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Vi Build Guide by ElementressX
Top/Jung Don't call me Fathands
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Threats & Synergies
You can easily fight her one on one and ult her if she tries to go into stealth. But don't let her catch you off guard.
This guy is disarmingly strong. Don't let him kite you. IF you do get close enough he is dead. Try to kill him as much as possible, but don't die to the other lanes doing this.
Most Iverns aren't very good, but if you do come across a good one, he may be easy to kill, but he will usually have his teammates back him up.
Gragas is tanky, Gragas is annoying. The best thing to do in this matchup is to counter gank.
Elise is very easy. She can't duel you very well. Try to dodge her e, but be careful, she can dodge your ult with her spider e, so try to bait it out first.
You do more damage than him, but be weary of his dodge, it can mess you up. Get ahead of him.
He is one of the few champs that can actually stand in a duel against you. Try not to fight him head on alone, if you come across him, try to make it a 2v1 against him until you are ahead.
Lee sin can fight you but it depends on who initiates first. As long as he isn't ahead of you, you should be able to fight him if you engage first.
Early game, you are able to fight Kayne with only little difficulty. Counter gank him to make it harder for him to get his stance.
Maokai is tanky and difficult to fight. Try not to duel him for too long because he can sustain long enough for his teammates to come assist.
Yi is honestly the bane of my existence. I despise Yi. But vi is able to fight him but if Yi gets fed or has ONE good team fight, and he is a decent yi, then it's gg im afraid. He is my usual ban.
Very easy matchup here, aside from his tankiness theres not really much he can do here.
Riven is easy to fight but her knockup can be annoying. You can get ahead of her easily.
Rengar is super dangerous. When fighting him ask for help from other lanes he has more damage than you. Ward heavily and counter gank.
Shaco is fairly easy to fight. Although try not to get baited by him. He can dodge your q with his and cancel your r with his.
Shyvana can be really strong, but without her ult, there isn't much she can do to you. Counter gank. and if you find her alone without ult you can kill her if she isn't ahead.
Oof try not to let this guy get fed. You can fight him early on but if he gets fed then that's highly unlikely. Be weary of his ult.
Pretty easy. Even when he's fed you can still kill him 1v1 if you can get close. But with you there he shouldn't be getting fed at all.
This guy is actually pretty tough. Early fights are slightly in you favour but it is pretty much a fifty-fifty.
Skill match up here.
Try not to mess with this guy. He's a beast. He's tanky and he does a ton of damage. You're probably not going to kill him 1v1.
Warwick can be really difficult to fight. You should get ahead of him before trying to fight.
Xin is very dangerous. HIs heal and knock up makes it hard to fight him. When fighting him ask for help.
Zac isn't too difficult. He isn't very tanky so he can't fight you 1v1 that well. But be weary of his ult it can put you in a very bad position.
Do not underestimate this guy, he is strong. Ask for help when fighting him at any time.
I don't know why people do this, but it is a thing. Very easy matchup just get close.
This guy is stronger than he looks, but when his abilities are down, he shouldn't be hard to kill.
Not very difficult, but early trades can be lost if you are not careful. Make sure not to miss your Q because of his E.
You can kill him if he either misses his initiate or if you initiate on him first. But Hecarim is still Hecarim.
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Threats & Synergies
Pretty easy, just dodge his q with yours and punch him in the face. Get the early lead on him and don't fight him when low because of his ult.
Mundo, is very strong. Best thing to do here is dodge his axe as much as possible and ask for alot of help. Maybe even take ignite cause this sucker is nigh unkillable.
Garen isn't too difficult, you should win early trades vs him. Don't fight him while low, because DEMACIAAAA.
Wait out his counter and you'll be fine.
Dodge his poke and take short trades.
Whoever kills who first wins, its that simple. Do not play passive or else she will poke you down.
Let her fight you first while your shield is up. Then fight her, you have a more reliable form of damage against her.
Interrupt his Q with your Q, then keep punching away.
He does more damage than you do, try to take short trades and poke him.
Just fight him alot early, if you can keep hitting your q and doing your combo, he won't be able to fight back very well, and if he does, keep punching.
Don't even. Just don't.
Um, who plays Vi top???? Lol.
He's pretty squishy, just don't keep hitting his decoy. Please don't ult a decoy.
You can beat him pretty fine, most yasuo players will be quite cocky so use that to your advantage.
Zac top is stronger than it sounds. Do not, I repeat DO NOT, fight him near his tower post six. Like at all.
|Hi everyone, I'm ElementressX, A.K.A. Ellie, and this is my Vi guide. It took me a very long time and a lot of work to make this guide a reality and I would appreciate any and all feedback that you guys may provide. I love Vi a lot, and while I'm certainly no challenger level player, I believe I can help those who wish to learn how to play Vi with this guide.|
Vi is a very fun champion, I fell in love the moment I saw her, some of my friends say I'm obsessed. She's very good for just having fun and going in for high risk. high reward. She can initiate and take down a high priority target quite easily. It's also fun to watch people try to run away from you when you use your Assault and Battery on them.
+ Super fun to play and easy to learn
+ A lot of chase potential
+ Can 1v1 nearly all champs
+ People cower in fear when they see you
+ Amazing ganking potential, even pre 6
+ Can easily get someone's flash
+ Good early game
+ Good clear
+ Snowballing champ
Vi Is a very good jungler, her Vault Breaker always for lots of damage to be dealt to the target while they are stunned because of it's knockback. This allows for skill shots to be hit, and damage to be caused during the enemy's downtime. She can also invade enemy junglers and can win nearly all fights if she is the first to engage. She also has a decent escape and shield, which can be used for either initiating, or disengaging.
