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Gwen Build Guide by Artoria

Jungle The Passionate Guide On How To Use Scissors!

Jungle The Passionate Guide On How To Use Scissors!

Updated on September 12, 2026
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League of Legends Build Guide Author Artoria Build Guide By Artoria 40 0 87,794 Views 6 Comments
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League of Legends Build Guide Author Artoria Gwen Build Guide By Artoria Updated on September 12, 2026
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Choose Champion Build:

  • LoL Champion: Gwen
    Jungle Build
  • LoL Champion: Gwen
    Mid Lane Build
  • LoL Champion: Gwen
    Straight to Chapters

Runes: Standard

Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Inspiration
Cash Back
Triple Tonic
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3
Blue Smite
LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Gustwalker Smite

Gustwalker Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

The Passionate Guide On How To Use Scissors!

By Artoria

🐸Why play Gwen? She is super fun and overpowered when played correctly!


πŸͺ·Why Gwen is super fun to play:

Gwen is exciting to play because her kit is really fun. Her Hallowed Mist is the best thing ever, its so much fun, and when you master it, allows creative plays and clutch outplays once used correctly. Her passive, Thousand Cuts, also surprises enemies, many think they can burst her down, only for her to heal unexpectedly with a well-timed Snip Snip, turning fights around in moments. She is well done in design too, feels really nice to play her in general.

πŸͺ·Why does Gwen jungle works:

In the jungle, Gwen can powerfarm into a strong mid and late game hypercarry, becoming a dominant duelist and teamfighter. She scales exceptionally well when you focus on objectives and efficient farming to navigate her weaker early game. Gwen excels at shredding tanks and objectives with her percent-health and true damage, while late game she can melt squishies once she completes core items.

🐸Welcome to my Guide. My name is Artoria, and I am here to help you learn Gwen!


First of all... Huge thanks to Fruxo's Ahri Guide. He was my biggest inspiration for the Visuals of the guide, and a huge thanks to Katassandra's guide, which provided me an insanely huge help during the construction of this guide.

I have been a Gwen main since I first started playing League of Legends, and I do not see myself stopping anytime soon. To show my passion for the champion, I decided to create this guide to provide important information and share everything I have personally learned along the way. I have been playing League of Legends for around 2 years as of 2026, and I am currently a peak Emerald II player.

My goal with this guide is to help you truly understand Gwen, not just her mechanics, strengths, limits, and playstyle, but also understand how fun it is to play her.

🐸What are Gwen's Strengths and Weaknesses?


🌹Pros
+ Excellent sustained DPS
+ Strong dueling with Passive/E
+ High mobility through E
+ True damage from Q Center
+ Very strong against tanks
+ Self-sustain during long fights
Gwen excels when fights last longer. Her kit allows her to constantly auto-attack while weaving abilities, converting ability power into sustained on-hit damage. With Nashor’s Tooth and Riftmaker, she becomes extremely difficult to outduel, while Hallowed Mist provides safety and zoning to apply consistent pressure.
πŸ₯€Cons
- Weak early-game
- Requires good aim with Q
- Vulnerable to gap closers and CC
- Struggles with mobile ranged
- Limited engage tools
- Needs core items for full function
Gwen can struggle early and is punishable if mispositioned. She relies heavily on extended fights and item spikes, meaning she must play patiently until her core is completed. Champions with strong engage or disengage tools can shut her down before she scales.

🐸What Summoner Spells should you use? Well...


πŸͺ·Ghost is the only one that you should use.

Ghost gives Gwen the sustained movement she needs to do what she does best: stick to targets, kite through fights, and finish off enemies after E resets. Gwen's kit rewards prolonged engagements (auto-attacks, Q stacking, and passive healing), and Ghost helps ensure those fights actually stay prolonged instead of the enemy kiting away. So thats why you should always use Ghost.



🐸I'm sure that Ghost is the only option... So let me talk about the Jungle pets instead!


πŸͺ·Gustwalker Hatchling (Blue Smite)

Junglers already get some speed boost in the jungle, but its barely noticeable. So Blue Smite still stands a strong option. Improving Gwen's jungle by granting additional movement speed on bushes or killing jungle monsters, which helps you move between camps faster. It lets you chase enemies more effectively, very helpful because she needs to stick to targets but also disengage or escape.

