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Introduction
Spells
Flash is the standard summoner spell.
It provides defense by enabling you to flash over a wall or flash from an oncoming spell. It can also provide offense by enabling you to flash towards the enemy if you need that final hit, however I do not find this scenario happening often.
Ignite is a must have.
Its provides extra damage while in brawls and also providing you vision if they enter in bushes.
*****
NOOOOO TELE!!!!
Flash is the standard summoner spell.
It provides defense by enabling you to flash over a wall or flash from an oncoming spell. It can also provide offense by enabling you to flash towards the enemy if you need that final hit, however I do not find this scenario happening often.
Ignite is a must have.
Its provides extra damage while in brawls and also providing you vision if they enter in bushes.
*****
NOOOOO TELE!!!!
Pros / Cons
Pros:
+Good cc in Mega Gnar
+Good poke
+Good early and mid game
+Super mobility as Mini Gnar
+Mega Gnar gains HP when he transforms
+Mega Gnar gains armor and MR
Cons:
-Very easy to be kited while in Mega Gnar
-Difficult to use
-Shutdown with CC on Mini Gnar
-Very short range
Pros:
+Good cc in Mega Gnar
+Good poke
+Good early and mid game
+Super mobility as Mini Gnar
+Mega Gnar gains HP when he transforms
+Mega Gnar gains armor and MR
Cons:
-Very easy to be kited while in Mega Gnar
-Difficult to use
-Shutdown with CC on Mini Gnar
-Very short range
Lanning Phases
Early game
Gnar's lower levels are kinda sucky, play passive and farm till you hit level 4. At level 4 you will have all of your skills and this is where Gnar excels. The first back will be a Vampiric septar, this will allow you to sustain poke from most other top laners. Around level 5 and 6 is where you can start to fight. You are going to abuse the AS runes and CDR in the masteries, for his Boomerang Throw and Hyper! Kite the enemy laner with the extra MMS you obtain off of Hyper! stacks. Make sure to be wary! about where your passive Rage Gene is at, for example do not fight with 20 - 30 but start to fight with around 70 - 80. Good luck in the early game.
Mid-game
Gnar is a heavy split pusher in the mid-game due to his Q reset, the AS runes, CDR masteries, and also his mobility with his jump. Generally, your going to stay top pushing the lane and applying constant pressure on the enemy top, jungle, and even the mid-laner. This allows your team to pick up easy dragons, while the jungle is spending his time stoping you on top, and also allows for them to pick up towers as well. Abuse the double jump on Gnar's e for extra mobility while getting ganked/chased.
Late game
Gnar's late game isn't the best, but we can abuse the low CD Boomerang Throw to slow enemies and clear waves. Gnar's soul purpose during late game is hitting a 3-5 man ultimate in Mega Gnar; smashing them into a wall following with his W for a 3 second stun on multiple champions. If that does happen, your team will most likely always win team fights. When your about to team fight, make sure you Rage Gene is above 50 that way you do end up turning into Mega Gnar near the start of the team fight.
Early game
Gnar's lower levels are kinda sucky, play passive and farm till you hit level 4. At level 4 you will have all of your skills and this is where Gnar excels. The first back will be a Vampiric septar, this will allow you to sustain poke from most other top laners. Around level 5 and 6 is where you can start to fight. You are going to abuse the AS runes and CDR in the masteries, for his Boomerang Throw and Hyper! Kite the enemy laner with the extra MMS you obtain off of Hyper! stacks. Make sure to be wary! about where your passive Rage Gene is at, for example do not fight with 20 - 30 but start to fight with around 70 - 80. Good luck in the early game.
Mid-game
Gnar is a heavy split pusher in the mid-game due to his Q reset, the AS runes, CDR masteries, and also his mobility with his jump. Generally, your going to stay top pushing the lane and applying constant pressure on the enemy top, jungle, and even the mid-laner. This allows your team to pick up easy dragons, while the jungle is spending his time stoping you on top, and also allows for them to pick up towers as well. Abuse the double jump on Gnar's e for extra mobility while getting ganked/chased.
Late game
Gnar's late game isn't the best, but we can abuse the low CD Boomerang Throw to slow enemies and clear waves. Gnar's soul purpose during late game is hitting a 3-5 man ultimate in Mega Gnar; smashing them into a wall following with his W for a 3 second stun on multiple champions. If that does happen, your team will most likely always win team fights. When your about to team fight, make sure you Rage Gene is above 50 that way you do end up turning into Mega Gnar near the start of the team fight.
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