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Tahm Kench Build Guide by Buszman

Top Tank Kench - The Mighty Frog

Top Tank Kench - The Mighty Frog

Updated on May 16, 2021
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League of Legends Build Guide Author Buszman Build Guide By Buszman 15,175 Views 2 Comments
15,175 Views 2 Comments League of Legends Build Guide Author Buszman Tahm Kench Build Guide By Buszman Updated on May 16, 2021
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Recommended Items

Runes: Runes - First option (Basic)

1 2 3
Grasp of the Undying
Shield Bash
Second Wind

Cheap Shot
Ravenous Hunter

+10% Attack Speed
+6 Armor
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Tank Kench - The Mighty Frog

By Buszman
Why have I written all this?
Greetings to Lior XII, who lost to Darius. :))))))))
Random display of skills by aspiring player Kamko1 - Qiyana

(Sorry Kamko, the next one will be from some good action, not 2 minutes of not hitting anything)
Which spells can be played?
It hardly needs much explanation that Flash is one of the best summoner spells despite its relatively high cooldown compared to others.
Ignite is not just about damage, but also about reducing healing. It is mostly taken as an alternative to Teleport, and having just this spell increases your chances of getting a kill and supposedly trying to snowball in the lane.
Ghost is a less appreciated option, but you can't say it's not worth taking on some occasions. There aren't many other spells that bring as much to a teamfight as Ghost, especially considering that one of your problems is mobility which is what Ghost provides. ( Ghost extends after takedowns)
Teleport is not a bad option, but it is a lazy one. You can use it to get back on line early, manipulate the wave, help anyone. Not having a teleport on the other hand in a "I should be on a bot" situation makes you use your brain cells and analyse the situation. From level 11 onwards you have a reasonable teleport range built into the character ( ), you can always approach an objective, push off/freeze an alley, clear the opposite jungle.
Why these runes in particular?
From autopsy.

The first 2 sets of runes, are for matchups against melee characters. For range matches we take Approach Velocity to make it easier to approach after hitting 3s slow with Q. Regarding glyphs, it's most profitable to take Attack Speed in the offensive glyph slot, opposite magic characters (Top + JG) take double Magic Resists, and opposite AD characters. Triumph and Legend: Tenacity are safer choices, where Ravenous Hunter + Cheap Shot fits in with the rest of the build under healing ( Revitalize, Second Wind, Grasp, Ravenous + Spirit Visage etc.)
Why build this kind of thing?
2 words: Gold Efficiency

Example of purchases: Dorans Shield > Bami's Cinder/Boots > Bramble Vest > FrostFire > Spirit Visage > Hydra/ Gargoyle > Warmog

This is an example of a build, it is not that simple to define, because many of the builds depend on the current situation, the matchup. Buying items is not static.

Take the Tryndamere, Rammus, Yasuo team, for example. At this point we wonder if it makes sense to copy the build 1:1. Building Bami's Cinder makes sense, as does finishing the item, Bramble Vest brings many benefits, but would Spirit Visage then be a good option even though the build uses it? Even though the difference between 250 Armor and 200 Armor shouldn't be too big, you can still add items like Randuin's Omen or Gargoyles Stoneplate. Creating builds can be thought of as Lego blocks or deck building in card games.
How to start a fight etc. (Strategy)
It is really hard to believe how many people underestimate the frog thinking it is a support so it must be weak and try to kill it in the early levels. Your main task is to cut off your opponent's farm, farm yourself, don't die every 10 seconds and help the jungle.

It is best to start exchanges with Q, which will make it easier to acquire a passive skill. As long as you are able to autoattack at range, use W as a last resort during fights. W can be used to reposition an opponent, or to block a dash and set up an opposing character for a sure hit with another Q. Remember to cast E as often as you can during exchanges (instead of using shield after a 300 health loss, many people use shield after a 2k loss where shield blocks damage for 2 seconds every 3 seconds).

In the later stages of the game depending if it is early midgame or by some miracle your team has reached lategameu, you are a tank, provide cc protection, peel, have fast transport from sidelaneu to the battlefield location.Remember to control vision, buy control wards, play around objectives (play around wincondition).

Remember you don't have to do it all at once, no one is perfect and there is always something to improve, an opportunity to play better, it is important to just get better and enjoy. ( + CTRL + 4 Spam)
Nothing Important
I'll probably add something else here later, thanks for reading this stuff and good luck
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League of Legends Champions:

Teamfight Tactics Guide