πŸͺ·Mosstomper Seedling (Green Smite)

Green Smite focuses on survivability. It grants a shield while fighting champions or jungle monsters. This helps Gwen against assassins and combo or burst focused champions, and it remains useful against all champions. A shield reduces damage taken and increases room for error. A shield is straightforward and easy to understand.

πŸͺ·Scorchclaw Pup (Red Smite)

Red Smite is a strong choice for Gwen. Sticking to targets matters a lot for her damage output. This smite applies a slow in a 250 unit range, which makes it easier to stay on targets! Red Smite also adds percent health damage, increasing effectiveness against tanky/Bruiser champions. Overall it helps secure kills and win isolated skirmishes.

🐸These are the standard Runes Options that you can pick for Gwen.


The Precision Runes that you should use on Gwen.


πŸͺ·MAIN RUNE - Conqueror
Conqueror works best on Gwen because she is strongest in long fights rather than quick burst trades. She stacks it very quickly with her auto attacks, E reset, and multi-hit Q, so she gets full value almost immediately when a fight starts. The bonus damage increases the power of her autos, Q, and ultimate, while the healing at full stacks synergizes extremely well with her passive sustain. As fights go on, Gwen becomes harder to kill and deals more consistent damage, which is exactly how she is meant to be played. Conqueror also scales well into mid and late game, making it far more reliable than other keystones that only provide short-term or early-game value.
πŸͺ·FIRST SLOT - Triumph
Triumph is great on Gwen because it heals her after takedowns, letting her stay in fights longer, survive risky skirmishes, secure multiple kills, and fully utilize her damage and sustain in extended fights. It works perfectly with her passive and playstyle, keeping her alive when diving into the enemy backline.
πŸͺ·SECOND SLOT - Legend Alacrity
Legend Alacrity gives Gwen bonus attack speed as fights go on. Since her kit relies on repeated auto attacks to stack her Q and passive, more attack speed means she deals damage faster, stacks her abilities quicker, and heals more from her passive. It's perfect for extended fights, helping her stay strong and consistent throughout skirmishes and teamfights.
πŸͺ·SECOND SLOT - Legend Haste
Since her core items now provide ample attack speed, Legend: Haste compensates by offering the Ability Haste needed to cycle her Q and W more frequently in extended fights. This choice is strongest for maintaining her "battle-mage" identity, ensuring she can consistently reposition with her dash and maintain her defensive mist while her auto-attacks shred through targets.
πŸͺ·THIRD SLOT - Last Stand
Last Stand is great on Gwen because it increases her damage when she's low on health. Since Gwen often dives into fights and takes some damage while dealing sustained damage, Last Stand helps her hit harder in clutch moments, letting her turn fights around or finish off enemies when she's close to dying.
πŸͺ·THIRD SLOT - Cut Down
Cut Down synergizes well with Conqueror. You start fights with bonus damage from Cut Down. This gives stronger damage at the beginning of the fight. As the fight continues, Conqueror stacks adaptive force, keeping your damage high in extended combat. Shadowflame when enemies are low on health, helping you deal consistent damage as the fight goes on.
πŸͺ·THIRD SLOT - Coup de Grace
Coup de Grace is another standard option for Gwen. This rune increases your damage against enemies below 40% health. When you build Riftmaker for example, the rune gains strong synergy with the item during extended fights. And as usual synergizes well with Conqueror.



The Inspiration Runes that you should use on Gwen.


πŸͺ·FIRST SLOT - Cash Back
Cash Back will be better for mid to late game because it gives or you can say save way more gold then Magical footwear, Its more worth just getting the boots early on, it will help you in the early game, then Cash back does it's thing in the mid to late game.

πŸͺ·SECOND SLOT - Cosmic Insight
Cosmic Insight is an excellent rune for Gwen because it significantly reduces the cooldowns of her Summoner Spells and her Smite, allowing for more frequent ganks, safer objective control, and better mobility. Even better with items like Zhonya's Hourglass.
πŸͺ·SECOND SLOT - Triple Tonic
Avarice gives a small 60 gold. Use it as soon as you get it. Force gives a timed damage spike at a key level. Use it to win short fights around level 6 or 9. Or to clear objectives a bit faster. The Skill is just strong overall because its an extra skill level for your E which is a really good thing.

🐸The Recommended Boots Options that you can pick for Gwen.


