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Early phases of the game will be hard. His damage is high early, his bleeding does not justify you sustaining a fight (the Grasp proc won't give you enough health back to justify it), and his all-in potential at level 6 is way too high. Just get sunfire + iceborn, and then you can sustain through his damage and actually be equally annoying. It's not an incredibly hard match-up, since Ekko has a potential hard stun and shield, a reset button on life, and a dash to get away, but I still wouldn't recommend trying to 1v1 this guy early in lane.
Garen
This match-up is actually rather difficult. Garen has high base damages, a silence, regens passively more than you can with grasp of the undying, and he's naturally tanky (tankier than you will be). The best way to get around Garen is to dash (E) away from him if you see him pop his Q. Wait it out, then if he hits a minion or let it time-out, throw q, try hitting an auto, and run away so he can't chase you with his E because he doesn't have the movement speed from his Q anymore. Later on, you're much more useful as you provide potential massive cc for your team with a proper R into your W zone in the middle of fights, and you can chase better if you ask me, because Ekko's dash allows you to jump over small ledges and walls.
Aatrox
His sustain is through the roof. You don't see him that often in the toplane, and that's a good thing. The thing is, he can basically make it a nightmare to trade with; Ekko top's strengths are the constant engage and disengage, having stolen some hp and leaving the enemy with no chance to really do a lot in return. Aatrox doesn't care. He sustains like crazy, and, like you, has a second life in case he messes up. Basically you will be more useful in the mid-game and you should focus on that. Ask your jungler for ganks if he shoves lane, since his slow and jump aren't that fantastic to escape ganks vs champs like Lee, Elise, Nidalee, Gragas. You will be more useful throughout the game for your team really, but his damage and sustain is just really annoying if you're playing an isolated game.
Akali
Another champion that, like Ekko, has been seeing more tanky-bruiser play in the top lane. You do not outsustain her, but you do outdamage her while fulfilling a similar role to her. She can do fine in the laning phase because of her sustain with the Q proc and innate vampsteal, BUT, she can't dash to you until level 6 (7 if you wait out the stacks basically), so that means from level 2 onwards, you can pretty much do the trades you're looking for and bully her. She will be on equal usefulness and slipperiness when it comes to the mid and lategame, but in my opinion, Ekko fills the role of mobile AP bruiser/tank better than Akali at the moment (if Rito would let her E proc her Q again, on the other hand, I think she would be stronger actually).
Ekko
Mirror lane in blind pick? Really a skill match-up so I can't really give a good read on this. I've had it only twice (since I don't play that many blind picks) but I've won both match-ups rather easily because they went AP ekko top and I would sustain through their damage and just destroy them with sunfire + iceborn's sustained damage.
Darius
Darius is a nightmare. Don't get me wrong, once you get your core 3 items, he won't really be able to kill you, and you can dance around him for ages, and probably kill him. However, his lane-bully potential, his sustain on his Q and his ability to heavily slow you, stack bleed-damage, pull you back in and just execute you is a bit overbearing. Like with almost any toplane that's melee: Darius will be a big bully. Save some mana if you tend to trade a lot in case he wants to dunk you - you can R and it's bye bye Darius ult. I would basically play this lane a bit passive, just wait for Sunfire + Iceborn and then start to go for extended trades or go roam and make plays around the map.
Cho'Gath
Cho has a silence, and a massive knock-up+slow, + a true damage execute. Sounds tough right? But it's not really a problem. You can pretty much dodge anything he does, and his feast has a delayed animation, making it easy to see it coming and press R to negate all of it. He can't do **** in lane because even though he sustains fairly well, his mana costs are high, his abilities have relatively small range, and he is SO DAMN SLOW. You can dance around him for ages, just make sure to bait out his Q-W before you E-Q into him, otherwise you just might find yourself being locked down for ages.
Dr. Mundo
Aaah Mundo, the epic toplane tank. His cleavers can hurt, but you have a fairly easy time dodging it. Buy Morello's if you think you want to kill him in lane. Otherwise, just try and outpush him, since his early pushing power is non-existent. You're more useful in the mid-lategame really, because all mundo does is just run fast, throw cleavers and not die, but you can kite around that with constant slows; team up to kill him and otherwise you can basically just ignore him and heavily outfarm him. I suggest getting Spirit visage before finishing Iceborn gauntlett.
