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Spells:
Flash
Ignite
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction
I am an avid player and I like to try new ways of playing champs.
This build was designed by me and my friend, as a hard to counter mid-build. (European Metagame)
Let's start by looking at

What makes him so good?
Pros:
Effective Harass
High Burst
Almost unkillable with

Fast farming
Good finish-off-er
Cons:
Almost none DPS during

Very squishy if both


CC interrupts

Why take
Flash and
Ignite?
To start off with you can be very VERY easily killed if you dont have
Alpha Strike or
Meditate available during a teamfight,
Flash is therefore a must, to quickly
Flash to a brush to Ult away. It is also a great way to reach that fleeing enemy that you otherwise couldn't reach with
Alpha Strike.
Pretty self-explainatory.
Let's say you
Alpha Strike someone, but their hp was too high for you to finish them off with basic attacks, or they got behind their turret?
Ignite helps. A LOT. Especially if you happen to face and AD carry with Lifesteal since
Ignite also cripples the life steal.



To start off with you can be very VERY easily killed if you dont have






Pretty self-explainatory.
Let's say you



Flat MR in Glyphs (for some reason not available in Mobafires gui) and flat Armor in Wards. Simply because they are what I have found overall best to help you live through that brief CD on your Q when you're getting focused.
The flat AP quints are perfect for yi to maximize his early healing with meditate, before you are able to build any AP.
The Magic Pen Marks are simply there to counter the base MR of your opposing champion. Almost True damage. feelsgoodman.jpeg
The flat AP quints are perfect for yi to maximize his early healing with meditate, before you are able to build any AP.
The Magic Pen Marks are simply there to counter the base MR of your opposing champion. Almost True damage. feelsgoodman.jpeg
I do the simple yet effective 21-0-9 mastery build to maximize early AP and Magic Pen along with increased damage overall. The 9 in Utility for that extra movement speed and mana is what saves you from being hit by that Lux ult or Morgana stun, along with one more meditation worth of mana that could save your life.
Not a lot to talk about here.
Highlander>
Alpha Strike>
Meditate>
Wuju Style
Take
Highlander when you can. The extra movement speed can save you, or a teammate when you're on your way to rescue them.
Alpha Strike is your main source of damage, so always prioritize it.
Meditate makes you essentially unkillable when building AP. I have, more then once, stood under constant fire from an AD carry, yet still managed to heal to full HP. Prioritize after
Alpha Strike.
Lastly, while
Wuju Style is good with its passive AD and all, YOU ARE AN AP CARRY right now. Ignore it, and only take it when forced too. You'll do most of your basic attack damage with
Lich Bane anyway.




Take




Lastly, while


Now, the thing people want most. The item build.
AP
Master Yi focuses on being a glass-cannon with his tankiness being him being pretty much unkillable during Meditation. We are therefore completely ignoring defensive items.
We start with
Boots, simply to give you the movement edge over your opponent during early game, which have often saved me from ganks. The
Health Potions are very helpful aswell, until you've gotten your Meditate.
I then finish the
Sorcerer's Shoes. "But 44tim44, why dont you buy an early Blasting Wand instead?!" Well, simply because Movement is
Master Yi's calling card. Besides, lowering the enemy MR can be just as offensive as buying AP.
Now, for the more sketchy part of the build. The
Doran's Ring. This item I usually don't get, unless I'm losing in mid or are having a hard time farming. The Mana regen and Health is a great addition, but if possible, skip and go straight for the Deathcap.
Rabadon's Deathcap Do I even need to explain?
Here comes the next very important item.
Lich Bane Since you have a pretty long CD on your
Alpha Strike, you need to be able to still do damage. Hence, the
Lich Bane.
Alpha Strike to an enemy and hit them with 1 basic attack, then retreat. REPEAT.
After that I usually go for a
Morello's Evil Tome if I get that far.
AP, Mana Regen and most importantly Cooldown Reduction. We need to be able to use
Alpha Strike more often.
OTHER VIABLE ITEMS
Deathfire Grasp
Cooldown Reduction, and an active to use on the enemy during those
Alpha Strike Cooldowns. Can be very effective. Usually the item I buy after or instead of
Morello's Evil Tome if need be.
Shurelya's Battlesong
Cooldown Reduction, some Mana and Health Regen along with an Active for quickly getting the hell out of a battle or storm in guns blazing. I do find this item a little too defensive to suit
Master Yi though.
Master Yi rearely runs out of Mana aswell, and the Health regen is unnessescary since
Master Yi has his
Meditate. But if you have trouble staying alive early game, definitely go for this one.
Spirit Visage
Usually, you heal more than enough with
Meditate, BUT. If the enemy team is strong with AP, definitely go for this one. It makes you even more unkillable when you tank using your
Meditate. And that extra Magic Resist can do wonders.
SITUATIONAL ITEMS
Void Staff
If the enemy starts building way too much Magic Resist because they realize you are OP, definitely go for this one. I usually take this before
Morello's Evil Tome when I do.
Hextech Gunblade
Can give you the edge against champs like
Kassadin, if he silences you after your
Alpha Strike and forces you to fight him. The Active can be what's needed to finish him off before he finishes you off, and if you do survive, your
Alpha Strike will heal you up again, helping you if more enemies are incoming.
Zhonya's Hourglass
If you are getting bursted to death by
LeBlanc after you have used your Alpha Strike in a team fight, this one might be for you. Gives you an unkillable state while you wait for the cooldown of your
Alpha Strike.
Also good when facing an AD-heavy team, because of both the armor and the active.
AP

