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An annoying matchup for a character that is considered mostly dead by the mains by the sheer reduction in possible healing caused by weakening the Goredrinker. Rush of Bramble Vest can be equivalent to a player spending more time in chat talking about how their character wasn't killed by the item. A good Aatrox will know how to control lanes and ranges with his Q, so when finding a good opening you shouldn't be afraid to step forward to avoid his abilities as you should win all-ins. Try to avoid passive damage from the improved autoattack in the early levels.
Akali
A matchup in which probably nothing will happen because of the unimaginable number of disengages. With sustain issues due to randomly taking damage, you don't have to worry about building Spectre Cowl early if the Null Magic build in Mythic isn't enough. If by some miracle it loses W and disengage by mistake I don't see how you can lose all-in.
Camille
You don't have to immediately flip the entire game on level 1 because of a passive shield and the supposed possibility of being defeated by a random factor like a weird wave setting by you. Your W completely disables Camille's R when used on an ally, setting up 3 stacks with good W timing can disable her E.
Cassiopeia
I don't know what it's doing here, but with Phase Rush it's really annoying, build magic resist faster and wait for a mistake without exposing yourself by being stupid.
Cho'Gath
The only problem in this matchup is the initial sustain. by his passive skill. If you go into every his Q then you deserve to lose this matchup :))
Darius
Matchup involving snowballing, but you're the one with the higher ceiling. As long as you maintain correct spacing and back out without seeing lethal on 5 stacks you should win.
Diana
People may take it simply because it finds its way into the current meta.
Dr. Mundo
Mundo not to hit Q, Mundo lose.
Fiora
Wait for the parry before randomly clicking W, early Bramble Vest should be enough.
Galio
Nobody plays Galio on top
Gangplank
He'll want to be clever and use his W on your W, but he didn't anticipate that you still have a Q. In theory this is a difficult lane, but who knows how to play Gangplank?
Garen
No problem.
Gnar
You win the exchange when he makes any mistake.
Gragas
If you don't achieve anything in the early game through disengage, play the midgame, farming while you can.
Gwen
You win this matchup completely from level 4, build Bramble Vest, swap as long as you can, don't do too long of a trade at initial level as it can outdamage you with Conqueror and bonus damage from passives and E, proc shield as often as you can.
Hecarim
They removed him from the game.
Heimerdinger
You can eat his turrets with W (most players only then notice that there is a Q+W mechanic). You don't have any chance as long as he doesn't get dc or break his hands.
Illaoi
At this point you have to think that you are not playing MOBA, but bullet hell where you have to dodge bullets, as long as you dodge her E, you will win every exchange.
Irelia
She can't do anything as long as you don't break at 1st level by taking a stupid exchange like a charged passive on her autoattacks against you.
Jarvan IV
Who?
Jax
He clicks E, you click Q, the rest is not complicated.
Jayce
If you use W for his knockback and take him with you, you can make montages out of it right away.
Karma
If she gets near your tower and makes a mistake, she dies. Karma always comes back to her.
Kayle
Kill it as fast as you can, cut off access to experience, speed up your jungler. If you're playing with premade, you can try coordinated actions under the tower.
Kennen
According to information from the internet based on Pokemons: If you're facing off against Water-type Pokemon, your best bets would be Electric attacks. Wait for the mistake.
Kled
It's not a tough matchup as long as you know how Kled works.
Lee Sin
Statcheck.
Lillia
You hit the Q, you eat the deer. Eat her with W when she uses R. That is all my DEER. (it's a joke because deer sounds like dear, kill me)
Lucian
:)
Lulu
Like Karma, it is simply irritating.
Malphite
You have AP, Malphite doesn't like to build magic resists. When it pokes you can build a Spectre Cowl.
Malzahar
Just no.
Maokai
A bit like Malphite.
Master Yi
Easy.
Mordekaiser
If you manage to delay his passive by avoiding Q and E you should not lose the duel. If he has trapped the Conqueror and the passive play a little back and use E often.
Nasus
Fighting Nasus is not based on push just wave control, remember his first damage spike is Sheen and lvl 6.