Diana
Diana can be a real pain in the ***. If she builds bruiser-like, she's kind of like you, and it becomes a match-up that is decided by who uses their skills/misses skills first rather than who does better. Her burst is higher, she has higher innate tankiness, but she is rather linear when it comes to her engages and trades, making it predictable and gives you the edge as Ekko has way more outplay potential. Just don't try to all-in her early unless you get a gank, because she will probably destroy you based on base numbers, but once you get your Bami's cinder (no need to rush sunfire in this one), gauntlett and SV she will not be able to kill you and you basically chase her to death.
Fiora
It is Fiora. Always tough. But lately the nerfs on her passive have made her less strong versus tanks, because she'll have to build more damage in order to pull off similar true damage, which makes her more vulnerable to the constant sunfire/iceborn/grasp bruiser. You will be able to win it, but always be careful, Fiora has outplay potential and in long fights she will do more damage than you. Also, try to let her use her W by faking a W; you don't need the stun for sustained fights with her, but if she gets to turn it around and stun you, you might be dead.
Fizz
Fizz is always very annoying. But less annoying when you're playing grasp-tank Ekko. I really don't have extensive advice for fighting this guy, it's rather simple. You outtank his damage and you have more sustain with grasp. He will try to fight you most likely, and run out of mana early. He can kill you in the early levels if you're underestimating him, but once you get sunfire + iceborn you can continuously trade. I suggest getting Abyssal scepter 3rd (or even 2nd!) item vs him, and just destroy him.
Gangplank
Gangplank was the big terror top lane champ for a while. Safe farming and gigantic scaling. Well, he will still be a nightmare lategame, but you can make sure he has virtually no power at this point in the game. He will likely go grasp too, and try to lifesteal by Q-ing you, if he does, and he has no barrels down, immediately E-Q, he will likely use heal etc to get out, but that's fine. You can keep shoving him in; he can't outtrade you early, and later on you become too tanky for him to kill. Lategame he will still outscale you and become more painful, so be sure to close it out before he hits 5-6 items because then suddenly the match can become a lot more difficult.
Gnar
Gnar has hard cc, constant manaless poke, ranged attacks. He is hard. Not superhard, but a pretty hard match-up. I don't think you can kill him easily without a gank, but at least you can match his usefulness, and you're not reliant on changing forms in order to be that useful teamfighting tank. Just don't engage him close to any walls, because he will throw you into it, stun you, throw rocks at you and basically you're done for.
Hecarim
Who plays Hecarim top still? Anyway, he does tons of damage, is fast, but you basically can match his mobility in lane with your dashes. I don't think it's a hard match-up, but he does provide a bit more overall teamfighting potential with his galloping and ultimate. Not too hard of a lane if you ask me, but can be difficult if it's a very good Hecarim (I just haven't had a hard version of this match-up yet)
Illaoi
Oh screw her. You can dash, dodge her spells etc. But still, if she gets 1 good ult + W onto you, you can be screwed. Not incredibly hard in terms of that she will kill you easily, but you will most likely have a hard time getting really ahead of her if she knows what she's doing. She becomes a monster sustain-tank in the lategame, more than you can be, so play around it, kite her, and make sure you and your team can lock her down preferably before the big teamfight (just don't all stand close to her or she'll heal 1500 health just by Ult + Q +W-ing you guys)
Heimerdinger
People who play this are just evil. You can't do that much. Try to safe-farm from a distance. You won't really be able to kill him unless you get some items under your belt. Forget about it till then.
Irelia
True damage and targeted 2 second stun is a bit overbearing. She can outfight you, out sustain you, follow your dashes and all in you pretty well. In a way, I feel that tank Ekko top kind of fills in the role Irelia used to have, but with a bit more trickiness. 1v1s you will most likely lose, but you have more kitepotential throughout the entire game and that can truly help you with mid-game teamfights.
Jax
You can outkite him and you can outplay him. You won't however outdamage him. DON'T go for sustained fights with this guy. Like with Irelia, try to kite around him and in teamfights get him to overextend to get you, then lock him down together with your team. Just don't go for extended trades... IT'S A TRAP!
