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Teemo Build Guide by TrollFacedMan

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League of Legends Build Guide Author TrollFacedMan

Tankmo, The Mobile Troll

TrollFacedMan Last updated on December 16, 2013
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Top Lane
Ranked #4 in
Top Lane
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Legendary Guardian

Defense: 30


Utility: 0

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Ready to own your top lane? Ready to be underestimated by everyone? Well This is the build for you. Steam roll your lane while being practically immune from ganks thanks to your shrooms and INSANE movement speed. No one will be able to escape you, and no one will be able to catch you.

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Early Game

Early game Tankmo is pretty simple. It will be difficult to farm at first because of your low damage so play passively and basic attack the enemy champ if he gets too close. After you get the Sunfire Cape you can start being aggressive, keep farming but run up on the enemy champ, shoot him, then run back, and repeat. After level six make sure to mushroom off key gank locations to prevent the enemy jungler/mid from getting the jump on you. If the enemy champion has a gap closer like Aatrox's Dark Flight place a mushroom down right where they are going to finish their gap closer, hit them with a Blinding Dart then go to down on them with your basic attacks while all of their basic attacks will miss. (Till Blinding Dart stops working on them of course)

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Mid Game

By now you should at least have the Sunfire Cape, Mercury's Treads, Wit's End, and Vampiric Scepter. This should give you a good amount of sustain while your hybrid damage annihilates your enemy. Your Wit's End Will steal magic resist from your enemy and give it to you, it will also do 42 extra magic damage to the target when your basic attacks hit. This combined with your Toxic Shot, assuming you have it at level 5 by now, will do an extra 50 magic damage every time you basic attack a target. With the Wit's End ability to steal magic resist, so your attacks with do more and more to the enemy champion and make your Blinding Dart and Noxious Trap also do more damage to the enemy.

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Last Game

Ahh the team fight phase. Time for you to show your true powers. Hopefully by now you have Sunfire Cape, Mercury's Treads, Wit's End, Blade of the Ruined King, and your are done or close to finishing your Frozen Mallet. Because you Teemo people will underestimate your tanking power. A Blitzcrank might pull you in or a Amumu might grab you, either way this is your time to shine. Place a mushroom down as soon as they swarm you, find the biggest threat to your team and open up on him. If you have a Randuin's Omen activate that, and activate your Blade of the Ruined King on the champion you are trying to take down. After you have tanked like a boss Flash out or just run if the enemy team does not have enough CC to keep you in the fight and let your team finish them off.

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Pros / Cons


+One of the fastest champions in the game.
+Tons of CC with your Noxious Trap and Frozen Mallet.
+Great mid/late game farming.
+Can take a great deal of abuse.
+ Blinding Dart makes the ADC (and any other champion that rely on basic attacks) mad.


-Slow start with low damage.
-Squishy till you at least get Giant's Belt.
-Susceptible to ganks before level six.
-No one takes you seriously when you say your are going to be Tankmo.

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Runes are pretty self explanatory.

Greater Seal of Magic Resist x9: Gives you more magic resist for laning and team fights.

Greater Mark of Armor x9: Gives you more armor for laning and team fights.

Greater Glyph of Armor x5 and Greater Glyph of Magic Resist x4: Gives you more armor and magic resist for laning phase and team fights.

Greater Quintessence Of Hybrid Penetration x3: This will give you more damage from your basic attacks and abilitys because it will negate some of the enemy's armor and magic resist.

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You might be saying "Why is everything in defense". Well as teemo you really don't have anyway to block damage, this extra defense can save you from an early game gank or be the determining factor when you 1 v 1 the other enemy champ in lane.

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Tankmo is great for surviving and flourishing. Some might dislike this guide because its not the meta AP teemo. But for all you that try it you wont be sorry. Laugh when the jungler tries to gank you and epicly fails, get gold when the over confident enemy champion underestimates you, and of course have fun. Tankmo, the true way to play teemo and make your enemies mad.