Neeko
If it builds AP hit the mana pool, if AD play the same as on the rest of the ranged characters, eat her with W when she uses R.
Nocturne
Easier Fiora.
Olaf
You win from lvl 4, proc often E, Statcheck
Ornn
Hard to fight him 1 v 1, avoid extending cc with W, you can block his R by stunting or devouring him during his recast.
Pantheon
If you fold health he will fold like furniture.
Poppy
When devouring her, don't throw her backwards to give her an extra chance to escape, but to the side. Don't go into every Q.
Quinn
Don't get as much damage at level 1, if you hit 2 Q's in a row then you have won the exchange, if she has 3 stacks you can eat her during her dash with E.
Rammus
Ok.
Renekton
Kite during his R, use the shield as often as you can
Rengar
Treat his W like a Gangplank oranges. From level 4 you win.
Riven
A broken sword cannot cut through a frog. If it has 3 stacks, you can block any of her jumps with your W.
Rumble
People don't know how Rumble works, most aren't even aware that he's strong now. Minimise his poke.
Ryze
If by some miracle he loses Phase Rush and doesn't clear a full wave with a combination and you hit Q then you'll beat him, but that shouldn't happen.
Sejuani
Que
Sett
Fight mainly from level 4, eat him with W when he uses his own and wait until his shield expires.
Shaco
Shaco
Shen
Slowpush, Shen has no waveclear, you both try to proc Grasp, play around his cooldown on passive skill
Shyvana
You should win every exchange, if you are unsure about an exchange, exchange when she misses the E.
Singed
This is Singed, what more to write. Second Wind + Dorans Shield + Revitalize should be enough.
Sion
Skarner
I guess the only way you can lose this is to go under the opposite tower.
Sylas
Silas would rather go back to prison than fight a frog
Teemo
If the hamster throws a Q, don't even autoattack just get closer, take the lens as quickly as possible. Teemo scales really poorly, don't get beaten for free in the first levels.
Trundle
The Frog has a stun, Troll has no stun. Quick maths. Watch out during his R.
Tryndamere
If he misses 3 crits in a row at level 1, he will probably leave the game himself.
Udyr
Statcheck
Urgot
Just write on chat that his character is ranged, and he'll write you a full report between the adc range difference and the effective range. Don't die at first level.
Vayne
In theory she beats tanks, in practice she is probably a player who picked Vayne without knowing how to play her.
Viego
If you die as a frog, they have a frog.
Vladimir
In theory, he should never die, but he will probably kill himself at the earliest opportunity.
Volibear
If he wastes E, you have won. Build a fast Bramble. Remember about his W.
Warwick
Bramble Vest :)
Also stun him during his E or use W on him during that period of time.
Wukong
You deal Magic Damage, the Monkey is unable to deal Magic Damage.
Xin Zhao
You win every exchange
Yasuo
Eating him during his 3rd Q blocks him from casting R.
Yone
Simply do not use W during his E.
Yorick
Annoying matchup, his ghouls should block your Q, if he uses R, use Q+W combination and throw it under your tower.
Zac
The only one you need to watch out for is the opposing jungler, as Zac brings an amazing setup for ganks.
Ahri
You can save her only spell for mobility on a bigger cooldown
Alistar
The damage reduction from Alistar's skill, and your W allows you to set up for dive attempts under your opponent's tower.