Jayce
Annoying champion right? Yeah. His poke is pretty ridiculous and he can knock you away etc. However. You rush sunfire + iceborn, and Jayce is bye bye. I truly love Jayce as a champion, but he can't do anything really vs an Ekko top. Unless you really misplay, once you finish sunfire you can kill him basically over and over in 1v1s.
Jarvan IV
Not seen often in top. Plays tanky? In that case, you can't kill him and he can't kill you - he provides a bit more direct utility for his team, whereas you provide a bit more playmaking potential and outplay potential. If he goes AD, this becomes an easy lane once you finish sunfire.
Kayle
Good Kayle tops are absolute nightmares. She will outkite you the entire time, ult herself when you go all in on her, Q you, E you to death, shredding your resistances. She can also constantly outpush you, making you use a lot of your mana just to keep up in farm. It's a hard lane and she can turn a losing game into a winning one with 1 properly timed ult. Just a nightmare lane really. Rush Spirit Visage, Abyssal and Iceborn, try to roam since you do have more roaming potential than she has. If you have a jungler with a lot of cc, focus her early. She really needs the items to become the actual nightmare she is, and if you can prevent that or tilt her by ganking her 10 times, then you may just win based on that.
Kennen
Annoying champ, does a lot of damage, can stun you, has poke, range, mobility etc. You can't really kill him early. After a few items however, you can basically go for the all-ins. He is pretty strong if he gets ahead early, but if not, you will provide the tankiness for your team that he doesn't have; prevent being locked into tight corners with his ult and you should be able to win this after laning.
Kha'Zix
Who still plays him top? Anyway. Don't get isolated, and you should be able to destroy him.
Lissandra
Annoying as hell. Will outkite you, constantly lock you down, you can't go for trades because you'll get instantly stunned. Lissandra is in my opinion an underestimated pick. Try to bait out her E and W and you can try to kill her with your team.
Lulu
Annoying as f-. Really. Oooh you're a squirrel, oooh you're slowed 40x in a row, ooh she survives because of massive shields and her ult. You'll get to the point where she can't really kill you, but she can still outkite you for ages.
Malphite
Easy lane, but he does have massive teamfighting potential; if your team is able to avoid his R, however, he is completely useless. Overrated champion in my opinion.
Maokai
Outtanks you and outsustains you, but you can do more damage. His W is a long range and targetted. He simply is a better tank than you are, but the match-up itself is rather easy. Wait till he uses Q to farm or something, so you can trade (otherwise he will Q you mid-dash and you can't come close to him).
Mordekaiser
Nightmare lane. He will sustain through your damage, constantly damage you, even if you go tank he can kill you. I am so happy nobody plays him. He's really immobile though generally, so if you can get some 2-3 man ganks going, you can properly shut him down. You DO have more kiting + teamfighting potential if you ask me throughout the mid and lategame, but his sustained damage is just insane.
Nasus
One of the easiest lanes you can get, since he doesn't want to trade but just farm. He used Q? E-Q. He used W? E-Q. He comes up for a minion? Auto-Q-E-auto,stun, FINISH HIM! Anyway, yeah, of course it's Susan so if he gets like 500 stacks he can still demolish you, but you can basically just bully him out of lane early and you HAVE TO use that lead to roam early and make sure your mid/jungle/bot all get ahead. General rule of thumb is that if you have a potential carry champion, you need to snowball your game before Nasus gets going, so yeah.
Nautilus
Freaking nightmare toplaner. I mean, you can fight him but he has more shields and cc than you, and you won't win the trades. His ult and hook are so damn strong in teamfights that basically if the enemy picks Nautilus you should shake your head for not having picked Nautilus before. He doesn't have hard kill potential on you, which is why I don't give this match-up the hardest rating, but he's incredibly strong at the moment and I would just ban him to avoid this match up. You may want to go a bit more AP heavy in this match up (early liandries + abyssal) in order to actually kill him.
Olaf
You don't see him played often, but his true damage + constant slows + W sustain and ult basically makes him able to just outdamage you. But if I have to be honest, the one time I played this match-up, I could abuse his cooldowns fairly easily and win trades. Just don't expect to 100-0 him, but you can constantly keep him shoved in and farm harder.
