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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction
About Me
Welcome Summoners! I am Aerylion and am here to share my build of top tank Annie with you. I enjoy trying picks that aren't usually played in top lane or considered meta and checking if they have potential!
Why Top Annie?
Top Annie is a great choice when you have an AD assassin mid and need more AP on your team. Annie has a great potential in all stages of the game and her poke can bully people in melee champs in top lane easily. At 6 you have a huge burst potential which can cause people to back or kill them. AP Tank Annie provides great team utility and stuns and team fights and her

Pros
Huge Burst Potential
Good Farming and Poke
Great at all stages of the Game
Great in Team Fights
Cons
Squishy until Defense Items
Without

Runes




This Rune Set up can differ in situations and you can have a separate rune page when facing magic damage champs but this set up can apply to all matchups. The Magic Penetration from marks increases your magic damage by a percentage early game and the ability power quints scale the damage of your

You can replace the Scaling MR runes for Scaling CDR runes to cap cdr, just make sure you pick up magic resist boots so you still have those extra resistances.
Offensive Mastieries
Take double edged blade to increase the damage of the burst combo at level 6 and Sorcery for the much wanted CDR on Annie. Devastating Strikes helps early game and is more effective vs late game tanks and bruisers who have built resistances. This combined with your runes gives huge kill potential in lane. With the Double Edged Sword, Executioner and Havoc Talents your damage is increased 4.5% all the time and 9.5% when the enemy is below 50% health.
Defensive Masteries
These Defensive masteries reduce early game damage and increase health so you can spend more time in lane and be more tanky against trades and ganks.
Optimal Spells



You can take other spells like heal if you really think you should, but they don't provide a benefit towards Annie like the ones above.
Ability Order






On the Start of the Game

Crystaline Flask is a less common start on Annie but provides the same things in different ways. The regeneration provides Annie with an extra 360 health to stay in lane and 180 mana.
With the 5.1 Changes upgrading your warding trinket is extremely cost effective and I suggest doing it as soon as possible. With effective warding you can have 2 wards up all the time, maybe even 3 if you have time. Warding the river bush and tri-bush in the top lane will show if the if the jungler is coming through any of the bushes for attacks. If the jungler is someone with invisibility I suggest going with the greater vision trinket instead.
Early Laning Phase


With this also get the resistance for the enemy laner





After the Laning Phase
During this period you should be trying to finish your 2nd and 3rd items. This easily can vary per game but here are some tips. Always finish the defensive item that helps in your lane. For instance





Why These Items?


NOTE- If you need more Damage and can spare the Armor, Zhonyas is also a great choice which allows you to go in burst the ADC use the active and wait for your team to catch up.



With Abyssal Scepter it can make sense to get Ionian Boots of Lucidity to have a higher Tibbers and shield uptime. Sorcerer Shoes will be a plain dps increase that will make you more effective on people who stacked magic resist. While sometimes their squishies(which you will be focusing to burst) will build some resistance this is not always the case.



With the Mana you get from FH, Rod of Ages, and Seraph's you are guaranteed over 120 AP from the passive. Here you are trading the 30% more AP passive for the Mana shield. IF you want to be more tanky stacking a Archangels can make use of all the early game mana we buy with this build.

Laning Phase
During the Pre 6 Laning Phase Annie has the same role as teemo or another ranged top champ, poke whenever possible and farm. Use your q on minions to farm and also stack up your passive and once your stun is up go in and poke with your Q and W. Using this idea often will be really effective in zoning the enemy, sometimes even having your stun available will make them back up from farm. Poke with you Auto Attacks also as mana costs are very high if you dont actually kill the target. At 6 (or before 6 if possible) try to burst the person down with your combo.
Annie is easily ganked without her passive up. However if you use your shield, Q and W you will be able to generate 3 stacks while running back to your tower. If you are at 6 a Bear AoE stun combo can destroy the enemy jungler if he had the nerve to gank lower then full health.
Team Fights
During Team Fights your role is to go in and engage on the squishies of the enemy team, preferable the ADC/Midlaner or a full damage jungle. Try to stun as many people around your targeted enemy to get the most of your stun and damage. Your tankiness allows you to take some damage and get in the middle of the team fight. Flash AoE Stun Combos are extremely powerful engages if you can pull them off. When the team is near baron/dragon your AoE Stuns are gold since they are trapped in the circular cage the monsters are in.
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