Anivia
You make up the initial levels for the team by owning Anivia, and later you are able to provide additional protection where Anivia lacks greater mobility
Annie
Lack of mobility, ability to provide protection
Ashe
Different types of damage, stacked slows, no mobility from the Ashe side that can be provided by the frog, very easy to play front-to-back
Aphelios
Aphelios loves to have extra protection, if it's far past the line phase and Aphelios can't get enough protection from support (not everyone picks Lulu-like characters), you can more easily defend ADC, which if given space is able to win front-to-back duels
Brand
Lack of mobility, ability to provide protection
Caitlyn
Caitlyn is oppressive on the lane phase and later in the game where she can use more range, you are able to give her protection and set traps in the middle phase of the game
Cassiopeia
Repositioning with W can win the fight, however, you shouldn't pick it just because of that despite Cassiopeia being a hyper carry
Corki
Corki does not need you, but should not despise
Diana
Possibility to dive in the early and middle phases of the game, possibility to snowball, in most matchups a certain priority which Diana uses
Ekko
Potential for dive, with good timing you are able to provide an incredibly long stun
Elise
Elise is known for looking to dive in early in the game, you are able to provide damage in early levels and pull aggro
Evelynn
Potential for dive, the ability to snowball, the frog is able to hold off the opponent long enough to have a 100% hit charm
Graves
Priority in the early stages of the game and different types of damage
Gwen
This is an autopsy matchup, Gwen's repositioning ability reduces chance of mistake, return of cooldowns on dash
Irelia
Similar to Gwen, only Irelia is more reliant on her own resets, which being held too long can ruin
Jarvan IV
Different types of damage.
Jinx
Hypercarry, the ability to bring protection, Jinx to unleash needs that first assist, kill etc, where you are able to give her protection for the period she needs
Kalista
Ability to play sidelane, easy transport of three players across the map, if you are the one sworn in, your W in the opponent and Kalista's ultimate, can move the opponent where you choose
Kindred
Different types of damage, priority on lane needed Kindred to get stacks, ability to transport quickly and return to just those areas, your W can throw your opponent out of range of Kindred's ultimate
Kog'Maw
Immobile artillery
Lee Sin
Different types of damage, priority on lane
Lillia
Lillia is a powerfarmer who lacks initial damage for exchanges in the early phases of the game against other junglers, in the later phases outside of the lane phase, Lillia is fragile and vulnerable to cc, and you are able to protect her
Lulu
Enchanter :)
Lux
Lack of mobility, ability to provide protection
Miss Fortune
Lack of mobility + ADC :))
Nami
Nami is fragile, you benefit from additional healing by also having the right runes and Spirit Visage
Nautilus
Diving opportunities (Even looks like a diver)
Nidalee
Priority from the lane
Nocturne
Different types of damage, priority from the lane
Nunu & Willump
You are able to hold a person long enough to throw an opponent into a charged Nunu's ultimate
Olaf
Priority from the lane, you cannot eat it with W during his R
Pantheon
Poppy
Potential for dive, different types of damage, Poppy doesn't let the opponent dash, you are able to hold him enough
Qiyana
If Qiyana breaks her hands she is able to buy enough time for you to be able to approach her, different types of damage
Senna
I don't even feel the urge to write about it
Sona
Sona is fragile, you benefit from additional healing by also having the right runes and Spirit Visage
Soraka
Soraka is fragile, you benefit from additional healing by also having the right runes and Spirit Visage
Seraphine
If Seraphine is able to survive the teamfight, you will probably win it
Shen
A three-person mission to sidelane
Syndra
Lack of mobility, fragile after using disengage
Taliyah
Lack of mobility, fragile, you can make it easier to hit her skills
Tristana
Theoretically creating a draft with Tahm on the top lane and Tristana on a solo line or forest, you have mixed damage, priority from both lanes and dive potential, but it's hard for you to catch up to Tristana through her own resets and requires a specific setup
Twitch
Different types of damage, potential to dominate the early game
Twisted Fate
They both travel easily across the map
Udyr
I don't know how you can lose early
Varus
Immobile artillery
Veigar
Lack of mobility, ability to provide protection
Vel'Koz
Lack of mobility, ability to provide protection
Vi
Different types of damage, potential for diving
Viktor
Lack of mobility, ability to provide protection
Volibear
Unimaginably simple dives
Xayah
Hypercarry without dash, mobility enhancements and the such
Xin Zhao
Priority, different types of damage
Zoe
No mobility as long as she doesn't get it from random factors, if you use W on her when she uses R, she won't go backwards
Synergies
IdealStrongOkLowNone
Ahri
You can save her only spell for mobility on a bigger cooldown
Alistar
The damage reduction from Alistar's skill, and your W allows you to set up for dive attempts under your opponent's tower.