Pantheon
It's pantheon. His targeted stun doesn't help you when you try to dash away. He does tons and tons of damage and you can't get away from it. Basically you need to wait for your 3 core items before you can fight him, and even then he could be a problem. Just try to keep in him in toplane as much as possible so he can't snowball the rest of the game. And whatever you do, don't be tricked into doing a lvl 2 all-in with this guy (too many people think they can match his damage for some reason).
Poppy
Just got nerfed. You outdamage her but she is just a pain in the butt really. Very very strong mid-lategame champ, who goes a similar buildpath and basically has similar powerpoints. You will most likely be less useful than the poppy and won't be able to kill her. However, unless you really push your luck in constant trading, she probably won't be able to kill you either.
Quinn
Her E ruins your E engage. Her constant poke is really annoying, but she's an ADC in the toplane, and you basically build against this, which makes sustained fights later in the game rather easy. Early game is hard, mid game is meh, lategame you are more useful. Just make sure she doesn't get to assassinate your adc or roam too much with her ult after lvl 6.
Rammus
Stupid champ. Avoid this match-up. You won't kill him, and you will most likely get tilted by the amount of times you try to make a play and he can just taunt you.
Renekton
Massive damage early levels. Just be careful to trade with him. He has multiple dashes, a massive 3-hit stun with fury, great heals, and a 'screw you i am not dead yet' ultimate. Later in the game you basically fulfill a similar role, and he can arguably do it a bit better. I don't think you can't win this match-up, since I've destroyed several Renekton tops, but honestly, if the Renekton is actually GOOD he can also just destroy you.
Riven
Haha. Riven.. ooh poor Riven. Expects to snowball on you. You play passive and she doesn't get to. Then suddenly you're tanky as hell and you juked her ult with your E or R and oopsie poopsie Riven. Not a hard match-up, but still be careful that you do not feed her because everybody knows what a fed Riven can do.
Rumble
Does a lot of damage in the early levels before you have items to combat him. Builds a lot of penetration afterwards, doesn't make it easier. But, you are more mobile, able to dodge his ultimate, and you can basically outsustain his damage in the mid game.
Ryze
Can do massive amounts of damage if he gets you rooted down with his passive and ultimate. Otherwise, immobile mage champion that needs time to get strong while you just get tankier. SHouldn't be a hard match-up, but just be careful to not be lured into a false sense of security because suddenly there's 20 q's and W's keeping you in place while you get melted, it's not fun.
Shen
You can outfight him rather easily, but he does have better teamfight potential if you ask me.
Shyvana
You don't see her in the toplane often, but she will probably go BoTrK + sunfire + deadmansplate + spirit visage or something, making her do sustained damage that can melt your face. On the other hand, you can just kind of play around her. Bigger problem in the jungle with devourer than as a toplaner if you ask me.
Singed
Don't chase Singed. You can farm rather safely and get strong, but you can't really kill him unless he makes bad mistakes. And then still, he's Singed, he doesn't care. Push push push proxy proxy proxy, Singed is just stupid. Don't chase Singed.
Sion
Massive damage early on, outtanks you later with infinite health scaling. Not worth the trouble to play again. You can probably kill him in early to mid game, but later he's completely unkillable and he will be stronger than you.
Swain
Annoying as hell, and you can't win sustained fights with him, but early game you can actually kill him. Just don't try to fight him for ages on end without a morello's or an ignite.
Tahm Kench
Super annoying, but you can juke his q with your e, and he won't be able to stick to you and eat you. Basically becomes a stale lane till junglers show up.
Teemo
Annoying because he can basically poop on your E-Q engage with his blind, W and shrooms, but you are way more useful throughout the rest of the game.
Trundle
He steals all the tank stats you build, outsustains you, slows you, chases you. Bad bad bad match-up for tank Ekko. I have won the lane before, but try to avoid it because it's just anti-fun as Ekko.
