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Choose Champion Build:
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Terri-Vi-ing Jungler
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Vi-able toplaner.
Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Smite
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Gragas
Gragas is tanky, Gragas is annoying. The best thing to do in this matchup is to counter gank.
Introduction
Hi everyone, I'm ElementressX, A.K.A. Ellie, and this is my ![]() ![]() |
Why Vi?


Pros/Cons
Pros
+ Super fun to play and easy to learn + A lot of chase potential + Can 1v1 nearly all champs + People cower in fear when they see you + Amazing ganking potential, even pre 6 + Can easily get someone's flash + Good early game + Good clear + Snowballing champ ![]() ![]() |
Cons
- Poor late-game - Susceptible to CC - Vulnerable to early invades - ![]() - Very do or die - Cannot fight early game without hitting ![]() - Vulnerable to being kited. Vi, may be fun to play, but her kit is very risky. During team fights, she can die very easily if she gets interrupted during her combo, or if she fails to kill her target. Her ![]() ![]() |
Pre Game
Runes
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Primary Tree: Domination
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Secondary Tree: Precision
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Summoner Spells
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Champion Info
Abilities
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Vault Breaker (Q) RANGE: 250-725 COST: 50/60/70/80/90 MANA COOLDOWN: 12/11/10/9/8 |
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows. This is ![]() ![]() |
- When ganking a lane, you will start with this ability 85% of the time.
- Try to catch the enemy by surprise, by ganking when they are preoccupied with the other laner(s).
- If you can't catch them by surprise, hold Q and watch their dodging patterns to make it easier to hit this ability.
- If you are ganking a mid laner with an escape, for example
Zed or
Fizz, try to wait in the bush until they use this ability, then engage.
- Remember, this ability goes through walls, but not champions. Keep that in mind when using it as an escape.
- This ability disrupts channels.
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Denting Blows (W) |
Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed. This ability is what makes ![]() ![]() |
- If a low health enemy is retreating with two stacks of denting blows, it may be worth it to chase after them because if your land one ability or auto attack, the extra damage would most likely kill them, allowing your triumph to proc and you to hopefully escape.
- This ability counts as an on-hit effect, therefore
Guinsoo's Rageblade makes it proc every two auto attacks instead of three.
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Excessive Force (E) COST: 26/32/38/44/50 MANA RECHARGE TIME: 14/12.5/11/9.5/8 |
Vi's next attack blasts through her target, dealing damage to enemies behind it. Basically, a really strong auto attack, so strong, in fact, that it affects the enemies behind the primary target. This is ![]() ![]() ![]() ![]() |
- When in a fight, use this ability as much as possible. But wait for your passive if there is little enough time left on it.
- It scales off of ap, so ap Vi can be a thing right?
- If you are attacking a jungle camp without your
Vault Breaker use an auto attack, reset with E, then auto again. Then E as much as possible. Do the same if you are engaged in a fight and did not have enough time to charge up Q or E.
- Use this ability to get a quick shield from your passive.
- If you are in lane, this ability has decent poke potential, and it doesn't cost too much mana.
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Assault and Battery (R) RANGE: 800 COST: 100/125/150 MANA COOLDOWN: 110/85/60 |
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground. One of the most feared ults in the game in my opinion, when this ability is cast on you, the only thing in the game that will prevent her from catching up to you is becoming untargetable. Nothing else will stop her, no matter how far you go. It also damages and knocks all enemies she passes through, so it would be good to use this in team fights on a champion in the backline, so that you get the most out of it by damaging and disrupting their team. It's also useful during 1v1's, as it does a lot of damage and buys you time for your other abilities. It can be a very risky ability for you to use, because there is no stopping ![]() |
- Use this on the furthest enemy, so that you damage everyone else in your way.
- You will always end up on the other side of the target enemy, when you use this ability, keep that in mind.
- If you get cced during this ult, you will continue until you slam the enemy. However, if the full cc duration has not ended, you will still be cced.
I hope you all enjoyed my guide. Now go out there at remember, punch first, ask questions while punching! xd
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