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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction
Maokai is a great support tank. Unlike most tanks, he can easily farm and harass at a long range even though he is melee. Although his laning power is great, he can also jungle as well as he can lane. Outside the lane and into team fights, all of Maokai's abilities support his team in some way instead of JUST doing damage. Besides that, he can also tank quite well with his ultimate and passive helping him stay alive.

9 Utility for some extra bonuses.
Defense: Hardiness and Resistance - Gives you some extra armor and magic resistance to make you tankier. Evasion - Gives you a little dodge which helps if you get Nimbleness. Although dodge is only 2% if you dodge minions you can still get the buff. Harden and Defensive Mastery - Helps you jungle or tank minions a little. Veteran Scars - Gives you a little health to complement the armor and magic resistance mastery. Tenacity - % damage reduction, makes you tankier. |
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Utility: Good Hands - Helps quite a bit even if you only die once or twice since you are supposed to die sooner or later since you are tanking for the team. This lets you revive quicker and get to your team (if they are still alive) and save them. Spatial Accuracy or Haste - Depends on which summoner ability you are getting. If you are getting both, spend the point from Greed into the other. Awareness - Extra experience so you don't fall behind or so you can get the upper hand. Greed - last point. Greed gives extra gold. a a a a |

9 Offense for some extra damage.
Offense:
Archmage's Savvy - Extra ability power for for extra damage.
Deadliness to spend the 4th point or Cripple if you get exhaust.
Sorcery - Lowers cooldown.
Archaic Knowledge - Allows you to kill squishy champions faster.
![]() Ghost helps boosts Maokai's mobility when he needs the to catch up. |
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![]() Exhaust lets you secure a kill or prevent enemy threat for a few seconds. |
![]() Get this when you are jungling and get ghost or exhaust for the mobility. |
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![]() Get this if you think you need to push or defend towers, not recommended though. |

Skills:
You want sapling toss maxed first so you can harass easily. Also when you max it first you'll be able to kill ranged minions in 1 throw early.
Twisted Advance next because snare is almost like a stun and when you level twisted advance, the duration gets longer.
Arcane Smash's range and AoE just isn't good enough to make it worth making the slow better. Especially since the slow is practically useless. Besides, Twisted Advance is much better to max than Arcane Smash.
Items:
Start out with

Get

Afterwards get

Then get


Your core is now finished, it is up to you to decide the last two items.




Explanation:
Since it gives you more health, your passive heals you more. The ability power helps with Maokai's harass. The mana regeneration lets him cast his skills more in lane. Gives him half of the health in this build. The ability power allows him to deal more damage to squishy champions and clear ranged minions in one sapling toss. The extra mana prevents him from being mana starved during/after a team fight. a a a |
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Gives him the other half of his health of this build. They give him the armor and magic resist so that he can tank for his team. The high health will let him heal more with his passive. Gives Maokai all the magic resist he needs if he needs it. The extra ap is also useful. With Abyssal Scepter, you will never need to get Force of Nature. a a |
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Gives a little of each stat to Maokai and a sheen proc on his high base damage. Great item to get if you are doing well or want to do more damage. Be sure to time your skills so that you can get the most damage from the Trinity Force. The proc cooldown is 2.5 seconds. Great if you need more armor. Gives you all the resistance you need versus a mixed team. Guardian Anegel's passive is great since when you revive, you should be able to get another 5% hp out with your passive. |
Twisted Advance is used when you want to be very aggressive or you are trying to get a kill. Sometimes it is useful when you use Twisted Advance to close the gap between you and a ranged champion because generally they do bad if they don't kite you.
Arcane barrage to push them towards your side after you snare them so your laning partner can do some damage to him/her.
You will not use your ultimate during laning phase besides small 1v1 or 2v2 fights.
Virtually useless during team fights but use it anyways for some extra damage. Used to initiate or to secure a kill. If someone is chasing your teammate, you should use Twisted Advance to snare them, saving your ally. a |
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Arcane Smash
After snaring an opponent, you should go behind the target and push them toward your team with Arcane Smash. Arcane Smash can also be used to slow and push enemies away from allies being chased.Great when everyone or anyone is inside it. It can guard your teammates or deal damage to enemies when you pop it. If you are in it though, then you'll be extremely tanky with the health you have. For this very reason, he does not need as much resistances. |
In a team fight, you should go head first but be aware of your team. Are they following you? If you move closer to the enemy do they run away? Are all your allies here? Are there the same amount or greater allies here than enemies? It would be bad if you initiated but your team ran or if it was 3v5 and you guys died. Be sure you are aware of your allies. Don't blame your allies for not going in with you when you initiated unless you know for sure that they were 2 inches from you and you moved 1 inch but they ran away and it was 5v4 and you could have won.


Route goes as follows; Wolves -> Wraiths -> Small Golems -> Back and buy a Ward and Boots -> Red -> keep jungling if you wish but you SHOULD gank if you have an opportunity.
The skill priority and skill sequencing are the same; however, you must go 0/21/9 masteries. If you wish to upgrade cloth armor to Thornmail or Guardian Angel late game then keep it else sell it.
Route:

Video:
Here is the respawn time for monsters if you think it helps. =]
Wolves Small Golems Wraiths Blue Buff Red Buff |
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100 seconds 100 seconds 100 seconds 1 minute 55 seconds 1 minute 55 seconds |
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