We start with


I then finish the


Now, for the more sketchy part of the build. The


Here comes the next very important item.




After that I usually go for a

AP, Mana Regen and most importantly Cooldown Reduction. We need to be able to use

OTHER VIABLE ITEMS

Cooldown Reduction, and an active to use on the enemy during those



Cooldown Reduction, some Mana and Health Regen along with an Active for quickly getting the hell out of a battle or storm in guns blazing. I do find this item a little too defensive to suit





Usually, you heal more than enough with


SITUATIONAL ITEMS

If the enemy starts building way too much Magic Resist because they realize you are OP, definitely go for this one. I usually take this before


Can give you the edge against champs like




If you are getting bursted to death by


Also good when facing an AD-heavy team, because of both the armor and the active.
The basic playing style of
Master Yi in the mid lane is this:
Last hit.
When the enemy get within,
Alpha Strike and run away. (One basic attack aswell if you have gotten your
Lich Bane.)
Your speed makes you unchasable and the burst damage you do can be enough to make them go away for a bit, but they'll be back.
If the enemy is smart, and knows you can't do anything while
Alpha Strike is on cooldown, they might try to go for you and turret dive. When this happens, simply hit them once with a basic attack, press W, lean back in your chair or sofa, and let your turret do the work, while you tank their attacks. If need be, finish off with an
Alpha Strike.
OH SH*T! The enemy managed to slow you under their Turret whatever will you do?!
Press W. If you at least have a
Needlessly Large Rod, you'll probably be able to outheal the turret's damage, and then get away safely. If stunned: You're ****ed. That's the main downsize of AP
Master Yi. He is very easily killed if properly feared/stunned/snared/silenced.
Don't worry though. Most of the time, you'll survive with 10% Health, and that is more than enough for you to Meditate, and then
Alpha Strike them to death, or run.
Meditate is your best friend in a team fight. Always make sure it is available before entering, or you might die. I once became the center of attention when an enemy
Kennen used his ult. I simply pressed W and I had more Health than before his ult.
Playing Style Summary: Stay back, use
Alpha Strike with you can. Avoid being focused and use
Meditate when you do get focused.
Match histories: (More will be added)

Expect Triple Kills and people raging at you for taking their kills. They'll be sorry, when they see you bursting 4 enemeis down to 33% Health in one
Alpha Strike late-game.
I hope you enjoyed my build. Upvote if you did.
Comments and critique is appreciated.
Yours truly,
44tim44~

Last hit.
When the enemy get within,


Your speed makes you unchasable and the burst damage you do can be enough to make them go away for a bit, but they'll be back.
If the enemy is smart, and knows you can't do anything while


OH SH*T! The enemy managed to slow you under their Turret whatever will you do?!
Press W. If you at least have a


Don't worry though. Most of the time, you'll survive with 10% Health, and that is more than enough for you to Meditate, and then

Meditate is your best friend in a team fight. Always make sure it is available before entering, or you might die. I once became the center of attention when an enemy

Playing Style Summary: Stay back, use


Match histories: (More will be added)

Expect Triple Kills and people raging at you for taking their kills. They'll be sorry, when they see you bursting 4 enemeis down to 33% Health in one

I hope you enjoyed my build. Upvote if you did.
Comments and critique is appreciated.
Yours truly,
44tim44~
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