, you'll be able to use your
Spray and Pray to hit both enemy players and you can get a double kill off that.
- Another thing is, if you're all inning at 6 and you know you can win, don't be so quick to use your
Spray and Pray.Wait for them to
Flash or start to run, THEN use your
Spray and Pray to utilize your extra range and get those last few autos in.
Twitch is a god at team fights. His
Spray and Pray lets you hit 5 players at once for a ton of damage, while staying at a VERY safe range. It's also very easy to position because of your
Ambush, and you don't have to pop out until you feel that it's safe. A typical team fight should generally happen this way: the engage starts and you
Ambush and disappear so that no assassin/bruiser can jump on you immediately. Once they commit to another player, because you're invisible, you come out and activate
Spray and Pray, hopefully on 2 or more champions, and you go to town. Be patient until people are stacked up, or until you can hit a very high priority target before you use
Spray and Pray. You might ask, "What if I don't have a chance to hit a lot of people or a good target?" Just use your NORMAL attacks to hit a bruiser/tank while positioning well until you see your opportunity for a good spray and pray. Try to get as many auto-attacks in as you can, and then follow it up with a max stack
expunge. This is MASSIVE AoE damage that the enemy team is taking.
If a bruiser does get to you after you come out of
Ambush, just kite backwards with your
Venom Cask to slow them. Continue to hit them and the people behind them with your
Spray and Pray. You have to be very careful of when you pop your
Spray and Pray though. You never want to hit just one person with it in team fights, unless you have a shot on the enemy ADC, and you can just one shot him. As the fight progresses, you have AMAZING clean up potential with with your
Ambush/
Venom Cask.
Ambush gives you a movement speed increase so you can catch up to those low targets, hit them with a
Venom Cask, and finish them off.
There's another way to team fight as
Twitch too. Although a bit risky, you can
Ambush INTO the enemies, get behind them, and hit
Spray and Pray on all of the carries in the back. This can work well if you can kill the carries instantly, and don't get turned on/CCed instantly. It's a lot safer to team fight using the first method I explained though. Just remember to be wary about your positioning, but it should be easy using
Ambush. Also, remember not to get too trigger-happy with your
Spray and Pray. Wait for a good opportunity!
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