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Lulu Build Guide by Vinu1991

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Vinu1991

Tastes like purple; Lulu Support

Vinu1991 Last updated on May 9, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Legendary Guardian

Defense: 12


Utility: 18

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Hello this is a guide to my favorite support lulu; I main support and I've played it quite a bit. It's the one role I've put a lot of effort into learning about; having read some guides by xpecial and a few others helped me significantly and I hope to do the same for others. I am in no way perfect and I'm sure those of a higher elo or division will be happy to give some constructive feedback as far as what may be right or wrong with the build; I am currently silver 4, and yes I'm aware it's not the best though I don't claim to be. If anything I only hope to give some insight to others who might be picking up on support; I've been doing it sense I started in season 3, and it's true the recent changes have made it more appealing to others now.

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Explaining the Builds mentioned

The Tanky build I have listed is useful in my opinion when you have a top laner that isn't naturally tanky. Tryndamere for example, gangplank, or whoever you see that isn't prioritizing health. Remember you wont be building the same item set every game; you have to compensate for what your team lacks if it means the team will benefit. Not to say it's the supports job to do so, but remember being a team player does help. The tanky build will keep you alive longer and believe me that is a good thing especially if it means you can use Ult on your carry or someone in danger.

The active item build is something I highly recommend to people who have no problem using actives; I do not suggest maybe going this approach if you're not comfortable using them, but they can give your team a huge advantage in team fights. Mikael's can get your carry out of a stun or a friendly out of a slow. The locket will give your team a shield to keep them alive longer. Twin shadows gives you movement speed, but more importantly you can slow down fleeing enemies. Adding the frost queen's active on top of twin shadows is just insult to injury.

The AP Build is something I recommend if your team is highly AD such as a Zed/Talon/Yasuo mid, Trynadmere top or whatever, and if your jungle is a tank or even ad for whatever reason. Because the enemy team is less likely to build MR you'll be able to deal some potent damage to them. Remember like I said you wont be building the same thing for every game. It's about adjusting to the needs of your team and the best way to shut down the enemy team.

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End of guide

Sorry for a lack of a more detailed guide; However, I hope what little information I gave can be useful to someone out there =)