- Poor late-game
- Susceptible to CC
- Vulnerable to early invades
- Assault and Battery can put you in very bad positions
- Very do or die
- Cannot fight early game without hitting Vault Breaker
- Vulnerable to being kited.
Vi, may be fun to play, but her kit is very risky. During team fights, she can die very easily if she gets interrupted during her combo, or if she fails to kill her target. Her Assault and Battery can be used by enemies to drag her deep into enemy territory, where she is then given the option to fight or die. If she misses her Vault Breaker early game, or is unable to fully charge it, most of her damage output has been lost, and she is likely to die a terrible death.
Primary Tree: Domination
|Electrocute works well with your main combo, it helps secure a lot of kills early. It may be helpful to wait for the cooldown to end before you gank a lane.|
|Sudden Impact works well with your Vault Breaker and Assault and Battery, it still procs even if you tap Vault Breaker making it very useful.|
|Eyeball Collection gives you more attack damage and helps you snowball when you get more kills.|
|Ultimate Hunter gives your Assault and Battery a cooldown of 30 seconds on max cdr on max level. It makes it pretty much impossible for anybody to escape you or your team.|
Secondary Tree: Precision
|Triumph gives you extra sustain during your big fights, the more people you kill, the more people you can kill.|
|Coup de Grace allows you to quickly finish off low health targets, allowing you to move on to the next one. The attack damage is a nice bonus as well.|
Vault Breaker (Q)
COST: 50/60/70/80/90 MANA
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
This is Vi's primary ganking and initiating ability. It's essentially a skill shot with your body. The speed of the dash increases with channel time. When she hits an enemy with this ability, it and all enemies around it take damage are "knocked back." It's certainly no Headbutt, but it is designed to disrupt all enemies that are hit in preparation for a combo. You can tap it if you can't fully charge it for the disruption, and quick stack of denting blows. Level this up if you want more burst.
- When ganking a lane, you will start with this ability 85% of the time.
- Try to catch the enemy by surprise, by ganking when they are preoccupied with the other laner(s).
- If you can't catch them by surprise, hold Q and watch their dodging patterns to make it easier to hit this ability.
- If you are ganking a mid laner with an escape, for example Zed or Fizz, try to wait in the bush until they use this ability, then engage.
- Remember, this ability goes through walls, but not champions. Keep that in mind when using it as an escape.
- This ability disrupts channels.
Denting Blows (W)
Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
This ability is what makes Vi such a great dueler. If she gets a full combo of, the burst damage can be insane. It also scales off of a target's maximum health and breaking its armor making it very useful against tanks. No one in their right mind would continuously 1v1 a Vi close quarters because of this ability. Level this up if you need help killing tanks.
- If a low health enemy is retreating with two stacks of denting blows, it may be worth it to chase after them because if your land one ability or auto attack, the extra damage would most likely kill them, allowing your triumph to proc and you to hopefully escape.
- This ability counts as an on-hit effect, therefore Guinsoo's Rageblade makes it proc every two auto attacks instead of three.
Excessive Force (E)
COST: 26/32/38/44/50 MANA
RECHARGE TIME: 14/12.5/11/9.5/8
Vi's next attack blasts through her target, dealing damage to enemies behind it.
Basically, a really strong auto attack, so strong, in fact, that it affects the enemies behind the primary target. This is Vi's clear. It resets your auto attack timer, allowing you to put denting blows on your target very fast. Your main combo would be to Vault Breaker your enemy, then auto attack, then Excessive Force them. This provides an insane amount of burst. You could also use this ability to kill someone by hitting an enemy between you and them. If you cannot use your Vault Breaker or miss, you can use this ability, auto attack, then use it again. Little known fact: this ability has a slightly longer range than a regular auto attack, so it would be helpful to activate it when chasing a target. Level this up to increase your dueling potential.
- When in a fight, use this ability as much as possible. But wait for your passive if there is little enough time left on it.
- It scales off of ap, so ap Vi can be a thing right?
- If you are attacking a jungle camp without your Vault Breaker use an auto attack, reset with E, then auto again. Then E as much as possible. Do the same if you are engaged in a fight and did not have enough time to charge up Q or E.
- Use this ability to get a quick shield from your passive.
- If you are in lane, this ability has decent poke potential, and it doesn't cost too much mana.
Assault and Battery (R)
COST: 100/125/150 MANA
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
One of the most feared ults in the game in my opinion, when this ability is cast on you, the only thing in the game that will prevent her from catching up to you is becoming untargetable. Nothing else will stop her, no matter how far you go. It also damages and knocks all enemies she passes through, so it would be good to use this in team fights on a champion in the backline, so that you get the most out of it by damaging and disrupting their team. It's also useful during 1v1's, as it does a lot of damage and buys you time for your other abilities. It can be a very risky ability for you to use, because there is no stopping Vi when you use it, so use it wisely.
- Use this on the furthest enemy, so that you damage everyone else in your way.
- You will always end up on the other side of the target enemy, when you use this ability, keep that in mind.
- If you get cced during this ult, you will continue until you slam the enemy. However, if the full cc duration has not ended, you will still be cced.
I hope you all enjoyed my guide. Now go out there at remember, punch first, ask questions while punching! xd