Zyra Build Guide by snukumz
The 2nd Best Zyra Support Guide - PATCH 9.6By snukumz | Updated on March 20, 2019
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Runes: Best Burst Damage
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
*Braum is your bitch in lane, snare him if he steps up to proc targon's and drop tons of damage on him.
Alistar is tanky and has heals to sustain your poke, but there's really not much he can do as long as you don't let him engage onto you. Just keep your distance and freely poke him and his ADC.
Poke him from a distance, use your plants and stay out of range of his stun. Do that, and he's not an issue for Zyra.
If he hooks and stuns you you will need to flash, or you will die. You can out range him and poke him down but you will have to be very careful when playing against him. I almost always ban Pyke every game.
Similar to Alistar, if you stay out of his range and poke him down you will be fine. If he engages onto you then you will be in trouble.
If he pulls you the you are burning flash or dying. You want to stay back and be very careful when playing against Blitzcrank. You can dodge his hook be putting a plant between him and you, also you can save your ADC from a hook doing this as well.
Her heals negate a lot of your damage, however, if you ever snare her then it's very easy for your and your ADC to drop her very low on HP or even kill her.
Her heals negate a lot of your damage. Be careful not to get bubbled by her. She is very squishy so if you snare her you and your ADC can drop her very low on HP or even kill her.
Careful not to get poked by Brand because he does a lot of damage, and if you get stunned you will likely be losing most of your HP or dying so watch out for his stun. You outrange Brand with your plants so abused him with that and don't let him get within range to do his damage.
Her heals negate a lot of your damage but your damage for exceeds hers so you can burst her down quite easily if you land a stare onto her.
Janna can shield a lot of your poke damage and save herself and her ADC with her ult, but your damage way exceeds hers and she is squish. You also outrange her, if you don't count her tornado. If you land a stare try to go all in on her with your ADC.
His poke hurts and is super annoying. He can easily heal most of the poke damage you do to him, until he runs out of mana. He is squishy so if you snare him you and your ADC should be able to drop him very low or kill him. Watch out for his level 6 trickery, as he and his ADC can melt you.
He's melee and has short range on his abilities so you should be able to abuse him with auto attacks and your abilities. He can heal his ADC, and shield himself and his ADC so this negates quite a bit of your poke. Taric is just beefy in general so he can be tough to kill. Try to poke him down as much as possible so that if you all-in him and his ADC it will be easier to kill him.
His bombs can be very annoying, and if he stuns you then you could take a ton of damage or be killed so be careful around this man. He is squishy so if you snare him you should be able to do a lot of damage to him.
Watch out for his Q's and stay behind minions. If you avoid his Q's then he's not much of a problem as you can easily out-trade him without his Q. Use your plants to poke him down and he is very squishy and they will hurt him. Be careful once he gets his ult.
Do not get stunned by this man or he will nuke you. If you avoid his stun then you're pretty much free to poke him down. He does have a small heal that can negate some of your poke damage. Watch out for his over the wall trickery, especially when he could be bringing the jungler with him.
Don't get snared and keep your distance so that she can use her explosing E on you. She can 100-0 you if she lands her full combo so be mindful of that. Her shield can negate quite a bit of your damage to her and her ADC. Try to safely poke her down while being safe. Be aggressive if her skillshots are down.
As long as you don't get hooked then you are fine, and Thresh will be your bitch. Use your plants to avoid his hooks if you need to. If you land a snare onto him you and your ADC can do a ton of damage to him.
Her spell shield means that it will be very difficult for you to land your stare onto either her or her ADC. Her poke is annoying as her pool has long range and is hard to dodge. She has some sustain with her pool as well. Watch out for her snare as it lasts for a long time, and could allow for her and her ADC to kill you. Try to poke her down safely from a distance, and get her to waste her spell shield, as it has a longer cooldown than your snare.
Super annoying poke that does a lot of damage. If you can dodge his poke then you should be alright, but if you can't then you'll be heading back to base often. He is immobile and squishy so if you can get to him and snare him then you will wreck him.
Champion Build Guide
The 2nd Best Zyra Support Guide - PATCH 9.6By snukumz
I've been playing league since season 2. I was Plat 2 in season 8, and I plan on rising higher in season 9.
Zyra is by far my most played champion (support and bot), I've watched countless challenger level solo que games, and read all the good Zyra guides here
on Mobafire and decided I should make a guide and share the insights I've picked up from playing and what I've learned from others.
I play mostly AP caster supports and love it! (Zyra and Vel'Koz are my favorites!)
The reason I love Zyra support is that she does insane amounts of poke in lane, and can 100-0 their squishy champions if she is ahead after lvl 6+.
If you'd like to see exactly how to play Zyra support then you can check out this link to a video of an 11/1/10 Zyra support game that I had recently. I give commentary/voice my thoughts on exactly how to play Zyra support so I think it will be useful to you if you're looking to improve :)
If you'd like me to work with you 1 on 1 and show you how to improve at the game, then just send me an email to email@example.com , and we'll figure out a time that works the best for you.
