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Spells:
Ignite
Flash
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
A few first words...
My summoner name is Decode Critical and I hail from the EUW server.
I play for a somewhat Semi-professional League of Legends team called Team Decode.
You can find our Facebook and Youtube page here:
https://www.facebook.com/TeamDecodeLoL?ref=hl
http://www.youtube.com/user/thedecodeclanuk
(I say somewhat because we're not very known and we're still pretty low in the rankings. We do enter and have placed high and have won tournaments through the ESL Go4LoL ladders)
I am the designated top lane player
I currently main:



I was sceptical about purchasing

From then I thought of a makeshift build that would help her deal continuous damage that still hits hard. After testing it multiple times with different items, runs and masteries, I finally came down to the build I use for her today.
..........
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Pros! + High early game damage! + Fantastic Trading! + High mobility with ulti! + Continuous damage that doesn't drop off! + Farming creeps is a breeze! + High resists late game! + Low gold cost build! + Snowballs HARD! |
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Cons! - No escapes at lower levels. - Thus, prone to ganks. - Can have a hard time in lane if ganked. - Squishy early-mid game in team fights. - If you get focused your screwed. - Auto attack reliable. - Needs kills early game. - Countered by heavy sustain. |

I play ![]() ![]() ![]() ![]() ![]() BUT, most ![]() The way I play ![]() ![]() I focus on building her with attack speed, ability power as she progresses, and survivability through tanky items that will still give her ability set a benefit. Welcome to Attack Speed ![]() |
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Attackspeed is the aim of the game here!
and
x3 at level one for movement speed and sustain. There is no need for any other item at level 1. Boots 'n' 3 potions is always the best choice for 90% of top lane champions.
vs Ability power or
vs Melee.
If you do buy
Ninja Tabi then sell them out late game for
Mercury's Treads. Late game is when CC is at it's peak for influencing the game.
This is your first item. The extra magic damage on auto attacks benefits
Diana greatly because of how many auto attacks she will be pumping out. The magic resist is also great as you scale into late game. I get this item whether I'm playing vs Melee champions or Ability power champions.
This will increase your burst once you begin the trade.
+
Sheen will cause a large amount of damage in just a few seconds of a trade. This item is almost a 100% must buy.
This will help out in gaining more attack speed as the fight goes on. Faster attack speed means more
procs. The reason I get this over items like
Nashor's Tooth is because of the progressive ability power buff that scales more than what
Nashor's Tooth gives you outright whilst still giving a reasonable amount of attack speed.
This gives a small AD boost to help towards the attack damage side of this build, but it's mainly for the double resists. It's a great item to get on most top lane champions in my opinion. This can easily be replaced with other items if it doesn't suit the pace of your game or if your support would like to buy this item instead.
Finish off this item to maximise the burst potential for late game team fights.
Trinity Force provides all the stats a Diana would ever want. From additional Ability power all the way to a debuff that will slow enemies and keep them in auto attack range for more damage!
This is to survive fights if you are focused down once you dash in. It provides good resists all around. This item really does give you a second chance just incase you are instantly focused down... But as Diana charging in first is something you do NOT do.
or
can be replaced with
if the enemy team has a hard CC like
Malzahar's
Nether Grasp
or
can be replaced with
if their AD carry has gone into hyper mode or they have another attack speed heavy champion.




If you do buy

























In the early game,






The build as a whole revolves around a lot of magic resist. So getting early armour runes will help balance things out.



Having just above 20 ability power at level 1 is the right amount to make a noticeable impact on



These are just my choices. You can make your own tweaks if you feel that yours will suit you better.
Having 25 points in offence will benefit you ability to trade in lane. Because after all,
Diana's strong point is that she can trade well.
Getting 3 points in
Mental Force
, 4 points in
Sorcery, 1 point in
Arcane Knowledge
and 4 points into
Archmage
will allow for increased early game damage. All of
Diana's abilities are ability power based so this will benefit her greatly.
The cooldown reduction from
Sorcery will help towards the late game when cooldowns become an issue for most
Diana players. This will just help you along to reduce the cooldown on
and
.
Grabbing 4 points in to
Alacrity
, 1 point into
Weapon Expertise
and the 3 points into
Sunder
will help with auto attack trading at lower levels.
The rest of the offence tree is self explanatory.
When trading with auto attacks, grabbing minion agro is extremely common and most of the time the minions will probably deal at least 30%-50% of all damage dealt towards yourself.
Taking 3 points into
Hardiness
and the final 2 points into
Tough Skin
will help towards reducing the damage that minions will deal.
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Getting 3 points in





The cooldown reduction from




Grabbing 4 points in to



The rest of the offence tree is self explanatory.
When trading with auto attacks, grabbing minion agro is extremely common and most of the time the minions will probably deal at least 30%-50% of all damage dealt towards yourself.
Taking 3 points into


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The fact that


Her other abilities such as her











This ability is great for initiating a 1 V 1 fight or for escaping to a minion or to a creep camp.
(REMEMBER THAT

Finally probably the most important part about utilising all of


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Other Summoner Spells you could consider:












It should be noted that Wards, extra potions and elixirs can be picked up when ever you feel like they are needed.
Early Game
Trade. Initiate a trade by auto attacking 2 creeps then using your passive,
Moonsilver Blade, on your opponent. Activate
Pale Cascade just before your opponent begins to retaliate and stick to him landing as many auto attacks as possible. Keep using your
Crescent Strike when ever you can. Once your shield runs out after it's refresh either:
#1 Walk away and continue farming
Or
#2 Use
Moonfall and keep attacking him or her until they are force to flash away.
If the trade goes wrong, and you come out second. Don't fret. It's not the end of the world. Just go back to farming and wait it out for your jungler to come and gank. Ask your jungler if you can pick up the kill to get a head. Then, if the gank goes to plan and you get the kill, base, buy, return and repeat what's above until you take their tower.
Mid Game
SITUATION #1 MIDGAME
If you have successfully gain a few levels over your opponent through killing him or her, so it's time to go to other lanes. Gank other lanes an help them out as well. Try to help them reach your level and then you can steam roll mid game.
SITUATION #2 MIDGAME
Uh-oh! You've been baby sat by the enemy jungler and nothing's going your way. That douche bag
Lee Sin refuses to gank your lane because you've fed the enemy top lane. Well, instead of sitting there like a loony, leave the lane and go help in ganks at mid lane and bottom lane. Gain levels and gold through assists and kills from other lanes and the jungle.
SITUATION #3 MIDGAME
So, you're currently sat at 3/2/2 K/D/A. You're not super fed, but you're not underpowered for your level. The enemy top is doing about as well as you have been doing, in kills and farm wise and trades are pretty much even, so neither tower has been pushed or destroyed. The best thing to do here is call for your jungler. Tell him to come push your lane into the tower and try to destroy it. The second that tower is down, leave the lane and go for team fights.
In most situations, leaving toplane is a good choice for Diana. Either she needs the kills to help her get back on track or she should assist in feeding her other team mates kills by setting up 3 or 4 man ganks. Diana does not only snowball, she also can help her team mates do it too.
Late game
In the late game, your job is to wait for the perfect time to leap onto their carries. Whether it's the AD or the AP carry. You are not a tank, so initiation is not your job. But what happens in a full 5 V 5 fight is that once you have
Crescent Striked through their team, you have to leap onto the carry and use
Moonfall to keep him or her within auto attack distance. Auto attacks are a huge part of
Diana's damage late game, and by now you should be working towards your
Guardian Angel. Stick too them and keep using your own League of Legends skills to secure the kills for yourself and your team.
Early Game
Trade. Initiate a trade by auto attacking 2 creeps then using your passive,



#1 Walk away and continue farming
Or
#2 Use

If the trade goes wrong, and you come out second. Don't fret. It's not the end of the world. Just go back to farming and wait it out for your jungler to come and gank. Ask your jungler if you can pick up the kill to get a head. Then, if the gank goes to plan and you get the kill, base, buy, return and repeat what's above until you take their tower.
Mid Game
SITUATION #1 MIDGAME
If you have successfully gain a few levels over your opponent through killing him or her, so it's time to go to other lanes. Gank other lanes an help them out as well. Try to help them reach your level and then you can steam roll mid game.
SITUATION #2 MIDGAME
Uh-oh! You've been baby sat by the enemy jungler and nothing's going your way. That douche bag

SITUATION #3 MIDGAME
So, you're currently sat at 3/2/2 K/D/A. You're not super fed, but you're not underpowered for your level. The enemy top is doing about as well as you have been doing, in kills and farm wise and trades are pretty much even, so neither tower has been pushed or destroyed. The best thing to do here is call for your jungler. Tell him to come push your lane into the tower and try to destroy it. The second that tower is down, leave the lane and go for team fights.
In most situations, leaving toplane is a good choice for Diana. Either she needs the kills to help her get back on track or she should assist in feeding her other team mates kills by setting up 3 or 4 man ganks. Diana does not only snowball, she also can help her team mates do it too.
Late game
In the late game, your job is to wait for the perfect time to leap onto their carries. Whether it's the AD or the AP carry. You are not a tank, so initiation is not your job. But what happens in a full 5 V 5 fight is that once you have












The reason that full Ability power builds can fail is because of this:
Q-R-W-R (Or what ever combo a full Ability power

AA = Auto attack
P = Passive
Q-R-W-AA-R-AA-AAP-AA and so on. It has a continuous damage output that helps towards keeping her damage going and flowing.
Thank you for reading my first guide ever.
Please go easy on me because I am new at this. =)
I am open to any reasonable criticism (If you put "Lol, **** build ***" then I will ignore your comment).
Please leave an upvote if you liked it. If you downvote please tell my why so I can improve my guide further.
Lots of love - Decode Critical EUW
Please go easy on me because I am new at this. =)
I am open to any reasonable criticism (If you put "Lol, **** build ***" then I will ignore your comment).
Please leave an upvote if you liked it. If you downvote please tell my why so I can improve my guide further.
Lots of love - Decode Critical EUW
I will put changes to the guide below:
#1 The first major criticism that I got were that "It just wont work".
Well, here are the 4 games I played the other day, using this build:
#2 Corrected a few errors with the item coding and after playing around with Diana more I added a new item that could be a possibility towards her final build late game.
#3 Added more to the description of item choices to justify them more.
#4 Added facebook page URL and the youtube page.
https://www.facebook.com/TeamDecodeLoL?ref=hl
http://www.youtube.com/user/thedecodeclanuk
#1 The first major criticism that I got were that "It just wont work".
Well, here are the 4 games I played the other day, using this build:

#2 Corrected a few errors with the item coding and after playing around with Diana more I added a new item that could be a possibility towards her final build late game.
#3 Added more to the description of item choices to justify them more.
#4 Added facebook page URL and the youtube page.
https://www.facebook.com/TeamDecodeLoL?ref=hl
http://www.youtube.com/user/thedecodeclanuk
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