πŸͺ·Gluttonous Greaves:

BEST OVERALL OPTION

By stacking the boots Omnivamp with her percentage-health healing, Gwen gains an overwhelming amount of durability during combat. This synergy is most effective in mid-to-late game teamfights, where the combined healing allows her to shrug off poke and survive focused fire while shredding through high-health targets.

πŸͺ·Sorcerer's Shoes:

GREAT OVERALL OPTION

A great option when the enemy team has low magic resistance. The flat magic penetration significantly increases Gwen's early and mid-game damage, allowing her to pressure squishier targets and snowball leads more effectively. This choice is strongest when you are ahead or when opponents are slow to itemize MR.

πŸͺ·Boots of Lucidity:

GOOD OVERALL OPTION

A situational option focused on ability haste. These boots allow Gwen to cast her abilities more frequently, improving uptime on Skip 'n Slash and Hallowed Mist. Best used in lower-threat games where extra damage rotation matters more than raw survivability. And also helps with Summoner Spells both in jungle with the smite and your Ghost.

πŸͺ·Plated Steelcaps:

ARMOR DEFENSIVE OPTION

A strong defensive option against heavy physical damage and auto-attack–focused champions. Steelcaps reduce incoming basic attack damage, making them especially valuable against AD champions in general, They help Gwen survive lane pressure and teamfight, sustain through fights with her passive.

πŸͺ·Mercury's Treads:

MAGIC RESISTENCE DEFENSIVE OPTION

A strong defensive option against heavy magic damage and crowd-control–focused champions. Making them especially valuable against AP champions in general, They help Gwen survive lane pressure and teamfights against magical threats, giving her more time to scale, sustain through fights with her passive, and consistently deal damage without being locked down by crowd control or burst.



🐸The Recommended Legendary Items Options that you can pick for Gwen.


πŸͺ·Nashor's tooth:

Is a core item on Gwen because her kit heavily revolves around basic attacks and on-hit effects. Her passive and Skip 'n Slash apply on-hit magic damage, and the attack speed from Nashor's allows her to trigger these effects far more often. This converts her ability power into consistent sustained DPS rather than short, burst-focused damage, which perfectly fits her extended-fight playstyle.

πŸͺ·Riftmaker:

Synergizes naturally with Gwen's kit by rewarding prolonged combat. Gwen thrives in extended fights where she can stack Snip Snip, repeatedly apply her passive, and remain inside Hallowed Mist. Riftmaker provides omnivamp, bonus health, and scaling true damage, allowing Gwen to out-sustain bruisers and tanks while steadily increasing her damage output over time.

πŸͺ·Dusk & dawn:

Works well on Gwen because it rewards her ability-to-auto weaving while adding survivability. Its Spellblade effect empowers her next basic attack after casting a spell, fitting naturally into E usage. The bonus health and ability haste help her stay in fights longer and cycle abilities more often. Dusk and Dawn shifts Gwen toward stronger bursts then just DPS.

πŸͺ·Shadowflame:

Is super strong as a finishing damage item because it amplifies her magic and true damage against low-health enemies. Gwen excels at extended fights where she shreds opponents down over time, and Shadowflame rewards that by significantly increasing her damage once targets fall below the health threshold. This makes all damage far more lethal in the final moments of a duel.

πŸͺ·Rabadon's deathcap:

It Completes the core by massively amplifying Gwen's ability power scaling. This directly increases the damage and healing from her passive, strengthens her Q and ultimate, and significantly boosts the on-hit damage provided by Nashor's Tooth. Once Deathcap is completed, Gwen transitions into a dominant late-game skirmisher capable of shredding high-health targets with ease.

πŸͺ·Zhonya's Hourglass:

Is a core item on Gwen because it provides a crucial defensive tool that directly supports her extended-fight playstyle. Gwen often needs to fully commit into the middle of fights, which makes her vulnerable to burst, crowd control, and focus. Zhonya's allows her to negate this threat by entering stasis at key moments, buying time for cooldowns, or waiting for allies to follow up.

πŸͺ·Void Staff:

Becomes a core item on Gwen when the enemy team is stacking magic resistance. Gwen's damage profile is heavily magic-based, so high MR values can significantly reduce her impact if not addressed. Void Staff's percentage magic penetration allows her to cut through these defenses efficiently, ensuring her sustained damage remains threatening even against tanks and bruisers.

🐸Gwen's Passive - Thousand Cuts | |



πŸͺ·The Simple Explanation:

Gwen's basic attacks deal bonus on-hit magic damage based on a percentage of her enemies' maximum health. Basic attacks against champions will heal her for some of the damage dealt.

