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Spells:
Flash
Exhaust
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction

NOTE: (As of October 19, 2012) To be honest, I really think









Hello ladies and gentlemen, and welcome to my more-or-less incomplete guide here on Mobafire. Because I have yet to master the subtle art of creating fantastic guides, things are going to be unnecessarily long and ridiculously boring...so bear with me. I'll try to pretty-it-up as much as possible to minimize the number of complaints, but grab a few dozen cups of coffee to stay awake while you sit back and read through my guide.

With the most ridiculously overpowered ultimate that counters every other ultimate in League of Legends,

* Charges may apply

Pros
- Tons of CC
- Great mobility / movement speed
- Easy to learn
Eye of the Storm gives Attack Damage
- Counters a wide range of ultimates
- Only costs $2.95 a minu...whoa, too far
Cons
- Can potentially save enemies
Monsoon is the only way to heal
- Difficult to master
Howling Gale must be charged for full potential
- Difficult to single-handedly win the game
- Starting to become overshadowed by other supports (she is basically under-powered now)

When do you want to pick

If you want to know which AD carries synergize well with



This does not mean, however, that








I have yet to find the "ideal" AD carry with




Although it is important to pick




For example, any enemy champion with a channelling ultimate is when you want to use

Also,

Amumu with
Curse of the Sad Mummy
Fiddlesticks with
Crowstorm
Kennen with
Slicing Maelstrom
Rammus with
Soaring Slam
Talon with
Shadow Assault
- etc.

Ok, I know I said that basically all AD carries work with


Ezreal











Corki
This is some-what situational and there are many










Vayne
Well,




Varus
Well,


I'll add any others that people feel work well with


In the current meta of 5v5 Summoner's Rift, the AD carry goes bot lane with a support. The AD carry must receive full farm. Gold is extremely important for carries because usually all their damage comes from items. Obviously, you can't make the AD carry a better farmer, but you can maximize his/her gold gain by not disrupting their farm. This means no basic attacking, no last-hitting, no spell spamming, etc. The only time you should attempt to last-hit is if the AD carry recalls, or if you need only a few 100 gold to finish an item, such as


Additionally, the AD carry must survive. This means you must use everything in your power to protect that digital figurine of pixels. This does not mean, however, that you blindly charge when all five enemies come to gank your lane to save your carry who got caught (that guy must have no map-awareness whatsoever >_>). Of course, you could try to

Where am I going with this? I can't remember.
Supporting 101
- Buy sight wards and
Vision Wards
- Use sight wards and
Vision Wards
- Do not touch minions (unless under tower and need to help in last-hitting)
- Do not spam abilities
- Shield your carry if they get attacked / are attacking
- Follow-through if they get aggressive
- Get assists
- Buy GP/10 items
- Buy more wards
- ???
- PROFIT
- Buy more wards
I has a question: how do you harass as

W the AD carry, E yourself, auto-attack, auto-attack, auto-attack.



More armor.

Magic resist scaling is horrendous with


Optional Runes:



Armor vs. Health, or, more specifically,


9 Health marks will give you 31 health.
9 Armor marks will give you 8 armor.
Against an AD, 8 armor is going to be more effective than 31 health.
However, health is better against magic damage and true damage. But, really, if you have an aggressive AD carry with magic damage such as


So, yeah, overall,
































Situational Spells
The following summoner spells are highly situational and should only be an alternative to








Get Q first if : planning a five-man jungle invade
Get W first if : planning to roam level 1 (put down some wards, see where enemy jungler is starting)
Get E first if : going straight to lane
Get R first if : you somehow hacked the game
Q :

A : Cool down reduction.

TIPS AND TRICKS
- Stay alive.


TIPS AND TRICKS
- Disrupt everything.
- Don't use it during laning to harass because you will push / mess up farm / go out of mana
- The more you charge, the longer the range and the bigger the knock-up.
- Release it early whenever required
- Use to chase / escape
- Disrupt everything.



