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Your skill order for Lv1-3 is correct. HOWEVER.
You max either
I understand why you have
In almost all cases, I would recommend
You should probably replace your marks with
You gotta get the cooldown on Death Sentence low ASAP, Flay is so close range that you're never using it as often as you should.....I'd rather be able to use my Q every 12 seconds(down from 18 seconds) from a safe distance!
Also the items you have suggested are all selfish...non supportive items only..example: Warmogs, Banshees Veil, Sunfire Cape. And Mobility boots is a bad idea on a tanky initiator, just stick to Mercury Treads.
You probably have just made a guides from these normal games you've won or from low level ranked games as you're in silver tier only.
I would do some more research if i was you.
No, that puts you WAY too far away from your teammates and you will get melted. 4v5s are NOT usually winnable.
IDK, I guess I just have a bias against flash... In every match I am in 9/10 of the players have flash, and i'm kind of a hipster (i drown in the mainstream). I hate that it is considered essential on almost every champ almost all the time, and I think Riot does too. They already nerfed it once since i've been playing, and might nerf it again. idk i like that i have such great bait potential between the shield, the heal, and the damage reduction with excaust, it usually lets me and my lain partner get a kill or two early and snowball the lane from there. It works for me and my style.
I'm talking surprise initiations when the teams are doing that mexican stand-off thing. Whoever you grab is stunned for 1.5 seconds. that's plenty of time for your team to react. There are other great uses for
This guide is not "in-depth", it's just "a lot of text", and a lot of that text is very questionable (having a level advantage is useless on a support that can setup kills? cait and thresh don't mesh well? all news to me...), but I'm sure people will upvote it anyway because it has bbcoding and it's long.
You are welcome to develop your point here, since you are very, aaah... scarce on the details.
I am considering this, actually. I will test and change the build accordingly if it works better.
[quotethe overmyynd]Agree with everything except the 2 points in strength of spirit. those points should be spent on biscuteer and explorer.[/quote]
I do take
Good point, I'll change that, since it may be too much, and even more if I have mana regen glyphs.
Indeed having
Duly noted, I'll fix that.
There IS a cap, not in souls but in bonus. Max bonus is 500 AP and armor.
Concerning discarding Flash, it is much too risky in my opinion.
Honestly, what you suggest here is what I do with most of my supports. I don't say it is not viable, on the contrary it is a very good build, and definitely a good one with Thresh. I think I will consider discarding the Warmog, since OTGBionicArm also suggested something like that, for the Twin shadows instead, but I do feel like Sunfire Cape is worth on THresh. Health has become more interesting than armor, and beside the AP carry I rarely take much magic damages before getting some MR.
Thanks again for your input guys. I'll update the guide soon according to what I said here.
IDK, I guess I just have a bias against flash... In every match I am in 9/10 of the players have flash, and i'm kind of a hipster (i drown in the mainstream). I hate that it is considered essential on almost every champ almost all the time, and I think Riot does too. They already nerfed it once since i've been playing, and might nerf it again. idk i like that i have such great bait potential between the shield, the heal, and the damage reduction with excaust, it usually lets me and my lain partner get a kill or two early and snowball the lane from there. It works for me and my style.
Your runes: The seals, marks, and quints I agree with, however I believe you should make ALL your glyphs scaling mres (since he is stuck at 30 all game long if you don't buy mres). Your goal is to be tanky, and having all that massive resist mid game makes ALOT of difference if you just have your boots, philo stone, kages, and sight ward.
Your masteries: Agree with everything except the 2 points in strength of spirit. those points should be spent on biscuteer and explorer. The 1 minute free wards helps keep an eye on red for your jungler, or keeps an eye on your tri bush, or lets you NOT facecheck your bush in lane (cant tell you how many times i've gotten a kill that way, its too funny). PLUS you start with 4 wards instead of 3... ALWAYS a plus.
Starting items: Agree except change fairy charm for regen bead.
Now... In all of these things, I have removed your mana regeneration. Why? Well,
Note: You only have 4 pictures up on top of your abilities overview instead of 5
There is no cap to his passive, every 250 souls he gains a stack of "soul glutton" and the number resets
I actually prefer
As far as laning goes, I suggest doing ALOT of harass with auto's, and only throwing DS when you want a kill to conserve on mana, which is why you can have the health regen and more survivability.
Now, for what alot of people look at: Items. Mostly, they are good. However I would make one or two amendments.
Firstly, I suggest grabbing a kage's lucky pick soon after your philo stone is done. After you have your kages, philo, boots, and sight stone, I suggest going for the
As far as boots go, I really think ionians is fairly important, and should still be considered top 3 with mercs and mobility. His CDs are STUPID long.
I don't think
Just a few things I think you may want to test out on your next run through or two. Other than that the format was good, the item and theory explanations were good, I think you got a good grasp of thresh!
This is a good time to point out that no one plays