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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
There are 3 main topics in my guide:
- Chapter 1: Lee Sin, the Blind Monk
- Chapter 2: Jungle Lee Sin
- Chapter 3: Lane Lee Sin

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So here you get the Pros/Cons!
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Pros
![]() + Great harassment on lane. + Great ganks right up from level 2/3. + Consistent and save jungling. + Huge damage even without a lot of damage items. + As jungler: no dependence on any buff. + Perfect positioning ( ![]() ![]() ![]() + Good counterjungling since junglers are most times at the beginning quite low ( ![]() + He's Lee Sin the Blind Monk. Would you ask for Pros of Chuck Norris? Yes? Really? Why that? o0 He's Chuck Norris. That's the biggest Pro you can find. Same goes for Lee Sin. |
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Cons
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![]() - Squishy without ![]() ![]() - Any spellshields can counter your combos when used well ( ![]() ![]() ![]() - Really not the fastest jungler out there. - Creep Waves can be good for you, but most times they suck - it's way harder or even impossible to hit with ![]() - He can't kick enemys from the map with ![]() space space space space space space |

Thanks to jhoijhoi for the template you can find here :-)
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As Lee Sin there's no doubt your main skill is

This Con is also a pro when jungling since it allows you to clear the golem/lizard camp with the buffs faster, but when ganking or in lane these qualities can be quite annoying. Mastering this spell is one of the things you need to do to play a great



The energy system in general means: you are able to use your abilities as much as you want over a long time, but in a short period of time you are limited in using them.
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... is, what allows Lee Sin a slightly different playstyle (comparing to a "normal" energy based champion like ![]() ![]() |

So keep in mind: you WANT to do that autoattacks!
But as I said, beside just requiring to be able to hit with skillshots, this skill also most times has to be combined with another skill:

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Blue: possible direction of

Green: possible target of

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As you can see, I can't hit Annie with

The solution: I use

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In case there's really no other option you can also use your



In general has to be said, you always want to use Resonating Strike either way as early as possible to use



Iron Will is not really useful for any combo except to let your passive trigger again. This skill is only to jungle safe or for heavy lane sustainability.
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Used as:
- Laner
- Nothing blocks the way to your enemy.



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Used as:
- Jungler/Laner
- Target of
Safeguard / Iron Will has to be close to the enemy or your ally has to have a slow/stun.


Sometimes you won't need

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Used as:
- Jungler/Laner
- Target of
Safeguard / Iron Will has to be close to the enemy or your ally has to have a slow/stun. In case there is no close ally target, you can try to close the gap further with
Sonic Wave / Resonating Strike.

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Used as:
- Laner/Jungler
- None.
- You are the one who can get in most cases easily to the enemy's team AD carry with
Safeguard / Iron Will and/or
Sonic Wave / Resonating Strike.
- With
Tempest / Cripple and
Sonic Wave / Resonating Strike you can deny the carry's escape.
- Also Cripple if very helpful to fight an AD carry due to the attack speed reduction.
- In some cases you can even kick one or more squishies into your own team with
Dragon's Rage to decide the fight quickly.
- In case you have to fight
Vayne,
Talon,
Wukong or even
Shaco - those champions who defend themself with short lasting invisibility skills -, what is quite annoying for any other champion without oracle or a ward you will shine with
Sonic Wave / Resonating Strike and
Tempest / Cripple.

For example:
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Plus, you can stop enemys from chasing your mates. A good placed

Of course there is also the simple damage usage of this skill. In case the enemys are doing the bad mistake to stand in a queue or bunch together, you can deal tons of damage and ruining their whole positioning what may end in a win for your team.
In general,
















When laning it's great if your jungler has any stun/root as Lee Sin is missing this (would be op, though :p).
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Some possible team compositions:
(Jungler)





(solo top)





If you thought so far, wards are not necessary let me tell you: you are wrong. Wards are one of the most important mechanics in League of Legends. They will help you grabbing any buff - blue, red and even baron - or denying grabs from enemys side. They will safe you from ganks and bad teamfight positions and will help you to gank and find good positions.
Some good Sight Ward positions:
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I don't want to go any more in depth to wards, but I always would recommend to read this guide to get some more information about warding as it's really important.
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When playing



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I will discuss the follow ups here, we will have a closer look on the start items in the other chapters.
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This is probably the most known follow up for Lee Sin. You will be very tanky with tons of HP and a very high amount of armor. It is focused on late mid/early late game when you finish yourAtma's Impaler and increase your damage that much. Also stacking that
Warmog's Armor up needs some time in which you get stronger and stronger, what shows again the lategame focus of this follow up.
This build is the best choice when you get focused by at least 2 champions and have to be tanky or when you want to get into a lategame.
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Slightly different from the first follow up in playstyle and focus. Here you are very strong in midgame due to the earlier finishing of the follow up, the strong slow ofFrozen Mallet and the earlier damage trough the +20 of
Frozen Mallet comparing to the first one. Choose this, when you don't expect a lategame or have problems with chasing your enemys.
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This is maybe the hardest build to play. Here it shows up if you really masteredFlurry - because you will not only get the bonus attack speed but also the proc from
Sheen.
This follow up deals the most damage in the whole midgame and stands not back in late. It has great utility functions (movement speed, slow) and strong burst damage what is perfect for any countercarry.
I personally like to grabAegis of the Legion after, because you are still very squishy with only
Trinity Force and most times you wouldn't survive long in any teamfight. The defense aura is pretty useful, too (except someone else bought that item in your team as well, it will only stack for both of you then) - plus: it's all in all very cheap.
The extra HP will also make sure you can follow up withAtma's Impaler to get even more damage.

