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The ultimate Nautilus Guide [Seasons 8.8.]
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Threats & Synergies
Easy to deal with, only hot 1 vc, his heal don't scale greatly.
Watch the charm and nock up
Let him push you
His Hook lasts longer but he can be out of mana
He can knock u out of cc combos with his own, be careful against him
Braun shield, disarm him
Out scale her and keep her under cc
Win the Lane before LV 6
Use your E to counter him, water beats fire
Great AP scale / ultimate
Avoid her roots
Don't stay close your ad carry If his got Rod, and he will
Scale more health than you, his stun is great, bem careful, use your E to avoid his AA,
You Will need a good ad with u, target and Jill her, take ignite agaisnt she, she got a good heal and ao damage
Tarics armor buffs, heals, and long range stun are going to be an issue. With his armor buff he can shield his carry and just walk right past you. It will be hard to bring him down when he has hit his health apex.
The Difference Between Us and Them
Tons of CC
Dominant presence in lane, very intimating to others
Fantastic bullet Sponge
Great team synergy late game
Engage ability is skill shot reliant
Nautilus is one of the those supports that just covers all the angles. You can make him DPS or Siege Master or whatever you need in game. His chain CC combos absolutely destroy lane and strike uncertainty and fear into the enemy. Just his presence can make a difference. I dont know how many times I just stood in lane and neither the ADC or Support would come close to me. This is good, it will allow your ADC to farm and get ready to deal tons of damage.
But there are draw backs. Nautilus is still a very slow champion and if you use Dredge Line to get back into lane you have to sit through the cooldown, in which case an opening may occur for the perfect kill but you cant make it. Mana is also a heavy issue. Use too much CC and you'll have none when it matters. Nautilus doesn't scale Armor or MR like most other tanks do so in early waves and levels he himself is actually kinda squishy.
Given the root on your first auto and the slow of Riptide combo, Aftershock is almost guaranteed to hit or at least burn their flash. Rooting the target can heal up your carry no problem with Font of Life. Conditioning is a no brainer. Overgrowth is good if your carry is good at farming, however if you want more shielding and are going with a Redemption style healing build swap it with Revitalize.
Free biscuits mean more gold for wards. Cosmic insight is just an all around fantastic choice for Naut.
For a supportive role its always advised to take Exhaustbut there are other options you can take. Heal is a good call if the ADC decides to go Flash/Barrier
As versatile as Naut is hes still gonna need the right gear. Items that compliment the ADC are fine and dandy but you still want to look out for yourself as well
Face of the Mountain or Eye of the Equinox
Face of the Mountain
What sets it apart from Eye of the Equinox is Allied Shielding. The shield protects them based on 10% of your max health and trust me you will have a ton of health. As Naut, you can activate this on an ally, pop your own shield, and get out of a team fight rather safe. Face of the Mountain also lets you heal your ally up to for times by killing weak minions instantly and sharing the gold with them But taking this means you'll have to give up a slot for warding, and if warding becomes central to the whole game you'll be missing a slot. Also with the recent item questline, youll get the shield battery upgrade.
Eye of the Aspect
Its a good call and personally my favorite. Sure you get the healing factor for your ally and a ton of vision control which lets you take up another item and you still get gold income. Its a good item. The drawback is the shielding is gone. There have been many a game where that shield has saved my ADCs but the same can be said for the warding, it has saved the team many times. However, the shielding can be made up for with a Locket as an item later on in the build.
Once youve got your first pick sorted out its time to move on to more items. When I like to just keep things simple you cant go wrong with Frozen Heart, Locket of the Iron Solari, and Merc Treads. Frozen Heart will solidify your cooldown and give you a good mana pool to draw from as well as slowing of enemies. Locket will give your team help and a shield (or another based on first item). Merc Treads will keep you out of their CC and bring them into yours. Finish up this build with Spirit Visage and a Warmogs to top off your cooldowns, keep you safe from sneaky mages, and bolster your healing tremendously as well as your W strength.
Going with the first item, you might see your lane needs to be more aggressive. Try Iceborn Gauntlet paired with Randuin's Omen and an Knight's Vow/color]. Iceborn gives you much need armor, cooldown, and mana but also the spell blade effect. This can potentially triple your basic attacks damage when used in tandem with your passive. Randuins, much like the ice field created from Iceborn, will slow down enemies and allow your CC to take full advantage of them. [color=#ffff00 Merc Treads or Ninja Tabi to put Randiuns and Iceborn to work alot faster. Knights Vow will help your ADC on numerous occasions for team fighting.
Building DPS with Nautilus is a fun way to ruin someones day. After your first item go straight into Sunfire Cape and Thornmail. First of all, their ADC wont dent you after that much armor. Second, they are gonna take so much damage because of Thornmail and your W combined with Immolate. Build a Righteous Glory to help your team catch up to runners and keep yourself in DPS distance. Round out this build with some MR. Spirit Visage and Merc treads do the job just fine.
Situation Based Items
Zekes Convergence is a good way to have synergy with the ADC.
Thornmail is best used against on hit ADCS.
Rylai's Crystal Scepter is a good option because of the AP buff and even more CC stopping power.
Redemption a global heal that can be used in death is a great way to make sure you can protect the entire team even when down.
Here are some of the ADCs ive supported and worked with the best over the past year:
Tristana: With her tower damaging explosives, playing as a siege support is ideal.
Vayne: When Vayne bolts an enemy to the wall, this gives you the perfect opportunity to waltz up and hit them with your passive, thus saving your Dredge Line if they decide to flash away. Also, where Vayne does percent health damage, taking on rival tanks are easier.
Kalista: Ulting you into a crowd and having you go ballistic on them is not only fun but highly effective plus with the bond you and her will share through her abilities, she can do bonus damage to the target you most recently attacked based on your health.
Miss Fortune: Rooting enemies in place and keeping them in her ult is the best way to work with Miss Fortune
Caitlyn/Jinx: Her traps combined with your CC will bring in the kills