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Runes: NO OTHER OPTIONS THAN THESE
Resolve
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
I prefer
Flash
Smite
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Champion Build Guide
Ganking
DO NOT START GANK BEFORE YOU REACH LEVEL 6!
Once you’re level 6, make sure you gank every time your Ultimate R is ready.
Basic gank combo
Use your Q on the enemy and then activate your W. Auto the enemy once and then press E. Auto-attack the enemy once and then press your Ultimate.
Once you’re level 6, make sure you gank every time your Ultimate R is ready.
Basic gank combo
Use your Q on the enemy and then activate your W. Auto the enemy once and then press E. Auto-attack the enemy once and then press your Ultimate.
About Amumu & Abilities
Amumu is flexible and can start red or blue, but i prefer blue myself. The most important thing is that you do not want to encouter the enemy jungler. You are very weak early game and will not win 1v1. If you DO encounter them, running is probably your best option.
Cursed Touch(passive)
Amumu's basic attacks and ultimate apply a curse for 3 seconds, causing 10% of all magic damage dealt to the target (before resists) to be dealt again as true damage. Basic attacks and Despair refresh the curse duration.
Bandage Toss (Q)
Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them for 1 second, and deal 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage.
Despair (W)
Toggle: Nearby enemies take 10 / 15 / 20 / 25 / 30 magic damage plus 1 / 1.25 / 1.5 / 1.75 / 2 % (+1% per 100 ability power) of their maximum health each second. Ticks for half the damage every half-second.
Despair refreshes Cursed Touch on all enemies hit.
Tantrum (E)
Passive: Amumu takes 2 / 4 / 6 / 8 / 10 (+ 3% bonus armor) (+ 3% bonus magic resistance) reduced damage from physical attacks.
Active: Amumu deals 75 / 100 / 125 / 150 / 175 (+50% of ability power) magic damage to surrounding units. Each time Amumu is hit by an autoattack, the cooldown on Tantrum's active is reduced by 0.5 seconds.
Curse of the Sad Mummy (R)
Amumu entangles surrounding enemy units in bandages, dealing them 150 / 250 / 350 (+80% of ability power) magic damage as well as knocking them down and stunning them for 2 seconds. Curse of the Sad Mummy also stops enemies in the middle of their dashes.
Curse of the Sad Mummy applies Cursed Touch to enemies after the damage is dealt.
Cursed Touch(passive)
Amumu's basic attacks and ultimate apply a curse for 3 seconds, causing 10% of all magic damage dealt to the target (before resists) to be dealt again as true damage. Basic attacks and Despair refresh the curse duration.
Bandage Toss (Q)
Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them for 1 second, and deal 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage.
Despair (W)
Toggle: Nearby enemies take 10 / 15 / 20 / 25 / 30 magic damage plus 1 / 1.25 / 1.5 / 1.75 / 2 % (+1% per 100 ability power) of their maximum health each second. Ticks for half the damage every half-second.
Despair refreshes Cursed Touch on all enemies hit.
Tantrum (E)
Passive: Amumu takes 2 / 4 / 6 / 8 / 10 (+ 3% bonus armor) (+ 3% bonus magic resistance) reduced damage from physical attacks.
Active: Amumu deals 75 / 100 / 125 / 150 / 175 (+50% of ability power) magic damage to surrounding units. Each time Amumu is hit by an autoattack, the cooldown on Tantrum's active is reduced by 0.5 seconds.
Curse of the Sad Mummy (R)
Amumu entangles surrounding enemy units in bandages, dealing them 150 / 250 / 350 (+80% of ability power) magic damage as well as knocking them down and stunning them for 2 seconds. Curse of the Sad Mummy also stops enemies in the middle of their dashes.
Curse of the Sad Mummy applies Cursed Touch to enemies after the damage is dealt.
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