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The arrival of the time traveler! [S9] [Ekko] Jungle build
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Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Champion Build Guide
Work in progress!
Hi everyone, this is a small guide of how I play
Ekko as jungler.
Hi guys, as I said this is my guide of how I play Ekko in jungle but don't lose time and start with a little look at his skills!

Z-Drive Resonance
First of all, his passive description from wiki:

Tips: You can't abuse it, it has a cooldown to activate it again on the same enemy, be sure to use it to deal massive damage on the enemy target, a fast way to trigger



Timewinder



Tips: This spell is much strong to poke enemies and slow them a lot (make sure to hit them with




Parallel Convergence




NOTICE:
Passive:

Tips:





Phase Dive



Tips:






Chronobreak


NOTICE:
Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% Ability Power) magic damage to nearby enemies on arrival. Additionally, Ekko heals for 100/150/200 (+60% Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds.
Tips:

A look into
Ekko's summoner spells.

Unlocked at lvl 12, teleports your champion a short distance toward your cursor's location.


Unlocked at level 3,

Let's pass to
Ekko's Domination runes.

Electrocute
Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 30 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) Adaptive damage.
Tips: The new







Sudden Impact
Going in combat by affecting an enemy champion within 3 seconds of using a dash, blink, teleport, or exiting from invisibility or camouflage, grants 7 Lethality (4.36 − 7 based on level) and 6 Magic Penetration for the next 5 seconds.


Eyeball Collection
Collect 2 Eyeballs from champion kills and 1 Eyeball from champion assists and ward takedowns, up to 20. Gain 0.6 bonus Attack Damage or 1 Ability Power (Adaptive) per Eyeball, up to 12 bonus Attack Damage or 20 Ability Power.

If you prefer to ward you can choose the other options but personally, since


Ravenous Hunter
Heal for 1.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items, up to 14% at 5 stacks.


Tips: It works with your

Check
Ekko's jungle Sorcery runes.

Absolute Focus
Gain 3 − 24 (based on level) bonus Attack Damage or 5 − 40 (based on level) Ability Power (Adaptive) while above 70% of your maximum health. Really good sinergy since you can remain with a lot of HP thanks to




Gathering Storm
Gain increasing Adaptive Force every 10 minutes that grants a total 0 / 4.8 / 14.4 / 28.8 / 48 / ∞ (based on minutes) bonus Attack Damage or 0 / 8 / 24 / 48 / 80 / ∞ (based on minutes) Ability Power (Adaptive)


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