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Vi Build Guide by ElementressX

Jungle Top/Jung Don't call me Fathands

By ElementressX | Updated on February 8, 2019
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Choose Champion Build:

  • LoL Champion: Vi
    Terri-Vi-ing Jungler
  • LoL Champion: Vi
    Vi-able toplaner.

Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Ultimate Hunter

Precision
Triumph
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #3 in
Jungle Role
Win 53%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Introduction



Hi everyone, I'm ElementressX, A.K.A. Ellie, and this is my Vi guide. It took me a very long time and a lot of work to make this guide a reality and I would appreciate any and all feedback that you guys may provide. I love Vi a lot, and while I'm certainly no challenger level player, I believe I can help those who wish to learn how to play Vi with this guide.

Why Vi?



Vi is a very fun champion, I fell in love the moment I saw her, some of my friends say I'm obsessed. She's very good for just having fun and going in for high risk. high reward. She can initiate and take down a high priority target quite easily. It's also fun to watch people try to run away from you when you use your Assault and Battery on them.


Pros/Cons


Pros


+ Super fun to play and easy to learn
+ A lot of chase potential
+ Can 1v1 nearly all champs
+ People cower in fear when they see you
+ Amazing ganking potential, even pre 6
+ Can easily get someone's flash
+ Good early game
+ Good clear
+ Snowballing champ

Vi Is a very good jungler, her Vault Breaker always for lots of damage to be dealt to the target while they are stunned because of it's knockback. This allows for skill shots to be hit, and damage to be caused during the enemy's downtime. She can also invade enemy junglers and can win nearly all fights if she is the first to engage. She also has a decent escape and shield, which can be used for either initiating, or disengaging.
Cons


- Poor late-game
- Susceptible to CC
- Vulnerable to early invades
- Assault and Battery can put you in very bad positions
- Very do or die
- Cannot fight early game without hitting Vault Breaker
- Vulnerable to being kited.

Vi, may be fun to play, but her kit is very risky. During team fights, she can die very easily if she gets interrupted during her combo, or if she fails to kill her target. Her Assault and Battery can be used by enemies to drag her deep into enemy territory, where she is then given the option to fight or die. If she misses her Vault Breaker early game, or is unable to fully charge it, most of her damage output has been lost, and she is likely to die a terrible death.

Pre Game



Runes


Primary Tree: Domination


Electrocute
Electrocute works well with your main combo, it helps secure a lot of kills early. It may be helpful to wait for the cooldown to end before you gank a lane.



Sudden Impact
Sudden Impact works well with your Vault Breaker and Assault and Battery, it still procs even if you tap Vault Breaker making it very useful.



Eyeball Collection
Eyeball Collection gives you more attack damage and helps you snowball when you get more kills.



Ultimate Hunter
Ultimate Hunter gives your Assault and Battery a cooldown of 30 seconds on max cdr on max level. It makes it pretty much impossible for anybody to escape you or your team.


Secondary Tree: Precision


Triumph
Triumph gives you extra sustain during your big fights, the more people you kill, the more people you can kill.





Coup de Grace
Coup de Grace allows you to quickly finish off low health targets, allowing you to move on to the next one. The attack damage is a nice bonus as well.




Summoner Spells



SUMMONER SPELLS
-
Smite: There are few junglers who can jungle effectively without smite, sad to say Vi is not one of them. Chilling smite is especially good because the slow allows you to either catch up, or escape.
Flash: is a must have for most of the champions in the game. With Vi, you can use flash to get in range for your Vault Breaker or Assault and Battery. Or you could use it to escape, or to get far enough to use your Vault Breaker without hitting someone. Really, the possibilities are endless.


Champion Info



Abilities





Blast Shield (Passive)

COOLDOWN: 12-8
Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

This passive is has a lot more effect than it feels like, the shield allows you do tank some of the burst that is thrown at you when you initiate. It also helps in 1v1 situations. When you are fighting, and your shield is nearly off cooldown, it may be worth it to wait the extra second or two to allow your shield to recharge before using another ability. This gives you more survivability.