TIPS AND TRICKS
- Use it to help secure a kill (without actually killing the champion yourself)
- Use it defensively to help your carry escape
- Don't rely on this to get away from your enemy if they are chasing you. You will slow them, but you will be slowed as well. The only time you should use it to help yourself escape is if you become slowed or snared.
- Single-handedly steal Baron with it. (I've done it before)

TIPS AND TRICKS
- SMART CAST.
- Use it defensively when your carry is being destroyed, and offensively when your carry is destroying.
- Practice practice practice using this skill. Clutch shields are what make pro
Janna players, pro
Janna players.
- Use it on your AD carry or any other AD DPS champion when you take down turrets, dragon, baron, etc. for that attack damage boost.

TIPS AND TRICKS
- Disrupt everything.
- Knock champions into your team / turret
- Knock-backs go through terrain
- DO NOT
Flash into the 5 enemies and hit the R key to try to disperse them. NEVER INITIATE WITH THIS OH GOD.
- Channel the spell whenever you can. However, sometimes it's much better to end it early so you don't kill yourself.
- Don't be too afraid using it solely to heal your team. It can help a lot.
- Disrupt everything.


These babies are...well, your babies. Buy them, date them, worship them, love them.
Start
sight wardsight wardsight ward



OR
sight wardsight ward



Getting three sight wards is probably the safest way to go because you have more


i



After your core build, you should go for either



Also, every team needs


Get zeke's herald if your AD carry is extremely fed, or you have 2-3 champions who will benefit from this item. This item also builds from

Other Items to Consider:





And that's it!

As the support, you want to get into the habit of spending a lot of your money on sight wards and

So how do we ward?
Hopefully no one needs to be told where to ward. If anyone is new to the game, there probably won't be any ganks / roaming in low-level play, so it doesn't even matter (no one plays the support role in low-level play either, I think).
If you really must know :
During Early Laning
- sight ward Dragon to be able to see the neutral monster, and to see anyone coming from the river.

- sight ward the tri-bush to be able to see any enemies coming through there.

- sight ward the bottom river brush only as an immediate source of vision. Although it gives sight of enemies in the bush, it's not reliable as it gives you less time to react.

- Finally, the bottom two bushes at the side are favorite camping spots for supports and junglers. sight ward there if necessary.
Learn to Counter-Ward
You see the enemy support come with five sight wards. He/she goes mia for a few minutes and returns with 0 wards. This is when you should probably inform your team that the entire jungle is warded, and quickly try to buy a few



Make sure you know where your enemies are when you place / clear wards. Get your AD carry + jungler to zone the enemy when you do so, or else you will get caught.
Other Warding Areas?
- Baron Nashor.
Baron is the absolutely 100% place where you should be using

Make sure you can see Baron, but also make sure you can see the paths leading to the nest:

Other Warding Areas?
You can't go wrong warding any place with multiple paths:



Finally, warding blue / red buffs can be advantageous. Put the ward in the bush, but make sure you can see the monsters at the same time.


Oracle's Elixir?
Get this as early as you can. Don't make rash decisions while having Oracle's because you are REALLY squishy and WILL get targetted down. Always make sure you know the enemies' positions before clearing wards, and, if necessary, get your AD carry or jungler to zone the enemy before clearing the jungle. If the enemy has an Oracle's, don't stop warding unless you have zero pressure on the map. Constantly place wards but inform your teammates about it, and you can effectively ward-bait them to take it down.

Disrupt everything.*
Shield.
Ward.
* Excluding your AD carry's farm
Supporting in solo queue is tough, mostly because your AD carry can be mediocre. Also, your jungler can be derpy and doesn't get Dragon or gank whenever you clear wards in the jungle. It is difficult to turn the tides of a losing game when playing a support, and the road may be long before you start getting paired up with higher-elo bot lane partners. The most important thing you can do to help your team to victory is, of course :
Disrupt. Everything.
Shield.
Ward.
- 24/08/12 -- Published my guide
- 24/08/12 -- 5 minutes after I published the guide, I remembered I had to add masteries >_>
- 15/09/12 -- Added banners and laning partners
- 21/09/12 -- BIG BIG CHANGES D: This guide was, in every sense of the word, WRONG. Fixed it up real nicely, and now it (sort of) has (some) accurate information!
- 19/10/12 -- Added note about her starting to become underpowered in the current meta
Going to add :
- Whatever
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