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Talon General Guide by Patersky

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League of Legends Build Guide Author Patersky

TALON MID/TOP OP :) Try it and after that say what u want :D

Patersky Last updated on July 12, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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With this talon i can beat everyone in mid so u can do this too.

I played about 150 games with Talon i tried every build but nobody write this build. Everyone said to me why u buy attack speed? I think every champ. who dont got big range, like talon got just one (W) need big damage and attack speed, because when i can go nerly the enemy i want to hit how many i can, because in range i cant do nothing only the enemy can hit me. So for that i buy every time attack speed. For more quintions and informations write to me -

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Hey guys, I'm Vapora Dark, and welcome to Vapora's Guide To Talon.

Presumably you're here because you want to learn to play Talon, but you have no clue as to what his playstyle is, how his skills work, how to build him etc. Be patient and bare with me.

This is a very long guide, and not something you can read in a few minutes, but hopefully when you're done reading it, you won't regret it and you'll leave with a deeper understanding of how Talon functions.

To start off with, I want to plant you one question:

Who is Talon?

That, my friends, is a very easy question to answer. He's an AD burst assassin. He's what AP mids have nightmares about. He's what makes AD carries **** themselves during a team-fight. He's what keeps every enemy looking over their shoulder every 5 seconds, praying he isn't there. And he's also pretty ****ing cool if you ask me.

But, the only thing you need to stick with is the term "AD burst assassin". He's not a sustained fighter, he doesn't lay out constant damage like an AD carry, he doesn't sit on the front line tanking damage for his team. He's an assassin. His role, therefore, is to assassinate. Logicly.

To assassinate his targets, he has what we call a "burst". Burst is the opposite of sustained damage, which is to constantly deal damage over time. It means to lay out a massive amount of damage, in very little time. Talon's burst is extremely strong, and as soon as he hits level 6 he is a terror to his opponent, as there is a very high chance of him killing them in under 2 seconds without leaving them any chance to retaliate.

In team-fights, his ideal target is generally the AD carry. AD carries are the largest influence over how a team-fight can go, generally, as their damage is higher than anyone else on their team's. They lay out sustained damage throughout the entire team-fight, so unlike burst damage, it won't be devastating straight away. It takes time to pile up and become an extremely large amount of damage, and you want to kill him before his damage reaches that stage.

This guide will teach you why playing and building him as an assassin is the best way to play him, and why, contrary to popular belief, he doesn't fall off late-game.

I will also talk about the relevant season 3 changes, and how they affect Talon. A lot changed in season 3, and at the beginning I was confused as to whether they would be beneficial or detrimental, and to what I should be building with all the new items that were made, but after playing a month or so since the patch of almost exclusively Talon, I've learnt what the changes mean for him, and how the new items have affected his possible builds.

To find out, read on. ;)

Also, please do note that this guide was created for the intent of being used from from the 1500 Elo range, downwards. I do not have any experience with any Elos higher than that, so I can't say I know for sure everything I advise here is best at higher Elos, other than the builds. This will also work in normal games.

Disclaimer: I'll go off-topic in a few chapters, but it's mostly small things that aren't worth creating chapters exclusively for. I like ranting. A lot of my chapters will also spend a lot of time explaining general tips and such, rather than things that are exclusive to Talon. But I felt they were worth mentioning.

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Mercy (Passive)

Talon deals 10% additional damage with his auto-attacks to any target that is slowed, stunned, immobilized or suppressed.


Contrary to what some people think, Mercy only affects your auto-attacks, not your spells.
In-lane, a Mercy'd Noxian Diplomacy does an unbelievable amount of damage, so W E Q is a pretty scary combo.
When ganking, wait for someone of your team to CC your target before bursting them if possible. That way you'll get the small damage bonus from Mercy.


Noxian Diplomacy (Q)

Talon's next auto attack will deal additional damage, and will make the target bleed over 6 seconds, dealing more damage over time and revealing their location to Talon for the duration.


Its damage is amplified by Cutthroat, so use it as the second spell in your burst.
Activating this will reset your attack timer. Remember this while you play for the best results.
Max this second.


Rake (W)

Talon throws a volley of blades in a cone ahead of him, which then quickly return back to him. These blades deal damage each time they pass through an enemy, and slow them for 2 seconds.


During the first 2 levels Rake harassment barely seems to tickle, but as you put more points into it it starts to hurt a lot more.
Wait until they run backwards during your burst before casting this, as they can't dodge it while running backwards at the same time. This is the easiest way to get it to hit them both ways.
After using this your enemy will be slowed, which will allow you to proc Mercy. After bursting your lane-opponent, harass them with as many auto-attacks as you can before the slow ends. Be wary of jungler ganks though.
After you have a B. F. Sword, a maxed Rake will one-shot the enemy caster minions, and leave the meelee minions only one auto-attack away from death. Very useful for farming and pushing your lane.

Max this first.


Cutthroat (E)

Talon instantly appears behind his target, silencing them for 1 second and amplifying his damage against that target for 3 seconds.


Late-game, always initiate your burst with this spell to get the damage amplification on Noxian Diplomacy and Rake, the highest sources of damage you have.
When someone's escaping on low HP and you can't reach them, you don't always have to Flash towards them to get in reach. Sometimes all you need to do is use Cutthroat on a nearby enemy minion and you'll be in range to finish them off with Rake.

Max this last.


Shadow Assault (R)

Talon disperses a ring of blades outwards and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. Each time a blade passes through an enemy, they take damage. Each enemy can only be damaged once at the start of the ability and once at the end.


When you're using this spell just for damage to kill someone, double tap R. One will send the blades out, and the other will bring them back. It will damage enemies both ways.
During teamfights, after bursting someone with E > Q > W, activate this spell to stop the enemies focusing you while you get away. Late-game, either the burst on its own or the first click of R will kill the person you're attacking, but early-game it might not, so get away from the enemy team as quick as you can, then when you're out of their range, immediately click R to try and get the blades to hit the person you attacked before they get away and recall.


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