Tryndamere
What to say about Tryndamere.. he pushes.. like really well, all game long. He outdamages you, outpushes you, can't be killed, outsustains you etc. But then again, it still is tryndamere.. He's relatively squishy and you can just team-up kill him, and make sure you can win teamfights. Trynd won't win fights, he pushes into your base; just make sure he can't by having multiple lines of pinks stacked up in top-side jungle; anticipate his push, kill him, and try to capitalize on it every time he is dead.
Urgot
He is really annoying to be honest, but you can actually just jump on him. Just DON'T get hit by his E because then he will take 50% of your health away at lvl 2... Later on you will be able to outtank him and be more useful, but his innate tankiness makes him too strong for you to destroy since he'll still build damage and usually black cleaver.
Vladimir
yeah he can sustain constantly, but really, vladimir isn't much of a problem. Rather easy to kill, low mobility, and you can just shove him in constantly.
Volibear
Freaking nightmare toplane. You can't outsustain him, outdamage him, or outtank him. You CAN outkite him and use that to your advantage in teamfights, but in 1v1s you will pretty much lose every time unless he is way below your skill level.
Warwick
Kind of the same story as with Volibear; it feels easier to fight warwick somehow, but you will not kill him unless you can lock him down with the help of your team. He's less painful than Volibear, but sustains even better with his Q. His playing is very predictable though, so it shouldn't be too difficult. Lategame he can 1v1 you rather easily.
Wukong
I'd say this is a skill match-up. A good Wukong can outplay you and kill you, and a bad Wukong will be destroyed by tank Ekko. It really depends on the player I think so it's rather hard to give this a general grade. He will outdamage you early, and you will outtank him later, but both of you have similar 'dash in and disrupt enemy team' kind of playstyle in teamfights.
Xin Zhao
Don't see him top often, but he will outsustain you like crazy and just destroy you.
Yasuo
Annoying as hell, but still a skill match-up. Since you want to rush armor items anyway, you can basically fight through his damage, but he has so much outplay potential (much like you) that it's hard to actually get kills on him if he knows what he's doing.
Yorick
GG. He will farm+push+sustain constantly. He dies? nope. He's just stupid AF, and you should be happy he hardly gets played.
Zac
More useful than you are with his kit, but not that hard to play against in the laning phase. If he uses Q on minions, immediatly go in E-Q and fight him.
This is the setup I use most of the time. You could swap around the attack speed marks with magic pen or hybrid pen, it'll still be fine (and do a bit more damage overall throughout the game), but I prefer the 15% extra attack speed in lane to keep auto's procced quickly, making trades with Ekko easy (especially after you E-Q onto the enemy, auto once for grasp, and walk away with the passive movement speed buff). I've seen people use the attack speed and vamp/life steal masteries as well; these can also be good. It really is a matter of preference here.
I would always run flash and teleport, but I suppose you could also run flash and ignite or flash and exhaust if you see a very hard match-up, see the enemy has multiple high damage threats for the lategame, or think you can absolutely stomp on your enemy top before he/she comes online (looking at you, Trundle and Nasus)
About me
About me
Hi dear Leaguers and Leaguettes, my name is A Plebian and I am currently somewhere in platinum on EUW. I'm a 25 year old teacher at a high school who plays League in his spare time. Before this season, most of my ranked seasons consisted of me coming 'online' between July and October or so, spamming a lot of matches in a short period of time to get a rank (usually somewhere in platinum) and then being done for another 6-9 months with the game. This year is a bit different, and I've been playing from the start, currently climbed from silver 1 to plat 4 I believe, and aiming for diamond. I main Orianna (although I can't maintain a proper winrate with her because the assassin and highly mobile bruiser meta has kind of ruined my general stats with her), and have played an extensive amount of Jax and Akali in the past. I picked up Ekko this season, and although I am by no means a veteran with him, I've been doing increasingly better with him in the past few weeks, winning a large majority of my games on him with this very specific build.
So if you're looking for a professional Ekko player, please look further. I cannot tell you that I am the best Ekko out there (although I am aiming to at least get good enough with him to get to diamond), but I have actually won quite a few matches with him now, and I got a good feel for how to play this kind of playstyle, which is largely my own experiences transferred from playing tanky akali (which I have been doing for the past 3 seasons). If you are interested, however, in how to become an almost unkillable force (to be reckoned with), please, read and (hopefully) enjoy this guide!
