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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Rage Gene (PASSIVE)
Gnar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Quick Introduction From The Author
Sincerely,
Pyloy7
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This will be a quick breakdown of why you should grab ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Early/Laning Phase




Mid/Roaming Phase



Late/Teamfight Phase
By far, its


- Try to stay behind your minions as you farm. It helps against champions that like to go in on you.
- Use your
Boomerang Throw to farm minions if you are scared.
- Try to avoid turning into Mega Gnar. After you turn back into Mini Gnar, your lane opponents will probably go extremely aggressive.
- Your lvl 1
Hyper will usually kill minions on the third AA. Try to use that to your advantage.
- Save your
Hop for escaping. If you run past the opposing top laner, you can
Hop on their head back towards your own tower.
- Don't overextend if your
Hop is down. You are very squishy as Mini Gnar and can get melted quite quickly.
- Use your

- Try to avoid turning into Mega Gnar. After you turn back into Mini Gnar, your lane opponents will probably go extremely aggressive.
- Your lvl 1

- Save your


- Don't overextend if your

So, as Gnar, you do extremely well when your team is grabbing most of the attention. In the beginning of team fights, you probably will have almost no rage. Your goal will be to AA the high priority champions and
Boomerang Throw them, saving your
Hop for engages. Once you reach full rage, you want to
Hop on the fight, which should place you behind them. From there, you want to
GNAR! them into the rest of your team. From this position, you can slow people with
Boulder Toss, stun them with
Wallop, and
Crunch to catch anyone who gets past you. When you turn back into mini, you will have a huge speed boost to let you chase down champions or escape if the fight went badly.







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