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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
UPDATE (1/27/13)
Changed my preferred marks to
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Your main goal for this build is to tank, so I prefer going heavily down the Defense Skill tree and also due to my aggressive play-style I invest the rest of my points into the Offensive Skill tree. The way I build the tree will only change if I am going for a different last item other than
Iceborn Gauntlet.When building
Iceborn Gauntlet as your last item you want to have 4 points in
Sorcery because it puts you right at 35% CDR. But if your building
Frozen Heart then I would suggest not wasting the points due to the extra 5% CDR Frozen Heart already gives you and instead putting 1 point into
Summoner's Wrath
and 3 points into
Fury
. The
Summoner's Wrath
will make your exhaust more efficient in ganks or when your chasing after successfully landing a
Death Sentence, also poking is a very effective tool that Thresh has that other tanky supports lack, his auto attack combined with the passive on
Death Sentence is very good in poking and controlling the lane so putting 3 extra points in
Fury
for more attack speed won't hurt.
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Greater Mark Options
I personally use
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Greater Seal of Armor
I feel that the
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Greater Seal of Scaling Magic Resist
The
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Greater Quintessence of Gold
Having the
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Early Game Warding
As you can see my starting items include both a
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With the initial sight ward I will do one of three things. One, I could ward either of the lane bushes to prevent zoning. Secondly, I could save it for being put up after my first
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Mid/Late Game Warding
Towards the mid game one key point to have Warded is
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The mid game will consist primarily of pushing towers,very important skirmishes, and team fights. In order to do these things efficiently and strategically one must have vision so they are able to infer the actions of their opponents. Understanding what your opponents are doing and where they are is critical for doing things such as split pushing, sniping objectives, stealing blue buffs, stealing red buffs, dragon, ganking.
Also if your team is getting pressured, have your jungle warded, and if your team is the ones pressuring, have their jungle warded. Having vision in either of these situations will benefit you and your team.
Core Items for Thresh
These items listed above are your go to items, each one plays a specific role in helping you support your team. I grab the
Mercury's Treads because it makes his abilities in combat more consistent, not only will it give you magic resist which helps you sustain and play your role as a tank, but it will also downgrade the enemy teams CC if they do decide to focus you.
Getting the early Philosopher's Stone is vital for this build, it will help you sustain in lane and will also keep you at bay with your gold income which is needed due to how you invest your skill points into the Defense tree rather than Utility, this item will also be used later on in the game to complete your
Shurelya's Battlesong. Along with your Philosopher's Stone comes your
Sightstone which is also vital for early game laning. It will give you a sufficient amount of wards and just like your philosophers stone will also scale into another item for your mid to late game(
Ruby Sightstone ).
Your two powerhouse teamfight items are
Locket of the Iron Solari and
Runic Bulwark, they give both you and your team more sustain in team fights and allows you to contribute much more to engagements.
Last Item Options
After the core items are obtained I prefer getting
Iceborn Gauntlet, not only will this balance you out perfectly at 35% Cool Down Reduction, but it will also give you more AOE damage,slows, and armor to have during teamfights. If your really against the Iceborn Gauntlet some other options would be
Frozen Heart or
Abyssal Mask as both of these items give you more tankyness while both passives contribute to team fights by hurting your opponents attack speed or magic resist.
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These items listed above are your go to items, each one plays a specific role in helping you support your team. I grab the
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Getting the early Philosopher's Stone is vital for this build, it will help you sustain in lane and will also keep you at bay with your gold income which is needed due to how you invest your skill points into the Defense tree rather than Utility, this item will also be used later on in the game to complete your
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Your two powerhouse teamfight items are
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Last Item Options
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After the core items are obtained I prefer getting
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In Game Purchase Insight
The core of Your early game should be focused around getting the
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Sightstone and Vision Wards
Knowing when to upgrade your
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As for your
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Boots
Getting your
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I start off with
Death Sentence, this allows you to begin the aggression and set the overall pace for the lane. Ideally you want to hit the first hook which for me has always forced them to use a majority of their consumables in order to stay in lane. But even with missing your initial hook you force them into a defensive posture due to the fact that now you could possibly segregate one of them from another and focus that one person to try and make them go back or even obatin a kill.
Landing your
Death Sentence works especially well with Caitlyn because you can pull them into her
Yordle Snap Trap and then reactivate it to get back to them, so with Caitlyn's trap and auto-attack damage combined with your hook and auto-attack damage, it's enough to force a recall if not gain a kill depending on how early it is in the game.
Once you obtain your
Dark Passage, and
Flay you can really start bullying. To initiate you want to land your
Death Sentence and begin to pull them back and just before it ends reactive it to get to them, this way they will be as far as possible from any means of defense or escape paths and you along with your ADC can continue to damage them, after successfully landing a
Death Sentence, you can then go on to
Flay them back even further and for me personally this has always forced a recall if not secure a kill for my ADC if done properly.
Towards the mid game Thresh is basically the same except now
The Box is far more relevant and extremely important to team fights. Ideally you want to initiate the fight with your
Death Sentence by yanking yourself into a majority of their team, then once you cast
The Box while your surrounded, your team will have an opportunity to land extremely efficient AOE spells and or skill-shots which is always relevant to coming out on top of an engagement.
Spells That Work Well With
Miss fortune is a great example of a champion that can be absolutely devastating for the enemy team when you catch multiple people in your ultimate and she releases
Bullet Time on top of it.
The Box can be tied with any high damaging AOE spell, Anivia, Orianna, Lux, Ezreal, Eve, and Wukong are some examples of champions that when combing their ultimate with yours can be used to immediately shift a team fight into your favor. I was just recently playing a game where we had three AOE ultimate's, they were Wukong, Anivia, and Miss Fortune and without fail we won most of our fights due to how constricted the enemy team became when I hooked into them and activated
The Box. This gave much oppurtunity for my team to land perfect ultimate's and because of how strong we were in our mid game team fights we went on to having a dominant late game.
So basically you just want to center your engagements around the CC he provides in order for your team to have more accurate and efficient spells.
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Landing your
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Once you obtain your
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Towards the mid game Thresh is basically the same except now
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Spells That Work Well With
The Box
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So basically you just want to center your engagements around the CC he provides in order for your team to have more accurate and efficient spells.
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