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Talon Build Guide by Yasmaste

Jungle Talon Season 12 (jungle and mid) updated

Jungle Talon Season 12 (jungle and mid) updated

Updated on January 22, 2022
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League of Legends Build Guide Author Yasmaste Build Guide By Yasmaste 6 1 13,605 Views 2 Comments
6 1 13,605 Views 2 Comments League of Legends Build Guide Author Yasmaste Talon Build Guide By Yasmaste Updated on January 22, 2022
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Runes: vs ad

1 2 3 4
Taste of Blood
Eyeball Collection
Relentless Hunter

Nimbus Cloak
Absolute Focus

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3 4
mid spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Talon Season 12 (jungle and mid) updated

By Yasmaste
Hello guys, my name is Yasmaste and thank you for reading the small little Talon guide I made. I would say that I have a decent amount of knowledge on him. I will update it with every patch, and in these next few chapters I will explain different things about Talon, such as combos and laning phase.
Talon is currently most viable with a Conqueror bruiser build. I recommend it over lethality as it minimizes Talon's kit weaknesses and allows you to impact more games. However, I will cover both builds in this guide. We'll simply refer to them as Conqueror (Bruiser) and Electrocute (Lethality 1shot Assassin) Talon.

Quick build rundown:

Conqueror - You play around infinite healing and high ability haste to kill anyone in 3-5 seconds. 1v9s hard when ahead.

Electrocute - You play around fast 1shot (<1 second 1shot vs squishy). Countered hard by any armor and Hourglass. This build 1v9's hard at very high skill level or into specific comps. I've seen talon players better than me (e.g. Decay) 1v9 every game on lethality talon so it's definitely viable but hard to execute.
Passive - Easy to proc with your ult. A bit trickier with just W and Q. You can easily guarantee 2nd W with good ranged Q timing to pull 2nd W back midair. I recommend practicing this vs bots or norms. Your goal in teamfights should be to hit 3 stacks on multiple targets while focusing your 1st target.

Q - Ranged: Slow, telegraphed dash ability. Don't use this if enemy is holding skillshot cc. Can time it to pull 2nd W back to guarantee passive proc.

Melee: IMO your most important ability in the game. Auto-MeleeQ-Auto outtrades 98%+ situations especially early. Knowing when you can Q start and walk up to bully is key to winning most melee matchups. Use melee Q over ranged as often as possible. It's way more damage and you get an extra conqueror stack.

W - Primarily for waveclear and passive stack. Do not spam this in lane for poke (read this please). You will almost always lose the trade and the mana cost is pretty bad. Also will mess up your wave.

E - Talon's best ability. Use this to dodge vision / cheat recalls and side waves that other champs can't go for. Can also use this to pull 2nd W back (as shown).

R - Big teamfight / 1shot ability. This doesn't have a cast time, so you can use it while in E or ranged Q. Standard lethality 1shot combo would be W-Q-R-AA (where R is cast mid ranged Q). For Conqueror, try to hold this for as long as you can in teamfights so you can hit as many people as possible and burst / heal to full with Conq/Goredrinker. Try to have conq stacked as high as possible before using this.
Before ending it off, here are a list of Talon combos you can do.
- Auto, Q, Auto
- Auto, Melee Q, Auto
- Hit two W's,and follow up with Ranged Q + Auto to proc passive
- W, and follow up with Ranged Q to pull your second W back and then Auto to proc passive
- W, and Flash to pull your second W back, then Melee Q to proc passive.
Pretty easy right? Now lets head on and do some more advanced combos.
- Talon's Flower Combo : W + R + Q + Auto which is a one shot combo.
- E + R + Melee or Ranged Q + W
- W + Q + R
- Ranged Q + W + R + Auto
- Flash + R + Q + W
When in teamfights, try hitting all or most of the enemies with your Ult. And always use Ignite to secure kills if your are unsure that your combo with kill the enemy.
Laning phase
Talon is not bad level one, as you have safety with your W range and slow. Make sure to only use your W on the wave if you think you can also hit your laner, otherwise last hitting minions is more important in order to save up mana.

Talon has probably one of the best, if not THE best, level two in all of League. Your W and Q plus passive can deal 50% of an enemy's HP if they are not careful, and adding Ignite to this can easily get you first blood. However, if you Q onto an enemy you are vulnerable to them hitting skillshots, so only do it if you know their abilities are down. Also beware of them having Exhaust or Barrier.

Talon has an easier time helping out his team once he gets a point into Assassin's Path, so levels three, four, and five should be about looking around the map. Otherwise keep pressuring your laner or give them respect if they are an aggressive matchup like a LeBlanc.

After level six, you really want to look for roams around the map with your E and even picks with your R. This is around when laning phase is not that important to Talon, and also make sure to look for wards in order to surprise the enemy bot and top laners so that they do not see you early. Also, look for free turret plating in your lane or even other lanes.
My #1 rule of roaming (especially on assassins) is to never flip roam. Flip roaming is when you take a roam that relies on the enemy team not warding or not looking at the map for the roam to succeed. Otherwise, you drop waves and the lane quickly becomes unplayable. The issue with this is that your games will be won/lost off of how the enemy team responds, rather than how you're playing. Which means you'll get hardstuck and get frustrated and somehow end up in my twitch chat complaining that talon is unplayable.

Rather, you want to set up roams with a little bit of thinking. First, think about the lane you want to roam towards a wave or two ahead. This allows you to set up control wards / sweep in the direction you're going to roam before you commit. You can also fkey the lane and look to see if the lane will be gankable soon (or already is). Always try to get the wave shoved before roaming. If you can't, a trick is to force a recall and roam from base. The enemy mid won't ping mia and you'll easily avoid all non-deep ward spots.
The end
This is the end of my Talon Guide. I tried explaining this to the best of my abilities and trying to be as simple as possible. So thank you for your time and have fun playing Talon!
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League of Legends Build Guide Author Yasmaste
Yasmaste Talon Guide
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Talon Season 12 (jungle and mid) updated

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