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Spells:
Flash
Teleport
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
Hi everyone, my name is Reflect, I am a 1300 Elo player, college student, and the top laner for Team Rejection.
I have been playing League of Legends since midway through season 2, and fell in love with

This guide covers my build order for

WARNING! This is a wall of text kind of guide! I go very in depth into my choices and I ask that you don't downvote my guide just because of the length.
Thank you for reading, and enjoy.
Thank you for reading, and enjoy.
Being that they are likely the most unorthodox portion of my build, I will explain my rune choices first before I get into the rest of this guide. This is the most wordy section of the guide.
For
Dr. Mundo in the top lane, I take:
Runes




9 x


1)




While proponents of the armor penetration route are correct in stating that taking magic penetration over armor penetration decreases


2)


How now does this relate to
Dr. Mundo and the use of magic penetration marks?
Due to the speed bonus, crowd control reduction, and "aoe burn" provided by combining his






I am still working on determining if the
Greater Mark of Magic Penetration applies to damage dealt by the
Sunfire Aegis
9 x

9 x






9 x greater quintessence of vigor

After much trial and error, I have found that hp regeneration runes help shave off some of


The extra regeneration not only helps to keep your health pool high while farming, but it also allows you to bait




This is one of the more straightforward sections of this guide. My summoner's spells do not deviate too far from the norm, as such, experienced top laners can skip this section while I recommend newer players to read it thoroughly.
My summoner's are:







Other viable summoner's for
Dr. Mundo:







This is a fairly basic chapter. As with other tanks like
Singed,
Olaf, etc.,
Dr. Mundo takes a fair amount of gold to get off the ground. Due to this, you max your
Infected Bonesaw first, your
Blunt Force Trauma second, and
Heart Zapper last, taking points in
Maximum Dosage whenever it is available. Explanations for this are below:
Infected Bonesaw:





Heart Zapper:



Blunt Force Trauma:




As with using



Maximum Dosage:




These are pretty standard for most
Dr. Mundo builds. The only real variation is the addition of a
Guardian Angel and an
Abyssal Mask. Explanations for my item choices are below:
Starting purchases:
Item Sequence










First time going back:
Item Sequence







Second buys:
Item Sequence








Item Sequence





Final touches:
Item Sequence









Build orders:
If you're absolutely dominating before 25 minutes in:




If you have a comfortable lead and want to start tower diving:




If you have to be beefy immediately:




If you're behind:



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