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Spells:
Smite
Flash
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Taric - Roles; Pros, Cons & Diamonds

Taric's default skin looks gay; as such, please refrain from using it and purchase the Bloodstone Taric skin immediately.
Taric is a champion that is, fortunately, extremely viable and as such is capable of fulfilling all these roles:
- Tank
- AP Carry
- AD Carry
- Support
- (and most importantly) Jungler
While Taric is not the most effective jungler, I simply love to see him smash away at wolves with his hammer and as such I am writing a guide on how to play Taric as a jungler.
While I would like to say that Taric has no weaknesses at all, I cannot do that and, as such, I must state pros and, unfortunately, cons.
-- Pros
- Strong burst on

- Very strong and versatile stun on

- Two auras (one passive, one active) on both


- Doesn't die in two nukes such as the very popular

-- Cons
- No ridiciolously strong nuke heal on


- Rather weak babysitting ability as main strengths are simply absorbing damage (and attempting to zone, so rather un-effective at it compared to somebody like, say,

- A rather weak jungler compared to some gods of the jungle like, for example,


- Runes scale on primary Seals, secondary Marks, primary Glyphs concerning three major areas of weakness: mana regen, magic resistance and armor. Seriously, it's self-explanatory. If you don't understand that **** then you really shouldn't be attempting to play jungle Taric.
-- Masteries
- Your standard 0/9/21, taking points in mana regen, armor, health, cooldown reduction and neutral buff duration extension. Simply covers all the things that Taric is starved of (due to the fact that I only take 3x Greater Seal of Replenishment.
- I take it at level 1 to take blue golem buff (however, remember that it cannot be taken solo unless you invest your first skill point into

-- Imbue
- Maxed second of course, due to the fact that the need for a heal is much superior to that of the damage that

-- Dazzle
- Maxed last due to the fact that putting points into other abilities is simply more beneficial. The damage that it scales upon leveling it is weaker than



-- Radiance
- A strong active aura and decent burst damage. AoE damage, similar to


-- Smite/Flash
- Alternatively,







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-- Recipe (and secondary) items
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-- Primary items
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-- Let's not forget . . .
- Sight Ward + Vision Wawrd +




But always remember, there is no such thing as a cookie-cutter build. Situations change, biach. And, wether or not they have a Vayne/Cait/Ashe you may have to build a Thornmail instead, and suchlike. Just figure it out for yourself.
-- Blue
- Head down to blue and call for pull. You'll need quite a bit of pull, from both your mid and bot (or solo top) lanes. Pop


-- Wolves
- Pop

-- Wraiths
- Pop


-- Red
- Pop



-- Double golems
- Pop





-- Simple break-down of extremely annoying champions that tend to always be able to escape from ganks, either through abilities or stats.
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--- 'Walking gold'
-- Simply break-down of champions that are extremely easy to target as jungling Taric.
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- Caitilyn, her traps are easy to get around her escape spell is not the most reliable.
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