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Recommended Items
Spells:
Flash
Barrier
Introduction:
To find out, I wrote a computer program that would examine every reasonable item combination for Ashe and calculate its damage per second at level 18. It would then output suggested item builds that maximize damage over time. I offer them now to you.
Please note, this is not a guide on "how to play Ashe". I do not qualify to write such a guide, being a relatively new player. If you want to know how the plat players use Ashe, look elsewhere. But if you want to inject some math into your game, read on...
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The above build makes some assumptions about what is considered "optimal", as follows:
- We assume our opponent has 150 armor.
More info
- We try to maximize single target damage.
More info
- We try to maximize sustained damage per second, not burst damage.
More info
- As an exception to the above, we assume
Youmuu's Ghostblade is always on.
More info
- If it ever matters, we assume our opponent has Magic Resistance equal to his Armor
More info
With those assumptions made, you simply cannot get a higher damage per second then the above build. However...
Problem 1: The build does not have boots.

Problem 2: The build doesn't have any defensive items.

Problem 3: The build doesn't include any lifesteal.


An image helps to explain this concept:
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After testing every possible combination of items, the computer gives the final DPS of each build, and plots it against the final Life Stolen per Second. Each diamond shows a build. In each of those builds, you cannot increase one stat without decreasing the other.
There were many builds that could be shown in the lower left corner section of the graph. Those builds were omitted (for clarity). They are not worth it, because by switching your itemset, you could either improve your Life Stolen per second, your DPS, or both.
There are no builds in the upper right segment of the map. Without changing your assumptions (for example, by selling your boots or defensive item) there are simply no itemsets that will get you past the blue line.
The blue line is called the "Pareto-Optimal frontier", and represents the tradeoff you, as an educated league-player, must make between lifesteal and DPS.
So, which build do you go for? The best builds "stick out" towards the upper-right corner. Besides that, choosing one is just a matter of preference.
For example, there's one location, at about 280 Damage per second and 40ish lifesteal per second, that seems to strike a good balance, labelled "Build 2":
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As mentioned earlier, there are only five items in this build because there is a slot "reserved" for a defensive item.
Also note that the calculations for the damage and lifesteal on this build rely on you using the ghostblade. Without the ghostblade on, you are better off buying a second phantom dancer. (In fact, a second phantom dancer instead of a ghostblade only reduces the DPS of this build by 10 and the Life Per Second by one. This build is just barely pareto-optimal!)
On the other end of the spectrum, there is another point (labelled "Build 3") that gives up some raw DPS for increased lifesteal per second:
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This build replaces the

The last build I want to mention on this graph (labelled "Build 4") is especially interesting because it includes a

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This strikes a middle ground between the damage-heavy build and the life-steal build, but it also includes a

It's easy to see why it would be tempting to go with five attack-enhancing items. Because attack damage, attack speed, and crit chance all stack in a multiplicative with each other, a single additional item can drastically increase your damage output. It could potentially work, if you're excellent at positioning and have teammates with heavy, hard crowd control.
It's equally easy to see how this could be a bad idea. No defensive items makes it way harder to survive! I don't care what your "life stolen per second" is, a bursty





If you do decide to go without an armor item, here is the new Pareto-Optimal Frontier:
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The old pareto-optimal frontier is still shown, still in blue, so you can get a sense of what has changed. The new one is shown in brown. If you look, the addition of a single item makes a great difference. With it, you can add 60% to your DPS, or triple your life stolen per second!
Again, I have highlighted some of the more interesting builds, which I will show below. The first is build five:
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This build deals over 50% more damage than the BotRK build above, and steals nearly twice as much life per second. It is my current favorite, surprising people at low Elo. It's especially effective against ADCs sporting

Again, it's just slightly better to have a


As with all the rest of the builds in this chapter, this build is weak against bursty casters, because you aren't reserving a slot for a

If you want even more damage (but less lifesteal) there's another option, again shown above in red...
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This build has much less AD than the previous build, but much higher attack speed. Not only that, but you always crit. Those two facts together add up to a much higher overall DPS. Giving up that bloodthirster costs you life per second, though, and again, you are reliant on the active from the youmuu's ghostblade. Remember that you can't swap this ghostblade out for another phantom dancer like on some other builds. Doing so would put you over the crit chance cap, wasting the extra and lowering your DPS significantly.
But I need my Blade of the Ruined King!
Okay, okay, then I have an option for you:
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This build, when compared with build five, gives up fifteen life stolen per second for an extra eleven damage per second. This would probably be a poor trade were it not for the fact that you get the BotRK's active, which is nothing to sneeze at. As with Build 4, it's still Pareto-optimal; you can't get both better lifesteal and better DPS. If your playstyle centers around having a BotRK and you're willing to give up a defensive item, this is probably your build.