Anivia
You make up the initial levels for the team by owning Anivia, and later you are able to provide additional protection where Anivia lacks greater mobility
Annie
Lack of mobility, ability to provide protection
Ashe
Different types of damage, stacked slows, no mobility from the Ashe side that can be provided by the frog, very easy to play front-to-back
Aphelios
Aphelios loves to have extra protection, if it's far past the line phase and Aphelios can't get enough protection from support (not everyone picks Lulu-like characters), you can more easily defend ADC, which if given space is able to win front-to-back duels
Brand
Lack of mobility, ability to provide protection
Caitlyn
Caitlyn is oppressive on the lane phase and later in the game where she can use more range, you are able to give her protection and set traps in the middle phase of the game
Cassiopeia
Repositioning with W can win the fight, however, you shouldn't pick it just because of that despite Cassiopeia being a hyper carry
Corki
Corki does not need you, but should not despise
Diana
Possibility to dive in the early and middle phases of the game, possibility to snowball, in most matchups a certain priority which Diana uses
Ekko
Potential for dive, with good timing you are able to provide an incredibly long stun
Elise
Elise is known for looking to dive in early in the game, you are able to provide damage in early levels and pull aggro
Evelynn
Potential for dive, the ability to snowball, the frog is able to hold off the opponent long enough to have a 100% hit charm
Graves
Priority in the early stages of the game and different types of damage
Gwen
This is an autopsy matchup, Gwen's repositioning ability reduces chance of mistake, return of cooldowns on dash
Irelia
Similar to Gwen, only Irelia is more reliant on her own resets, which being held too long can ruin
Jarvan IV
Different types of damage.
Jinx
Hypercarry, the ability to bring protection, Jinx to unleash needs that first assist, kill etc, where you are able to give her protection for the period she needs
Kalista
Ability to play sidelane, easy transport of three players across the map, if you are the one sworn in, your W in the opponent and Kalista's ultimate, can move the opponent where you choose
Kindred
Different types of damage, priority on lane needed Kindred to get stacks, ability to transport quickly and return to just those areas, your W can throw your opponent out of range of Kindred's ultimate
Kog'Maw
Immobile artillery
Lee Sin
Different types of damage, priority on lane
Lillia
Lillia is a powerfarmer who lacks initial damage for exchanges in the early phases of the game against other junglers, in the later phases outside of the lane phase, Lillia is fragile and vulnerable to cc, and you are able to protect her
Lulu
Enchanter :)
Lux
Lack of mobility, ability to provide protection
Miss Fortune
Lack of mobility + ADC :))
Nami
Nami is fragile, you benefit from additional healing by also having the right runes and Spirit Visage
Nautilus
Diving opportunities (Even looks like a diver)
Nidalee
Priority from the lane
Nocturne
Different types of damage, priority from the lane
Nunu & Willump
You are able to hold a person long enough to throw an opponent into a charged Nunu's ultimate
Olaf
Priority from the lane, you cannot eat it with W during his R
Pantheon
Poppy
Potential for dive, different types of damage, Poppy doesn't let the opponent dash, you are able to hold him enough
Qiyana
If Qiyana breaks her hands she is able to buy enough time for you to be able to approach her, different types of damage
Senna
I don't even feel the urge to write about it
Sona
Sona is fragile, you benefit from additional healing by also having the right runes and Spirit Visage
Soraka
Soraka is fragile, you benefit from additional healing by also having the right runes and Spirit Visage
Seraphine
If Seraphine is able to survive the teamfight, you will probably win it
Shen
A three-person mission to sidelane
Syndra
Lack of mobility, fragile after using disengage
Taliyah
Lack of mobility, fragile, you can make it easier to hit her skills
Tristana
Theoretically creating a draft with Tahm on the top lane and Tristana on a solo line or forest, you have mixed damage, priority from both lanes and dive potential, but it's hard for you to catch up to Tristana through her own resets and requires a specific setup
Twitch
Different types of damage, potential to dominate the early game
Twisted Fate
They both travel easily across the map
Udyr
I don't know how you can lose early
Varus
Immobile artillery
Veigar
Lack of mobility, ability to provide protection
Vel'Koz
Lack of mobility, ability to provide protection
Vi
Different types of damage, potential for diving
Viktor
Lack of mobility, ability to provide protection
Volibear
Unimaginably simple dives
Xayah
Hypercarry without dash, mobility enhancements and the such
Xin Zhao
Priority, different types of damage
Zoe
No mobility as long as she doesn't get it from random factors, if you use W on her when she uses R, she won't go backwards
Greetings to Lior XII, who lost to Darius. :))))))))
Random display of skills by aspiring player Kamko1 - Qiyana
(Sorry Kamko, the next one will be from some good action, not 2 minutes of not hitting anything)
Which spells can be played?