πŸͺ·The Detailed Explanation:

Gwen's attacks deal an additional 1% (+0.6% per 100 ability power) of the target's max health as magic damage on hit. Gwen recovers health equal to 50% of the damage this ability deals to champions.



🐸Gwen's Q - Snip Snip! | |



πŸͺ·The Simple Explanation:

Gwen rapidly snips her scissors between two and six times, dealing magic damage in a cone. At a minimum, Gwen will snip twice, adding one snip per basic attack Gwen has landed on an enemy (up to four for a total of six).

πŸͺ·The Detailed Explanation:

Cooldown: 6.5 / 5.75 / 5 / 4.25 / 3.5 Cost: 40

Passive: Gwen gains 1 stack when she hits an enemy with an attack (max 4, lasts 6 seconds).

Active: Consumes stacks. Gwen snips once for 10 / 15 / 20 / 25 / 30 (+5% of ability power) magic damage, snips again for each ammo consumed, and then snips a final time for 60 / 85 / 110 / 135 / 160 (+35% of ability power) magic damage.

The center of each strikes deals true damage instead and applies A Thousand Cuts to enemies hit. This ability deals 75% damage towards minions above 20% health. Minions with less than 20% health get immediately executed upon taking damage.

πŸͺ·Important Tips & Tricks:

Gwen's Snip Snip! is best used when you have 4 stacks on the spell's passive as it deals more damage to anyone that gets hit by it. Using Snip Snip! when you've got no stacks will result in little to no damage.

Enemies in the center of each snip take true damage, as well as the bonus magic damage from Thousand Cuts. So make sure that you always hit the center, it stacks per Enemy so if you can, also hit multiple enemies with it.



🐸Gwen's W - Hallowed Mist | |



πŸͺ·The Simple Explanation:

Gwen spins up the Hallowed Mist to surround her for five seconds, gaining some armor and magic resist when in it. Enemies outside the Mist cannot target Gwen or hit her with any abilities. The mist will move to follow Gwen the first time she tries to leave it, but will dissipate the next time.

πŸͺ·The Detailed Explanation:

Range: 480 Cooldown: 22 / 21 / 20 / 19 / 18 Cost: 60

Gwen summons the Hallowed Mist, making her untargetable to all enemies (except towers) outside the zone for 4 seconds or until she leaves it. While in the mist, Gwen gains 22 / 24 / 26 / 28 / 30 (+7% of ability power) armor and magic resist. Gwen can recast this ability once to call the mist to her. This will automatically recast the first time Gwen attempts to leave the zone.

πŸͺ·Important Tips & Tricks:

Properly using Gwen's W is something that takes a lot of games to master, sometimes it is good to use it early so that you can run down people for free, sometimes its good to hold it to hold off their backline while you Snip Snip! their frontline. Using it wisely keeps you safe and lets you maximize your damage.



🐸Gwen's E - Skip 'n Slash | |



πŸͺ·The Simple Explanation:

Gwen dashes a short distance and empowers her attacks with increased range, speed, and on-hit magic damage for four seconds. Attacking an enemy during this time refunds 50% of this ability's cooldown.

πŸͺ·The Detailed Explanation:

Range: 350 Cooldown: 13 / 12.5 / 12 / 11.5 / 11 Cost: 35

Gwen dashes and empowers her attacks for 4 seconds. Empowered attacks gain 20 / 35 / 50 / 65 / 80% attack speed, 15 (+20% of ability power) magic damage on-hit, 75 attack range, and the first one to hit an enemy refunds 25 / 35 / 45 / 55 / 65% of this ability's cooldown.

πŸͺ·Important Tips & Tricks:

You can use it to go through small walls, dodge skills, and chase enemies. Use it wisely. Mid to late game, make sure your E is always up during fights, so you can maximize your damage.

Skip 'n Slash can be used as an auto-attack reset, always try to use it right after an auto-attack so that you can do a second one really quick for maximized poke.



🐸Gwen's R - Needlework | |



πŸͺ·The Simple Explanation:

Gwen can cast Needlework up to three times, but needs to hit an enemy within 8 seconds to unlock each subsequent cast. Each cast fires needles in a line that deal magic damage, slow enemies, and apply Gwen's Thousand Cuts bonus magic damage.