If you do plan to sell your boots, here is the new Pareto-Optimal frontier, shown in green. (The blue and brown lines are still there for comparison)
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Not quite as good as if you have five items and greaves, but still a significant improvement. Again, there are three builds that stick further out than the rest. The funny thing about these three builds is that they are almost exactly like builds 5, 6, and 7, above. The only difference is that they omit the greaves. (And that build eight gives up the ghostblade for a phantom dancer, which just barely is better after losing the greaves.)
Even though builds 8, 9, and 10 are almost identical to builds 5, 6, and 7, respectively, I'll still list them here so you can see their math and final attributes:
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Again, the second phantom dancer just barely beats the ghostblade in this build. I would prefer to have my phantom dancer (which is always on) than worry about the active of the ghostblade, but if you want to get the move speed buff from the active, you can swap out the second phantom dancer for a ghostblade for only a small hit in DPS.
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Nothing much to say here. But again notice the 100% crit chance!
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As above, this build takes a middle road between damaging and lifesteal-ey, but has the benefit of a BotRK. As you can see from the Pareto-optimal frontier diagram above, it's actually not as bad as the similar five-item build. (It doesn't "poke in" as much.)
But hey; what do I know. I'm low elo. At worst, this could be a cool thought experiment. At best, perhaps you could run some sort of slow-based "hyper carry" that can kill


Here's the new Pareto-Optimal frontier, this time in purple.
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There are two clear winners here, poking out much further than normal. I've labelled them as build 11 and build 12. For BotRK lovers, I've also pulled out a build 13, that trades out some lifesteal for a botRK. (Also, we see our first naive, sustainless build 1 down there at the "no lifesteal" end of the curve.)
With no further ado, I give you the builds with the most damage Ashe can deal:
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Hey! It's a

That's mostly because percentage based armor pen is almost (but not quite) a damage multiplier. Until you stack enough damage into a single build, it's better to get another phantom dancer than a last whisper. If you don't believe me, look at the section labelled "Why is there no Last Whisper?" for the math.
Anyway, this build is only about 37 damage away from the most Ashe can possibly do, but it also steals 90 life per second. Not a bad tradeoff.
The next build is on the high-lifesteal end.
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This is the most health you can steal per second without taking a major hit to your DPS. You get more than 150 life per second against an opponent with 150 armor. You get more if his armor is lower! The damage is also higher than any possible five-item build, and well more than twice as much as the four items + greaves build. You steal almost three times as much life as well.
To work a BotRK into this build is more costly than other builds, but if you need one, we've got a build for that...
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This build gives up 24 life stolen per second for a measly 4 DPS, and a decidedly not-measly

And that's it for the builds!
Why do you hardly ever use the Last Whisper?
The current meta (from what I've seen in the Ashe guides) is to have one Attack Speed item and three Attack Damage items. Typically, people recommend you use the


Let's say you have an



...and, of course, more DPS = more lifesteal. The phantom dancer is a clear winner.
But what if our opponents have 250 armor instead of 150?
filler filler
filler filler
Even at 250 armor, the Phantom dancer still beats out the last whisper! Hopefully that'll be enough to convince the people who were confused by the choice.
Why do you never use the Statikk Shiv?
Aside from the passive (and cost, and a tiny bit of move speed), the


The passive from the statikk shiv does combo well with Ashe's passive,


This is actually worse than a straight +10 Attack Damage! Because the shiv deals magic damage, you cannot lifesteal from it, it doesn't benefit from masteries that improve AD by a percent, and Armor pen doesn't apply! This makes it worse than physical damage.
If you feel you need a bit of extra burstiness to Ashe, then in any build above, you can substitute a statikk shiv for a phantom dancer. Doing so lowers the DPS by about 10% or so, but the shiv and the phantom dancer fill about the same role, so it's viable.
If you have any questions or comments, let me know in the discussion, and I'll try to add it to the guide. If you think some of my core assumptions are wrong, suggest better ones. (Especially with armor. I've never played top or mid, and I have no idea how much armor those guys really have.) If you have any other numbers you'd like me to run, let me know.
Thanks for reading!
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