It hardly needs much explanation that Flash is one of the best summoner spells despite its relatively high cooldown compared to others.
Ignite is not just about damage, but also about reducing healing. It is mostly taken as an alternative to Teleport, and having just this spell increases your chances of getting a kill and supposedly trying to snowball in the lane.
Ghost is a less appreciated option, but you can't say it's not worth taking on some occasions. There aren't many other spells that bring as much to a teamfight as Ghost, especially considering that one of your problems is mobility which is what Ghost provides. ( Ghost extends after takedowns)
Teleport is not a bad option, but it is a lazy one. You can use it to get back on line early, manipulate the wave, help anyone. Not having a teleport on the other hand in a "I should be on a bot" situation makes you use your brain cells and analyse the situation. From level 11 onwards you have a reasonable teleport range built into the character (), you can always approach an objective, push off/freeze an alley, clear the opposite jungle.
Why these runes in particular?
From autopsy.
The first 2 sets of runes, are for matchups against melee characters. For range matches we take Approach Velocity to make it easier to approach after hitting 3s slow with Q. Regarding glyphs, it's most profitable to take Attack Speed in the offensive glyph slot, opposite magic characters (Top + JG) take double Magic Resists, and opposite AD characters. Triumph and Legend: Tenacity are safer choices, where Ravenous Hunter + Cheap Shot fits in with the rest of the build under healing ( Revitalize, Second Wind, Grasp, Ravenous + Spirit Visage etc.)
Why build this kind of thing?
2 words: Gold Efficiency
Example of purchases: Dorans Shield > Bami's Cinder/Boots > Bramble Vest > FrostFire > Spirit Visage > Hydra/ Gargoyle > Warmog
This is an example of a build, it is not that simple to define, because many of the builds depend on the current situation, the matchup. Buying items is not static.
Take the Tryndamere, Rammus, Yasuo team, for example. At this point we wonder if it makes sense to copy the build 1:1. Building Bami's Cinder makes sense, as does finishing the item, Bramble Vest brings many benefits, but would Spirit Visage then be a good option even though the build uses it? Even though the difference between 250 Armor and 200 Armor shouldn't be too big, you can still add items like Randuin's Omen or Gargoyles Stoneplate. Creating builds can be thought of as Lego blocks or deck building in card games.
How to start a fight etc. (Strategy)
It is really hard to believe how many people underestimate the frog thinking it is a support so it must be weak and try to kill it in the early levels. Your main task is to cut off your opponent's farm, farm yourself, don't die every 10 seconds and help the jungle.
It is best to start exchanges with Q, which will make it easier to acquire a passive skill. As long as you are able to autoattack at range, use W as a last resort during fights. W can be used to reposition an opponent, or to block a dash and set up an opposing character for a sure hit with another Q. Remember to cast E as often as you can during exchanges (instead of using shield after a 300 health loss, many people use shield after a 2k loss where shield blocks damage for 2 seconds every 3 seconds).
In the later stages of the game depending if it is early midgame or by some miracle your team has reached lategameu, you are a tank, provide cc protection, peel, have fast transport from sidelaneu to the battlefield location.Remember to control vision, buy control wards, play around objectives (play around wincondition).
Remember you don't have to do it all at once, no one is perfect and there is always something to improve, an opportunity to play better, it is important to just get better and enjoy. ( + CTRL + 4 Spam)
Nothing Important
I'll probably add something else here later, thanks for reading this stuff and good luck
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