The first cast will fire one needle, the second will fire three, and the final cast will fire five, for a total of nine needles and nine applications of Thousand Cuts to enemies hit.

πŸͺ·The Detailed Explanation:

Cooldown: 120 / 100 / 80 Cost: 100

First Cast: Hurl a needle that deals 35 / 65 / 95 (+10% of ability power) plus 1% (+0.8% per 100 ability power) of the target's max health as magic damage, slows by 40 / 50 / 60% for 1.5 seconds, slows by 15 / 20 / 25% for subsequent hits, and applies A Thousand Cuts to all enemies hit. After 1 second, she can recast it (up to 2 additional times).

Second Cast: Fire three needles to deal 105 / 195 / 285 (+30% of ability power) plus 3% (+1.8% per 100 ability power) of the target's max health as magic damage.

Third Cast: Fire five needles to deal 175 / 325 / 475 (+50% of ability power) plus 5% (+3% per 100 ability power) of the target's max health as magic damage.

πŸͺ·Important Tips & Tricks:

Engage with R1, since it doesn't deal much damage on its own. You can combine the rest of your ult with full Q to surprise enemies, dealing massive damage while healing yourself at the same time.

🐸Let's learn how to do the most important Combos!


Difficulty: πŸŒ•πŸŒ•πŸŒ‘πŸŒ‘πŸŒ‘


πŸͺ·Why and how to do this Combo:

- >

- >

This combo is simple. Perform it quickly by pressing the keys in order as one smooth sequence. With a small amount of practice, you will be able to execute it consistently.
The objective of this combo is to finish a low health enemy while you are low health yourself. By using Hallowed Mist, you prevent enemies outside the mist from hitting you, allowing you to secure the kill safely.



Difficulty: πŸŒ•πŸŒ•πŸŒ•πŸŒ‘πŸŒ‘


πŸͺ·Why and how to do this Combo:

- >

This combo is easy to learn. A few tries will make you consistent. Focus on building a full Q before you commit. Finish the combo with R2 or R3 after landing your full Q. This gives you the highest burst possible and leaves little room for the enemy to react.
The objective with this combo is to deliver a strong burst that catches the enemy off guard. Not only from the damage, but also from the healing from your passive.

🐸Here is a simple overview of Gwen’s and priorities during each stage of the Game.


πŸͺ·Summary of the Early Game

Gwen’s early game in the jungle is about efficient clearing, minimizing risk, and reaching level 6 without falling behind. She is not an early skirmish jungler and should not force fights before her first recall unless the situation is very favorable.

Your primary goal is to full clear. Gwen’s clear is good enough to reach Scuttle Crab right when he spawns, if pathing correctly. Start on the side where you receive the strongest leash. Gwen performs best with a full clear into Scuttle if safe, or a full clear into recall. Avoid early invades 99% of the time.

While clearing, always stack your Q before using it. This significantly speeds up your clear. Use E to reposition between camps. Smite should be used as usual,

Early ganks should be highly selective. Only gank lanes where the enemy is overextended or already fighting. Always check if the 2v1 is winnable before committing. If your teammate is about to die and the enemy still has high health, do not force the gank. Continue farming instead.

Gwen has no hard crowd control, so forced ganks often fail and waste time. Look for lanes with strong setup or low enemy mobility. If no reliable gank exists, continue farming and keep your tempo high.

If the enemy jungler shows on the opposite side of the map, you can safely take objectives. Gwen can solo early dragons with proper health management and Smite timing, but only do this when you are certain you will not be contested.

Before level 6, play defensively. Your job is to survive, scale, and prepare for your first major power spike.

πŸͺ·Summary of the Mid Game

Once Gwen unlocks her ultimate, her role changes significantly. This is where she becomes a real threat in skirmishes and objective fights.

With R available, Gwen can contest neutral objectives confidently. She excels in extended fights around Dragon, Herald, and jungle corridors. When possible, try to get your Q stacked before you enter fights with Q, you can do this by clearing vision for example, anything can stack it, but do not get out of position because of it, just when you can, and never waste your ultimate on targets you cannot reach.

In mid game, prioritize:
– Farming efficiently between fights
– Taking Objectives
– Fighting when your ultimate is available
– Punishing isolated enemies

Gwen is very strong specially in 1v1 scenarios at this stage, especially against bruisers and tanks. Look for opportunities to Gank or collapse on enemies who overextend. Do not front-to-back teamfight yet unless you are ahead.