Vault Breaker (Q)

RANGE: 250-725
COST: 50/60/70/80/90 MANA
COOLDOWN: 12/11/10/9/8
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.

This is Vi's primary ganking and initiating ability. It's essentially a skill shot with your body. The speed of the dash increases with channel time. When she hits an enemy with this ability, it and all enemies around it take damage are "knocked back." It's certainly no Headbutt, but it is designed to disrupt all enemies that are hit in preparation for a combo. You can tap it if you can't fully charge it for the disruption, and quick stack of denting blows. Level this up if you want more burst.


  • When ganking a lane, you will start with this ability 85% of the time.
  • Try to catch the enemy by surprise, by ganking when they are preoccupied with the other laner(s).
  • If you can't catch them by surprise, hold Q and watch their dodging patterns to make it easier to hit this ability.
  • If you are ganking a mid laner with an escape, for example Zed or Fizz, try to wait in the bush until they use this ability, then engage.
  • Remember, this ability goes through walls, but not champions. Keep that in mind when using it as an escape.
  • This ability disrupts channels.


Denting Blows (W)
Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.

This ability is what makes Vi such a great dueler. If she gets a full combo of, the burst damage can be insane. It also scales off of a target's maximum health and breaking its armor making it very useful against tanks. No one in their right mind would continuously 1v1 a Vi close quarters because of this ability. Level this up if you need help killing tanks.

  • If a low health enemy is retreating with two stacks of denting blows, it may be worth it to chase after them because if your land one ability or auto attack, the extra damage would most likely kill them, allowing your triumph to proc and you to hopefully escape.
  • This ability counts as an on-hit effect, therefore Guinsoo's Rageblade makes it proc every two auto attacks instead of three.


Excessive Force (E)

COST: 26/32/38/44/50 MANA
RECHARGE TIME: 14/12.5/11/9.5/8
Vi's next attack blasts through her target, dealing damage to enemies behind it.

Basically, a really strong auto attack, so strong, in fact, that it affects the enemies behind the primary target. This is Vi's clear. It resets your auto attack timer, allowing you to put denting blows on your target very fast. Your main combo would be to Vault Breaker your enemy, then auto attack, then Excessive Force them. This provides an insane amount of burst. You could also use this ability to kill someone by hitting an enemy between you and them. If you cannot use your Vault Breaker or miss, you can use this ability, auto attack, then use it again. Little known fact: this ability has a slightly longer range than a regular auto attack, so it would be helpful to activate it when chasing a target. Level this up to increase your dueling potential.

  • When in a fight, use this ability as much as possible. But wait for your passive if there is little enough time left on it.
  • It scales off of ap, so ap Vi can be a thing right?
  • If you are attacking a jungle camp without your Vault Breaker use an auto attack, reset with E, then auto again. Then E as much as possible. Do the same if you are engaged in a fight and did not have enough time to charge up Q or E.
  • Use this ability to get a quick shield from your passive.
  • If you are in lane, this ability has decent poke potential, and it doesn't cost too much mana.


Assault and Battery (R)

RANGE: 800
COST: 100/125/150 MANA
COOLDOWN: 110/85/60
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.

One of the most feared ults in the game in my opinion, when this ability is cast on you, the only thing in the game that will prevent her from catching up to you is becoming untargetable. Nothing else will stop her, no matter how far you go. It also damages and knocks all enemies she passes through, so it would be good to use this in team fights on a champion in the backline, so that you get the most out of it by damaging and disrupting their team. It's also useful during 1v1's, as it does a lot of damage and buys you time for your other abilities. It can be a very risky ability for you to use, because there is no stopping Vi when you use it, so use it wisely.

  • Use this on the furthest enemy, so that you damage everyone else in your way.
  • You will always end up on the other side of the target enemy, when you use this ability, keep that in mind.
  • If you get cced during this ult, you will continue until you slam the enemy. However, if the full cc duration has not ended, you will still be cced.


I hope you all enjoyed my guide. Now go out there at remember, punch first, ask questions while punching! xd
League of Legends Build Guide Author ElementressX
ElementressX Vi Guide
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