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Recommended Items
Spells:
Flash
Ghost
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Warwick
Ban this champ always. The new warwick is fast so it can actually keep up with you. Plus if you are low on health, the blood trail will lead him to you which can spoil your tactic and your sneakiness.
How it works
If the enemies buy oracles and get rid of your shrooms you can replace them because you have CDR.
All 3 builds require testing.
All 3 builds( including runes and masteries) provide around 43% CDR. They all provide varying amounts of movement speed. They all have SIGHTSTONE.
well since thats understoond, its time to embrace teemos uselessness. The guide above is simply a splitpush tactic like tryndamere but with a little twist. Lets explain tryndamere. Tryndamere is a duelist champ designed to splitpush, if anyone trys to stop him he can A. Run away using his spin or B. kill whoever comes and continue pushing. With this teemo, all you have is A. run away. But as I explained before teemo is useless therefore he has a low value. Whoever comes to stop teemo is probably more useful and therefore is more valuable. Basically your team is left in a 4 vs 4 situation which is much better than a 5 vs 5 situation since teemo is the most useless one on both teams. So basically the whole idea is applying pressure and hoping your team will win the 4 vs 4. One can say why not push and then if someone comes to stop you, roam to your team and make it a 5 vs 4? Well the reason is this build is pretty bad for fighting and you will probably die and theres a big chance that the person who came to stop you will roam down after he pushes out the wave and make it a 5 vs 5. Teemo doesnt have engage so he cant force fights. You roaming usually ends up in a 5 vs 4 dance until the enemy's 5th member comes back. If you leave to go back top to push, the enemy can force engage because they noticed you are gone and they can fight before you can reapply pressure top. This last sentence is the biggest reason why you perma-push. The key to this tactic is when you notice someone coming you run into their jungle and hide ( place shrooms, ward, take camps, or just go invisible) until the enemy is done pushing. The enemy will probably push that one wave that is crashing into his tower and then he will roam back to his team. The second he leaves you instantly return to lane and start pushing again forcing him to come back. And if hes stupid and doesnt come back you take free tower = WORTH.
Another important thing to note is that you are providing insane vision. You and your team can make picks especially if someone steps on a shroom.
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