Split pushing becomes a strong option only when you have a good team and when it's reasonable and once you complete core items. Gwen melts towers quickly and can win most side-lane duels. If your team can hold the enemy safely, applying side pressure is often the correct play.

Use Hallowed Mist intelligently. It allows you to ignore ranged threats and survive burst, but it does not make you immortal when someone is in.

If you fall behind in mid game, return to farming. Gwen scales extremely well, and forcing fights while behind is the fastest way to lose the game.

πŸͺ·Summary of the Late Game

Late game is where Gwen becomes a true carry. With multiple items and level 16, she has the damage to shred tanks, assassinate carries, and win extended fights.

In teamfights, Gwen should almost never be the first to engage. Let someone else start the fight, then enter from the side or after key enemy cooldowns are used. Your goal is to reach the backline or fight in the middle of the enemy team while protected by Hallowed Mist.

Always stack Q before committing. Your damage comes from repeated autos into empowered Q casts. Use your ultimate in sequence, not all at once. Each cast should help you stick to targets and continue dealing damage. A huge tip is remembering that it's an AOE Q and Ultimate, you can use on multiple targets.

Target priority depends on positioning:
– If you can safely reach carries, kill them
– If not, shred frontline while healing through passive damage

Late game split pushing remains viable if your team struggles in 5v5 fights. Gwen can force multiple enemies to respond, creating advantages elsewhere on the map. Always track enemy crowd control and teleport timers when splitting.

Vision control is critical. Gwen is extremely strong in fog of war but vulnerable when caught. Do not walk blindly into unwarded jungle without information.

Overall, late game Gwen wins through patience, positioning, and sustained damage. Do not rush fights. Wait for the correct moment, then overwhelm the enemy with constant pressure and healing.

🐸What is the first clear path Gwen should take?


πŸͺ·Starting with the Blue Side

- >

- >

- >

- >

- >

- >

πŸͺ·Ending with the Red Side

- >

- >

- >

- >

- >

- >

Both routes follow the same path. You should finish them in time to secure the Scuttle Crab as soon as it spawns. You should use your Smite at Red Buff.



πŸͺ·A Clearing tip for Difficult Monsters:

When clearing Raptors, position Gwen’s Q so the big Raptor is in the center, where the true damage applies, while the smaller ones are just inside the cone to take the remaining hits. This maximizes damage efficiency and speeds up the clear.
When clearing Krugs, target the large Krug with the center of Q so it receives the true damage, while the smaller Krug are hit by the cone. Time your Q cooldown so it lands just as the Krugs splits into mini Krugs. This way, the Q hits all mini Krugs efficiently, maximizing clear speed.
Like your Raptors, position Gwen’s Q so the big Raptor is in the center, where the true damage applies, while the smaller ones are just inside the cone to take the remaining hits. This maximizes damage efficiency and speeds up the clear.

🐸Let's talk about how Gwen should see the Jungle Objectives!


πŸͺ·Objectives Overview

Epic objectives on Summoner’s Rift are powerful but require proper timing and team support. As the jungler, your Smite deals high true damage to monsters, so use it to secure objectives. Always coordinate with your team. Call for lane priority and vision before starting, and only begin objectives when the situation is safe.



🐸The Elemental Dragons


The first Dragon in an early objective that spawns at 5:00 in the Dragon Pit and respawns every 5 minutes after being taken.

Individual drake buffs are small. The main goal is to reach four dragons and secure Dragon Soul, which gives a strong permanent team advantage. After a team claims Soul, Elder Dragon becomes the next objective and provides a powerful execute effect.

Gwen can start Dragon early after a full clear, recall, and item purchase, but you should avoid early objective fights unless the setup is good. She is not a strong early skirmisher, so early dragon fights without vision, priority, or jungle information are often a trap. Focus on farming and building toward your item spikes.

As you scale, you become much more dangerous around objectives. Your damage, sustain, and teamfight presence all increase. That is when you should start contesting objectives more confidently.

There are six elemental drake types, here is how they work.


πŸͺ·Chemtech Drake

The Chemtech Drake grants stacking buffs providing 5% Tenacity and 5% Healing/Shielding power per stack, making teams more resilient to crowd control and better at sustaining. Slaying the Chemtech Soul grants the team a buff where, while below 50% maximum health, champions gain 33% damage reduction and deal 50% increased damage.
Provides Gwen's passive healing and her ability to ignore crowd control during fights.

