Shen Build Guide by Zeck10
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Choose Champion Build:
++8 ability haste
+8 Magic Resist
+8 Magic Resist
Threats & Synergies
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Actually I play LoL from Season 7 and now I am Silver IV.Although I am low rank I think I can be helpful to at least the beginners of playing some champs. My playstyles are Jungle and MID. I play in EUNE and I am Bulgarian, so if I have some mistakes in the article feel free to comment.
I hope you enjoy my champion guides. :)
Grasp of the Undying helps when you force fights, and keeps your health high. It permanently gives you health, so for a good tank build that is a good opportunity. Grasp of the Undying's cooldown is 4 seconds and you deal bonus damage on very 1st attack after the cooldown.
Guardian is a good rune too when you want to protect you and your teammate on bot lane. In Shen's case you can only activate this rune by standing near your AD Carry. After all a I think that this is the best rune for a support.
For a more aggressive gamestyle you can also pick Aftershock. It activates only when you cast Shadow Dash. However, I think that the other two choices are better options.
If you want to push the enemy turret faster, then take Demolish. This rune deals pretty decent damage to turrets at later ranks, so don't even think about getting other rune. This is the rune that I never change, when I play with Shen.
Sadly Font of Life is completely useless on Shen, because it is said "impaired movement", but "Taunt" isn't an ability that slows the enemy champions, they just don't have control on their movements. So from me this rune is simply forbidden. ;)
My opinion for the second rune is Second Wind. It heals back some health over time when you've taken damage from enemy champions. Everyone know, that when you play Shen as a support, the matchup isn't fair at all, because the enemy ADC can poke you unstoppably. Then, you must just stay behind and do nothing. That's why I think that this rune will help you stay with good % of Health in laning.
Here comes another option - Bone Plating. As for this rune, it isn't bad at all for Shen, but as long as you have Second Wind as an opportunity, you don't have to use this one. After all, you can choose it, if you like it.
For the third and last rune for Resolve Revitalize is the best one. It is like made exactly for Shen. The effect that all shields are stronger completely synergyses with Ki Barrier - the passive of this champion. His ultimate is also stronger with this rune - bigger shield on an ally means bigger chances for him to stay alive. The shield is even increased by an additional 10% on low health targets.
If you want more fights, then choose Unflinching. It really helps when you have enemy supports like Morgana or Lulu. Tenacity is a type of Crowd control so this means that will slow the duration of stun, airbow etc. However, Revitalize is the better option.
As a 1st rune of Inspiration I choose Magical Footwear. During the first 10 minutes there isn't a big need of boots and that's why I decided to use this rune, because the mid-late game is more important to me.
And finally there's Cosmic Insight. Talking about the late game, Shen relies on his Q very much. The more cooldown he has, the easier it would be.
Talking about the three new runes from patch 8.23, it depends on the enemy team. If there are more champions with AD, then take Armor Runes. On the other hand, if the enemy champions are with more AP than AD, it would be the best to choose Magic Resist Runes.
One of the easier combos is a shorter vision of the "Mega Combo". It is Q >W - easy, under shield while damaging the enemy.
If you want to decrease the gap space between you and an enemy champ,
then charge E, hang it, flash and then release the E button. After that the usual and AA too.
Secondary get some boots(the basic) and Ruby Crystal. You will need health and MS, so in my opinion for this stage of the game you will need exactly these Items.
When you want to upgrade them later, buy Mercury's Treads, Bami's Cinder etc. With other words you are one step near to the final build.
As an early build try to get more Health Items and Armor. Don't forget to frequently buy Health Potion.
I always buy Dead Man's Plate because of its tankiness and the movement speed boost.
Completing your final item build depends on who your enemy on bot and also the whole enemy team will it be. This is my logic - if there are three people with AD, then I buy Armor items. But if the enemy has more AP than AD, then I build more Magic Resist items. Unfortunately there is always a little from everything and that's why it would be the best if you have both Armor and Magic Resist. Such a double sided item is Locket of the Iron Solari.
Once you get to level 6, everything in your gameplay changes. This is also a big help for the whole team. If the communication between you and your teammates is good, then you won't have problems with using your Ultimate. The cool thing is that you can roam the whole map and no one knows where you will appear. Imagine that your top laner loses a 1v1 fight or is being handled. In this moment you use your ultimate.ate on him and his only job is to remain alive until you teleport to him. Then you and the top laner turn the tables to your side.
I must also say that in the late game Shen is a big pain in the *** for the enemy team because of his tankiness, low cooldown and his abilities. That's why it is important to stay in front of everyone else in the team (except there is another tank to stay in front of the attack/defence with you).