Why play Ekko tanky?
Why play Ekko tanky?
AP Ekko, as most of you know, will deal a LOT more damage than tanky Ekko; yet, tenkko is a rather viable build path for him. The toplane is largely dominated by champions that excel at sustained fights and that rely on being either a frontline for their team, or a hard engage with either a lot of cc or a lot of damage. Tenkko brings a bit of all of this for your team. By going 12/0/18 in masteries, with the grasp of the undying, Ekko has proper sustain and a tanky setup that will help you survive a lot of the bruisers in top lane. In combination with Sunfire Cape and Iceborn gauntlett, you will have enough armor, sustained magic damage, continuous slows, health, and health-steals (with Grasp) to be able to take on any AD champion (AD carries, AD-based top laners that focus on building damage, such as Fiora, Riven, Quinn, and AD assassins such as Talon, Zed and Yasuo).
The Iceborn slow will automatically proc when you E onto someone, making it very easy to high the 'double Q', since they can't really run away, giving you the speedboost to continue sticking to your enemy. This allows you to basically wither them down over time, with continuous small bursts of damage and the burning effect of sunfire (and if you decide to build liandry's, that item will help too).
The stun field (w) will be rather easy for you to get off in teamfights, since you do not have to be afraid to die if you engage with it in fights, because unlike AP Ekko, you can actually sustain some of the damage dealt to you, making it a more simple task to get your W stuns off, rather than having to look for a perfect angle to jump in and proc it. Your R will obviously heal you less and deal less damage, but it's base damages are pretty good, making tank Ekko also in this regard a viable pick. Overall, what tank Ekko provides is a lot of durability, a lot of mobility, a lot of slows, potential massive stuns in teamfights, a fair amount of damage in spite of your tanky build, and overall sustainability. Because the build path you can go allows you to potentially get 40% cdr, you can utilize your kit to the fullest potential, being a constant nuisance to your enemies, while simultaneously being mobile enough, especially with E, to also peel for your carries if necessary.
Especially throughout the mid to late game, tank Ekko shines, because he will be tanky enough to sustain through most damage, while still dealing enough damage to actually 1v1 most of the ad carries or AP mage midlaners, as well as squishy damage junglers such as Kindred or Nidalee. Tank Ekko DOES fall off a little bit towards the very-late game, where ADCs have 6 items (potentially a botrk in there too) and they can just shut you down from a distance; this, however, isn't necessarily a problem, as you can generally reach them easily in fights with your mobility and dashes, and at least force summoners if you're on top of them, or take enough of the enemy team's time to get your team into position to deal damage (because remember, your 4 second delayed ghost can actually just allow you to tank the enemy team for 3-3.5 seconds before you R back to your previous location).
In the early laning phase, Ekko can either shine (especially vs more squishy or farm reliant champions, such as Nasus) or be famished - this especially vs champs that can constantly push without having to worry about resources - or that have much higher sustain (looking at Garen, Trundle, Poppy). Ultimately, I suggest you play it rather safe and make sure you don't waste all your corruption potion's stacks early, because they become very useful for the additional damage around lvl 3 (say 3-3.5 mins into the game) where your jungler (if he/she started bot side at least) can potentially gank for you. Until this point (unless the enemy shows they do not know how to do deal with you) try to play passively and if necessary just farm with Q (if you do so, try to position yourself so that you can actually hit the enemy with at least 1 and preferably 2x your Q).
Champion tips and tricks
Champion tips and tricks
Tank Ekko, unlike AP Ekko, relies less on perfect positioning and timing, making him a bit easier (albeit a lot of fun) and forgiving when it comes to these aspects. I will give a rundown and a few examples of some tips and tricks with Ekko soon, but don't expect a waterfall of information here.
Champion match-ups
Champion match-ups
I have filled in I believe only 2 at this point - I will put in more, but I have to admit I haven't played all top lane match-ups yet. A lot of matches are rather repetitive in their line-up, so I can tell you how to play against e.g. Fiora, Renekton, Riven, Garen, Darius, Poppy, Nautilus, Nasus, Graves and Quinn, but those are kind of the champions I almost always face when playing Ekko. - Will be updated soon.
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