+ Great poke damage with Q and plants (especially with Liandry's Torment!)
+ Super annoying to play against!
+ Can proc Electrocute or Arcane Comet easily
+ Great CC, if you land skill shots
+ Great at setting up kills for your ADC & team
+ Ult can deter enemy team from engaging
+ Plants and ult can be a massive help with tanking and getting dragons and baron
+ Can use plants & seeds like wards (super useful to check bushes, and drags/barons if you have no wards left)
+ Can zone off the enemy with plants (useful in getting objectives, and in team fights)
- SUPER squishy
- No heals
- Snare can be hard to land
- Can burn through mana quickly (before getting Frostfang)
- Bad against assassins and high damage champs with gap closers
- Low mobility
If you are using Arcane Comet try to proc it whenever it comes up, use plants to ensure it gets proc'd every time. Be a constant menace to the enemy team and make it hard for them to CS. When you see a minion low on HP be ready to drop a Q and/or an E on the enemy ADC as they go for the last hit. (Triply important if they are about to go for a siege minion as you can be about 95% sure they will try to last hit the siege minion, I would almost always recommend you throw down your snare as they go for the last hit on a cannon minion, this will ensure your Q lands and your plants get a few hits off, plus your ADC should help you drop damage, which means they will either get very low or die)
If you're using Electrocute be sure to either use 2 seeds when you use your Q/E, or use 1 seed when you use Q/E and try to land an auto attack to proc Electrocute. In my opinion, the best way to consistently & safely land Electrocute is to use your snare when the enemy ADC goes for a last hit, use at least 1 seed, and auto attack them at least once while they can't move due to the snare. Otherwise, I'll try to save up 2 seeds and try to land a Q once the enemy ADC goes for a last hit. You/your ADC should end up getting quite a few kills in lane if you get good at landing your snares when the enemy ADC goes for a last hits.
Make sure you always have vision of tri-bush if you're blue side (blue side is the team that spawns on the bottom side of the map), or vision of the river bush if you're red side (red side is the team that spawns on the top side of the map).
Ping your ADC to ward it if you are out of wards, and always get at least 1 control ward on your first back and every time you back after that.
Zyra has pretty weak kill potential until level 3 & 4. Poke them low with Q, but once you get level 3 & 4 you should be looking to land snares when they go for last hits, and set you and your ADC up to get an easy kill on a snared enemy. Once you hit level 6 your kill potential in lane is massive. If you land a snare and ult you will 99% of time be burning their flash or getting a kill.
So in summary, early game for Zyra support is about poking the enemy laners low with Q and plants (you don't always have to land your Q, often times just using your plants to get auto attacks off is enough to keep the enemy low and missing CS), keeping good vision to avoid ganks, and then looking for snares that lead into kills after level 3 & 4.
Get your team good vision with your Frostfang, and clearing out the enemy's wards (I highly recommend you always use your seeds and plants to clear bushes before you ward or face check the bush). You should always have a Control Ward up somewhere on the map. Also, Zyra is incredibly good at getting solo kills if she can full combo an unsuspecting target. One tactic you can do to set up kills is use your Oracle's Lens to clear a bush, place a ward over a wall, and wait for an enemy champion to come along and fall into your trap (you are a spider, like Elise, but with less tentacles). You can watch my Zyra montage video for examples of this. You can even place a control ward out in the open which will often bait the enemy into clearing it which gives you a great opportunity to land your full combo on them as they auto attack it.
Siege towers with your team and poke out the enemy as they try to defend their towers. Don't be afraid to ult the enemy so that they get low on HP and are forced to back off and give up the turret, not getting the kill is fine as long as your team is able to get the turret. In the mid-game your ult's cooldown will be around 1 minute & 20 seconds, use liberally. Also, do be afraid to use your ult on dragon to secure the dragon kill, or on the enemy to scare them away from your team as they are getting the dragon. You can also use your plants to zone the enemy off as your team takes objectives.
If your team is taking Baron don't be afraid to ult baron with plants up as this will help your team secure the baron much quicker, and your plants will help tank damage for your team.
Keep helping your team get turrets and inhibitors by using your abilities and plants to poke & zone off the enemy team, and being a general nuisance.
Don't be afraid to try to make a play by using Oracle's Lens to clear a bush and waiting for an unsuspecting enemy squishy to walk into your trap and deleting them with your combo. (be sure to either be very careful when doing this, it's almost always a good idea to ping a teammate or two for help if you plan and waiting in a bush and trying to get a pick)
Stay safe, do tons of poke damage as your team sieges & you zone off the enemy, take the objectives (barons/dragons/towers/inhibs), and win.
I hope you gained some useful information here.
Try out Zyra support for yourselves, she is a truly great support champion if you like AP caster supports, and has nearly unparalleled poke & burst in lane.
If you have any additional questions, or want to see me play live, come join us on the stream.
That's it guys, peace!