Zed Build Guide by Icekimo
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Hello! This is my Season 10 Zed Guide!
Zed is a highly mobile, high burst assassin that excels in 1v1 duels against non-tanks, and chasedown potential. Zed probably has the HIGHEST SKILL CEILING IN THE ENTIRE GAME! Maybe not, but sure seems like it. You have to be very skilled at the game, or have high mechanical skill, to play Zed correctly.
Zed takes constant and consistent practice to play correctly, and he is not a champion that you just learn overnight, so if you are a beginner, I wouldn't recommend trying to play Zed.
But, if you wanna try to main him, good luck!
Now, LET'S GET TO THE REST OF THE GUIDE!
Zed's passive is "Contempt for the Weak".
Zed's basic attacks against targets below 50% maximum health deal 6/8/10% (based on level) of target's maximum health as bonus magic damage.
Zed's Q is "Razor Shuriken".
Zed and his Shadows throw their spinning blades toward the target location. Each blade deals physical damage to all enemies struck, reduced to 60% against units beyond the first.
TARGET RANGE: 900 | COST: 75 / 70 / 65 / 60 / 55 ENERGY | COOLDOWN: 6
DAMAGE: 80 / 115 / 150 / 185 / 220 (+ 100% bonus AD)
Zed's W is "Living Shadow".
FIRST CAST: Zed summons a shadow that dashes in a target direction, remaining in place for 5 seconds and being able to mimic Razor Shuriken and Shadow Slash while in range of each other.
Zed restores Energy whenever a Shadow lands a mimicked ability on the same target he does. This may only happen once per cast ability.
30 / 35 / 40 / 45 / 50
SECOND CAST - SHADOW SWAP: While in range of each other, Zed and his Shadow blink to their respective locations, swapping places.
TARGET RANGE: 650 | EFFECT RADIUS: 1950 | COST: 40 / 35 / 30 / 25 / 20 ENERGY | COOLDOWN: 22 / 20 / 18 / 16 / 14
Zed's E is "Shadow Slash".
ACTIVE: Zed and his Shadows slash, dealing Physical Damage to surrounding enemies.
Enemies hit by a Shadow Slash are slowed for 1.5 seconds. Enemies hit by multiple slashes take no additional damage but the slow's potency is increased by 50%.
Each enemy champion hit by Zed's slash reduces Shadow Slash's cooldown by 2 seconds.
EFFECT RADIUS: 290 | COST: 50 ENERGY | COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
DAMAGE: 70 / 95 / 120 / 145 / 170 (+ 80% bonus AD)
SLOW: 20 / 25 / 30 / 35 / 40%
Zed's Ultimate is "Death Mark".
FIRST CAST: Zed becomes Playful untargetable for 0.6 seconds after which he Dash dashes through the target enemy champion over 0.4 seconds, marking them, becoming ghosted for 3 seconds, and spawning Shadow at the cast location which lasts for 6.5 seconds.
For the next 3 seconds, the mark stores a percentage of all pre-mitigation Attack damage physical damage and Magic damage magical damage Zed and his Shadows deal to the target, detonating at the end of the duration to deal physical damage.
SECOND CAST - DEATH MARK SHADOW: Regardless of distance between each other, Zed and the Death Mark shadow blink to their respective locations, swapping places.
If the target dies or is 1950 units away before the dash begins, Death Mark is canceled, goes on a 5 second Cooldown reduction icon cooldown, and Zed reappears at the cast location.
TARGET RANGE: 625 | COOLDOWN: 120 / 90 / 60
DAMAGE: 100% AD (+ 25 / 40 / 55% of damage dealt)
ALL INFO GOTTEN FROM THE ZED WIKI PAGE
||With Zed, Electrocute is the only primary keystone you should ever use on him, because it amplifies his already extremely high burst. It's also really easy to proc because of the nature of Zed's kit.|
||With Zed, Sudden Impact is a very, and highly viable rune option for Zed. It's very easy to use on Zed because of the re-cast on his and his , and the burst of lethality and magic penetration is just a cherry on top.|
||With Zed, Eyeball Collection is a good rune for Zed, but it's not perfect. But it does let Zed scale into the late game even better then Zed needs to. This is the rune I go when I know I'm going to have a decent early game.|
||I personally always fun Presence of mind on Zed. Not because of the mana refund [because he doesn't use mana], but because of the Ultimate CDR. This rune is interchangeable based on preference.|
||Coup de Grace is an okay rune in my opinion. It works off of Zed's but other then that, it's pretty mediocre. You can take the other keystones in the Precision category.|
Zed's laning phase is actually pretty simple, as long as you don't get camped.
His waveclear and harass is very good, especially because of his and his .
You should be using for safely last-hitting minions, and poking at your enemy laner if you are getting continually poked/harassed in lane.
When Zed hits level 6, it's a very scary time for every ADC in the game. When he finishes his Ghostblade/Duskblade, it's even scarier.
And for this, you should be looking for roams to help your fellow laners, and help secure dragons. Mid game is a VERY safe time for Zed, since he can basically 1-shot anything. Yes, even tanks.
Take advantage of Zed's mid game burst, since it's his single strongest point in the whole game. No one is tanky enough to deal with Zed, and no one can out-dps Zed. If you didn't do that well during the early game, then you can at least try to farm and help your jungler secure dragons until you can finish a Duskblade.
Late game is pretty similar to Zed's mid game. You can still burst ADCs until they disconnect, but he just has an acceptable teamfight.
During teamfights, just go for the squishiest person on the enemy team, and try to burst them down as soon as possible. After that, the entire enemy team (if they're not braindead morons) will see that you just killed their ADC, and try to kill you. If you still have your you can escape very easily, and fall into your team, and just keep slashing them with Q's and E's until you win.
If you did fall behind during the mid game, then you can split-push. If the enemy collapsed into you, you can just use to escape very easily.