πŸͺ·Cloud Drake

The Cloud Drake grants stacking buffs providing 7% Slow Resistance and 7% Out-of-Combat Movement Speed per stack, increasing a team’s map mobility and ability to shrug off slows. Slaying the Cloud Soul grants the team a permanent 15% bonus movement speed, which increases to 50% for 6 seconds after casting an Ultimate ability.
Provides resistance to slows and more easily stick to her targets.

πŸͺ·Hextech Drake

The Hextech Drake grants stacking buffs providing 5 Ability Haste and 5% Attack Speed per stack, increasing a team’s overall combat throughput and spell frequency. Slaying the Hextech Soul grants the team a chain lightning effect on attacks and abilities that deals 25–75 true damage, bounces to 3 additional targets, and slows them by up to 45% for 2 seconds.
Provides her to dash more frequently to stick to targets. and stack her Q faster.

πŸͺ·Infernal Drake

The Infernal Drake grants stacking buffs providing 3% Attack Damage and Ability Power per stack, directly increasing a team’s raw offensive power. Slaying the Infernal Soul grants the team an effect where basic attacks and abilities trigger an explosion around the target, dealing 80 (+22.5% bonus AD) (+13.5% AP) (+2.75% bonus health) adaptive damage to the target and nearby enemies.
Provides Gwen’s raw damage output and making her a much more lethal threat to her targets.

πŸͺ·Mountain Drake

The Mountain Drake grants stacking buffs providing 8% bonus Armor and Magic Resistance per stack, significantly increasing a team's durability against all damage types. Slaying the Mountain Soul grants the team a permanent shield for 220 (+20% bonus AD) (+12% AP) (+12% bonus health) after not taking damage for 5 seconds.
Makes Gwen much harder to kill while she damaging into the enemy team.

πŸͺ·Ocean Drake

The Ocean Drake grants stacking buffs providing 2.5% missing health regeneration every 5 seconds per stack, significantly increasing a team’s sustain during laning and rotations. Slaying the Ocean Soul grants the team an effect where dealing damage to enemies restores 130 (+26% bonus AD) (+17% AP) (+12% bonus health) health and 80 (+3.5% maximum mana) mana over 4 seconds.
Provides Gwen with the constant sustain needed to survive trades and stay healthy.

After the Soul is claimed, one big guy appears.


πŸͺ·Elder Dragon

The Elder Dragon grants the Aspect of the Dragon buff for 150 seconds, causing all attacks and abilities to deal 75–225 true damage over 2.25 seconds. Damaging an enemy champion who is below 20% of their maximum health triggers an immediate execution, instantly killing the target after a 0.5-second delay.
So um do I need to explain why this is good?



🐸The Void Grubs


Void Grubs are an early objective in the Baron pit. They spawn once at 8:00 and consist of a camp of three grubs. Killing Void Grubs grants stacks of Touch of the Void, which make your basic attacks against enemy turrets deal bonus true damage. Friendly Void Mites spawn to soak turret shots, which speeds up turret pushes.
In practice, any jungler can solo Void Grubs early. It is often easier to focus one grub at a time since each grub grants one stack, but try to secure all of them. Save your Smite to use it if the enemy jungler appears or to secure the last grub. These are not as critical as Soul objectives, but they provide useful early pushing power.

Take Void Grubs when you have time and the enemy jungler is not nearby, or when your laners, especially side laners, can rotate to help. If you clear them early, your teammates will appreciate it.



🐸The Rift Herald


The Rift Herald spawns in the Baron pit during mid-game in the Baron pit. It is a high-health monster with a key mechanic, an eye opens on its back. Hitting this eye deals bonus damage and speeds up the kill. Once killed, the Rift Herald drops the Eye of the Herald buff. Picking up the Eye replaces your trinket slot with a Herald summon item. Consuming this summons a controllable Rift Herald Mercenary that you can ride into an enemy turret for massive bonus damage.
Rift Herald is valuable for sieging turrets. If the enemy is too strong, you can let it go. When attempting Herald, do so only when you have advantage, your bot/top laner can assist with pressure, or the enemy jungler is elsewhere. Because Herald is tanky, using Smite at the end is crucial to secure it. After slaying it and picking up the Eye, make sure to coordinate its use in a lane push (often midlane).