Everything you buy after finishing your follow up should be situational as well. There is none only and perfect build for every situation. Always have a look at the enemys and try to counterbuild them.
Some counter items:
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... counters: Burst damage mages whose damage combo is based on one (CC) spell or who need a certain spell to initiate their combo. For example: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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... counters: Any armor stacking from your enemys. ![]() |
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... counters: All attack speed based AD/auto attack champions who have no CC/only one chasing spell. For example: ![]() ![]() ![]() ![]() |

At the moment, Lee Sin is probably the strongest jungler in League of Legends. He is safe and fast, can counterjungle, is able to stand counterjungling and his ganks are very strong - what is the most important thing about him.
LeeJUNGLING SPEED:

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LeeGANKING:

Source: Who is your Jungler and what does he do?
When jungling with Lee, it's extremely important (at early levels) to make full use of your passive. Without the attack speed, Lee is far from being a good jungler at the beginning and you won't be able to get as much creeps as you would when timing your attacks.
This Rune setup is focusing on safe early jungling and some defense in lategame.
Greater Mark of desolation is a must-have on Lee Sin as your two main damage skills





The two

You can change the runes to a more offense path as Lee Sin can also jungle under bad conditions (what's good for low level player - you are not really dependent on any runes/masteries, even though they are of course very helpful). For example:
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Runes




Here we use again a mix of damage focusing and some early defense buffs.



You can also take dodge-seals instead and skill


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Flash is - sadly - a must have in the current meta. Sometimes you can counter it with ![]() ![]() ![]() ![]() ![]() |
We get all three skills as fast as possible to get our passive triggered all the time. A second point in


We max



On the other hand, you will simply have problems to kill anyone, because you will lack on damage...

Red: standard jungle path.
Green: steal their wraiths! (optionally)
Blue: gank from here.
On this picture you can see my standard jungle path. I start at blue buff for two reasons:
- You will be level 2 after finishing the golem camp.
- CDR is pretty nice on Lee Sin and will help you a bit getting trough the jungle.

You can also change the path or rather the start of it. That's especially great when you get ganked and has to back off from the golem. Then start at wolves or the smaller golems - it won't be that worse than starting at blue buff.
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Stealing the enemy's wraiths can be quite annoying for their jungler. You should'nt use

This tactic is not necessary to be a good jungler or to win or something else - you just want to maybe deny level 4 of their jungler, get some XP and show them who is dominating :)
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Here is a nice video showing the alternative path, starting at wolves.
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This is the standard jungle start build. The ![]() |
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This also works for Lee Sin, as you already got amazing armor stats trough ![]() ![]() |

I always skill



As I said, this build has is devided in two parts:L




The jungle build is pretty simple.




Most times I use the




Additionaly, the timing is great: most times you will get into the first teamfights when you already got the






Lane Lee Sin is also great to prepare ganks with


In general you should play Lee Sin on solo top. This position allows you to farm a lot and shine with your 1v1 strength.
You can also play him at the bottom lane and I saw already a few Lee Sin's absolutely dominating there and also tried it on my own, but as you have no always avaiable stun and no heal for your mate, there are better champions.
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This rune buildup focus on counter either the burst damage offtanks (dodge) or solo top mages (MR/level). We want to use the mastery


The flat HP quintessences are not needed here, too. Instead we focus on damage in early/mid trough high flat armor penetration.
As I said, we want to use


Other important masteries you should keep when changing the setup are again


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It happens so often there is this bit of damage missing and your enemy escapes with 50 HP. That's the first thing about ![]() But ![]() ![]() |
We already talked about


Alternatives:
When laning with Lee Sin, you want to max




This is the standard build for Lee Sin and pretty lame, so to say. All you need to do is harassing with





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The follow up with

This is my personal favorite. It's simply a great midgame build and shines with great utility and damage. Even though, this is maybe not the best build for beginners, as you really need to do that autoattacks between using skills and need a good timing of your abilities to make the best use of



I feel like playing with


I really disadvise to jump over



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All in all, Lee has a great laning potential and is very hard to kill on a 1v1 lane. Just be aware of AP champions on top (like Vladimir, Maokai, Ryze, Malzahar), they can get dangerous as your attack speed reduction becomes useless and your jump can get denied by a stun.
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Buy always at least one ward when going back! Ward your bush or the river to make sure you won't get ganked without knowing it and to make ganks from your own team a bit more safe.
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When getting ganked (do you placed a ward?), run into a bush and try to jump away with



Lee Sin is great at escaping ganks, you will recognize soon ;)
- Run towards the top of the lane (when dominating it, otherwise it maybe won't work). The target will go to the bottom of the lane most times to deny your possible harassment. Perfect position for your jungler to lunge out!
- In case you're not dominating and already ate some damage, you can give him a chance to attack you and then flee into the bush. If you let it seem like he could kill you now and you really need to escape, he may follow you - right into your jungler.
- Kick him there where you want him with Dragon's Strike. Tr0ll'd.

Well, it offers lifesteal, armor and attack damage. But that's just one side of it. The best things are the farming potential with the chance on the bonus damage versus creeps, making your farming/ lasthitting way easier and the free ward. It's so awesome. When laning at top, you will never need to buy a ward anymore to make sure you will know when you get ganked.
So why is

Well, of course you could buy it. But as you really want to have





That's also the reason for not buying

Thanks to DOOMruNN3r who teached me playing Lee Sin :-) You can't imagine how bad I was before with that champion...
And to you for reading my guide! :D
I would be glad if you visit and vote my other guides, too! :)
gl & hf! xD
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