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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction


Me as a Person
My name is Michael. My summoner name is Drike, and I'm always looking for new friends so feel free to add me. I currently go to a technical college near Atlanta, Georgia and spend most of my free time playing video games. I am currently single (hello ladies) and I am a cutie pie.
Me as a League Player
I began playing League of Legends in summer of 2013. S3 I got Silver 4, and S4 I got Plat 2 (I got Diamond in the preseason) This season (S5) I won 9/10 of my placements and was placed into Plat 1. I'm really hoping I can get Master this season ^^
I'm like to initiate fights, so usually I have to play tanky champions. I do not play any ranged champions at all (literally none), so ADC is my worst role. I play top, support, and jungle. My favorite champions are




Me as a Leona Player
Season 4

Season 5 (so far)

I haven't played much this season, but I have had some success with

I really do feel like I am skilled and knowledgeable with


- Leona has absurd burst damage, even without building damage
- Great supportive passive
- Stuns on stuns
- Amazing at snowballing on bot lane
- Great late game initiater
- Very tanky, especially when W is up (easy turret dives)
- Good carry potential as far as supports go
- If her lane is losing hard, she is useless in lane
- One of the worst supports at Lv. 1, she can get poked down
- No escapes, E doesn't even work on creeps
- No sustain
- Requires follow-up from team
- Very weak when her skills are on CD

As for seals, I take



For glyphs, I go





Marks are where there is the most room for discussion. I usually take








Starting Items





Build Sequence







Extra Gold?




Item Sequence







Sightstone gives your team sight. Always build this as support. The sooner you build it, the more gold you will save on wards.
- Face of the Mountain is a great item for
Leona. ALways build this! Use the active to save your carry, or even yourself after diving someone.
Mobility Boots are my favorite boots for
Leona. They let her run terrifyingly fast which means she can position for an engage much more easily, and they are great for catching people out.
Frozen Heart will give you a butt-ton of armor, but no HP. This is usually fine by me, since I get a ton of HP from the other items I'm building.
Frozen Heart's passive is especially useful when the enemy team is attack speed reliant, and when no one on your team has built one already.
Locket of the Iron Solari is an amazing MR item. I build this almost every game on tanky supports. It gives your entire team more MR, and the active gives your entire team a small shield. Use the active at the start of team fights just when everyone on the team starts to take damage.
Turbo Chemtank is a pretty neat item that is new this season. It gives HP, mana, and sustain, but the real reason we build it is because of its active. The active gives the team a speed boost (when running toward enemy champions). The thing a lot of people don't realize is if you shout "Righteous Glory!" when you activate it, it will also let out a shockwave that slows enemies. This is an amazing initiate item, and since
Leona is the Queen of Initiation, I really like building it on her. Also I like shouting "Righteous Glory!"
Randuin's Omen is a one of the most powerful tanky items in the game. Its armor, HP, passive, and active are all great. This is a great stand alone tanky item for anyone.
Mikael's Blessing should be purchased if your carries are getting stunned and instakilled. It's active will free them from CC and give them a small heal.
Mercury's Treads are great if the enemy team has a lot of scary CC that won't allow you to get your skills off before dying.
Ninja Tabi are nice when the enemy team is auto attack heavy, since it reduces auto attack damage.
Passive:





Q:
Leona's Q, 
W:
Leona's W is amazing. 


E:
Leona's E, 




R:









The "Heartbreaker": AA->Q->AA



They call this combo the "Heartbreaker" because of its innate ability to make the enemy support sad by destroying their freshly placed ward. It is also the best way to deal the most damage at Lv. 1. This combo is one of the most important combos


The Old "EQ" Technique: E->Q


Use this combo if you want to go in at Lv. 2, or you are very low on mana and do not have enough to include W in your combo.
The "Bread and Butter" combo: W->E->Q



This is

"Going in Deep!": W->E->Q->R




Save this combo until it is likely to result in a kill or an objective. The most important part of this combo that a lot of

"I Got Him, Coach!": R->W->E->Q




This combo is really great when your prey is out of reach of


Early Game
Early game, it is

Mid Game
If your ADC is reasonably fed, your "Going Deep!" combo should kill the enemy ADC before they even have a chance to run. If you get bottom tower, you can roam mid (preferably with your ADC), especially if the enemy bot lane has left lane already.
Late Game
Team fights are


Sometimes, if your team already has strong initiation but no one to peel for your carries, then you will have to peel for them. Peeling is when you protect your carries essentially. If

However, as

"How do I know which target is high priority??"
There are two main factors that go into this.
- The first factor is damage. How much damage will they output in a team fight if they are not focused? The more havoc they will wreak, the more likely it is that you should focus them. However, you should not always focus the enemy doing the most damage.
- The second factor is survivability. How difficult will it be to kill them, or stop them from outputting damage? This factor is comprised of other factors. How tanky are they? Have they built tenacity? Do they have any escapes? You do not want to focus someone who will take 5 minutes for your team to kill, because their team will have annihilated you in that time.
Examples: The enemy team has a 10/0

Ok new example. The enemy team has a 0/7

ANNIE- NIGHTMARE
The core concept of




As


Annie can do damage. A lot of damage.
Annie can stun. Her passive,
Pyromania is what allows her to stun.
Annie is ranged, meaning that she can do both of the above while staying relatively safe.






You stand a much better chance of winning if you are the one to initiate. This is a matchup in which I you need exhaust, because here's the game plan: use your "Bread and Butter" combo to go in on








"Why not stun their ADC and
Exhaust
Annie?"
You could, but it would not be nearly effective. Here's why:







If your

MORGANA- NIGHTMARE









The way to play this matchup is to play passively until both of the enemies are right next to each other. Then, use









Another option is to just wait until








ALISTAR- DOABLE
Alistar just got buffed! He has always been a counterpick to





KARMA- DOABLE
I know a lot of people like to counter-pick


THRESH- DOABLE
This matchup is very dependent upon just how good the







To beat a












BLITZCRANK- EASY PEASY
Not a tough matchup. The one thing you DO NOT want to do, is go in while pushed, becasue then






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