🐸Finaly... How Gwen Should Approach Objectives


Knowing when to take objectives matters as much as knowing how to take them. Gwen does not win by forcing early fights. She wins through tempo, scaling, and controlled setups. You should only start objectives when your team has a clear advantage or when the enemy cannot respond in time.

The most reliable window is when the enemy jungler shows on the opposite side of the map. If they appear top while Dragon is bot, you have a free opportunity to take it without pressure. These are the safest and most consistent objective plays. Gwen benefits from this more than most junglers because she avoids early fights and prefers guaranteed value.

Lane priority is the next key factor. If the lane closest to the objective is pushed into the enemy tower, your laner can move first while the enemy is stuck clearing the wave. This gives you a numbers advantage before the fight even begins. Gwen performs best when enemies are forced to walk into her space rather than when she has to engage into them, so having priority makes objective fights much easier to control.

After a successful gank or skirmish, you should immediately look to convert that advantage into an objective. If the enemy jungler is dead, forced to recall, or far away, and your team is still healthy, move to Dragon or Rift Herald right away. Turning kills into objectives is one of the most reliable ways to build a lead and maintain tempo.

Smite usage is critical. It deals high true damage and should be saved to secure the objective at low health or to contest a steal. Do not waste Smite early unless needed for survival. Gwen provides strong sustained damage to objectives, so your goal is to create a stable situation where you can finish the objective cleanly rather than relying on risky 50/50 situations.

You should also understand that not every objective is worth taking. If you lack vision, lane priority, or information on the enemy jungler, it is often better to give up the objective instead of forcing a fight. Gwen is a scaling jungler, so losing an early dragon is acceptable. The real objective is Dragon Soul, which is obtained after securing four dragons and provides a strong permanent advantage. After Soul, Elder Dragon becomes the next major objective and grants a powerful execute effect.

As the game progresses, Gwen becomes much stronger around objectives. Her sustained damage, healing, and scaling allow her to win extended fights. Her W allows her to avoid damage from enemies outside its zone, which is especially valuable in tight areas like Dragon and Herald pits. This makes her much more effective in controlled teamfights rather than chaotic early skirmishes.

Communication and vision are essential. Always ping your team before starting an objective and make sure nearby lanes can rotate. Secure vision around the area so you are not forced into a blind fight. Objectives are not secured alone. The jungler provides Smite, but the team provides positioning, damage, and control needed to take them safely.

In short, play for safe windows, avoid early forced fights, and scale into stronger objective control. Gwen becomes a major threat around objectives once she reaches her item spikes, and that is when you should look to take control of the game.

🐸An explanation of the Matchups and what to do with them.


CHAMP:
Matchup Difficulty: πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ—
Master Yi has really strong dueling and can punish you if you fight too soon. His Q makes him untargetable, so you need to time your Q either before he uses it or right after he reappears. His R directly counter yours.

Play with spacing. Do not take early fights unless you have a clear advantage. Use your W to avoid/take less damage and disrupt his engage when possible. Plated Steelcaps help reduce his auto attack damage.

CHAMP:
Matchup Difficulty: πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ‘
A good Bel’Veth will punish Gwen early, as she has stronger early dueling and faster tempo. Avoid early fights and focus on farming safely. If you get past the early game, Gwen outscales and can win duels later with proper spacing and ability timing.

Zhonya’s Hourglass is strong in this matchup, as it can deny Bel’Veth’s burst and buy time during her engage. Plated Steelcaps also help reduce her auto attack damage and improve survivability in fights.

CHAMP:
Matchup Difficulty: πŸŒ•πŸŒ•πŸŒ•πŸŒ—πŸŒ‘
A good Lillia will outspace you and kite you. She is hard to kill even with Ghost and your R due to her movement speed and range. Look to fight her when she has no passive stacks, as she loses a lot of mobility and damage.

Your W is not very effective in this matchup since Lillia deals consistent damage over time and can play around its zone. Focus on timing and spacing rather than relying on W for protection.

CHAMP:
Matchup Difficulty: πŸŒ•πŸŒ—πŸŒ‘πŸŒ‘πŸŒ‘
You can interrupt her W with your W if you are outside her range, since she cannot target you through it. Overall you just outscale her and can easily duel her past early game. You can also block her R with your W if you are outside her range, since she cannot target you through it. Be careful though, as it can redirect onto a squishier teammate and turn the fight against you.
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