Thresh or what you need to know about the strongest support of all time (12.18)






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Recommended Items
Runes: Standart
+8 Ability Haste
+6 Armor
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Renata Glasc
Any hero who is in some way the opposite of Thresh is a problem.
He doesn't like magic damage, and therefore any support that deals magic damage causes trouble for him.
Also, Thresh gets closer to the opponent, so he is vulnerable against control.
Samira
Thresh works well with all aggressive adcs, but Samira is almost perfect.
If Samira attacks with you, it's almost always a guaranteed kill.
Samira
Thresh works well with all aggressive adcs, but Samira is almost perfect. If Samira attacks with you, it's almost always a guaranteed kill.
Champion Build Guide

His skills are aimed at catching vulnerable heroes during the dredge from behind the backs of tanks and vanguards so that your team can already get rid of him. He is also able to hold back the onslaught of the enemy or slow down his pace.
It works best against heroes with physical damage, as well as against heroes with low mobility.
The hero is quite difficult to master, but the difficulty lies more in accuracy.
Also, his strength lies in the fact that over time he will receive more and more armor and ability power, and therefore the longer the game goes on, the more he is a problem for the enemy.
Thresh is also able to save his allies if they are caught, pulled, or your ally himself unsuccessfully entered the battle.
Heroes are pretty flexible.
He is not constrained by the obligation to collect something specific in order to be effective. (there are even crazy ones who collect damage and crits for him, but it works)
As a result, Thresh is an excellent choice in almost any game, and therefore it can be considered strong and useful in any situation.

This is true, but it is also a problem for the opponent.
So heroes like:







Thresh is also a nightmare for any hero without mobility.
One well-aimed hit and you send another



The better all these parameters you have, the stronger

This hero is considered one of the most difficult supports in the game and these are not empty words. I learned to play it at a more or less decent level after quite a long period of time. For me, there is still no decent level in the game against an opponent who is more cunning and smarter than me, and I also always need to practice in other aspects.
It is also important to know what your adk has in mind, because one skill is literally only for interacting with an ally and its use is at the level of accuracy of your first skill.

His skills allow you to collect both items that correspond to his type (Tank), and such items that are taken by supports whose only task is to save their allies.








The second item for







1) You must after the first return

2) You have to be very accurate, because you need to get 360 points to upgrade the item.







Pick it up if you're willing to sacrifice a survivability item for the chance to remove a stun or slow from your ally.
You don't carry this game if you're trying to steal kills.
For kills, your adc, midlaner, toplaner, jungler will still get more profit, but not you - put up with it.
Your maximum in this regard is just to deal damage.
At the beginning of the game, you do not stand still and try to prevent the enemy from getting gold.
Catch him on auto attacks - as soon as he swung, hit him once. This is easiest on ranged heroes, but melee heroes just need more practice.
Leave the lane for adc - miss 1-2 packs of creeps.
With constant pressure, you will force him to do more or kill him altogether.
There are others besides the bottom line.
You can catch the moment when running quickly to the mid and helping to kill will be more useful than standing and soaking up the experience while your adc is farming.
Killed - look at the map and think about where you can have time to go.
Forced the enemy to return to base - look for an opportunity to help others.
Nothing threatens your adc - go roam.
Follow the map and make sure that more information is available to each member of the team.
Place wards in the enemy forest, destroy enemy wards, inform about events on the map, because the jungler cannot always do this.
Sometimes you have to sacrifice yourself.
Substitute for skill, distract yourself.
Believe me, your death, if it helped, will only be approved. (But it's better not to abuse it)
First of all, the safety of other heroes.
You don't spend healing, shields, and other saving abilities on yourself if your ally needs it.
You are a support hero - fit your role.
And you will be the best.

If you failed to kill the enemy, you will at least knock out the summoner spells (


After success, we do not slow down.
You have to push the enemy while your adc is farming.
It turned out to catch the enemy - throw


But do not forget that everything has a measure.
There are times when you are not able to press the enemy right away, for this you are invited to use




Our task remains the same - we catch the enemy so that our allies would kill him, but now our duties include protecting the entire team. To do this, we have items





Your first skill

Get attracted to the crab on the river, to the forest monsters, to the creeps in the lane.
Your third skill

Not everyone knows that your second skill collects souls from the passive skill, and as soon as the player stands next to the


If you do not have enough information, then you may not have looked at the notes next to each of the items.
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