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Recommended Items
Runes: Tank Kench
1
2
3
4
5
6
7
8
9
Resolve
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
5
Basic (easy for learning)
Flash
Teleport
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Still a work in progress
This is my first real guide: I plan to edit and adjust things as they are needed / as I figure new stuff out. :P
About The Kench
(In-progress)
Tips: Abilities
Abilities
"Passive"
- "Max Health" converts to "damage on attacks" {So the more "Max Health" you have a % gets added to your damage on "Passive", "Q", "W" , and "R". However they do have super nice "AP" scaling of their own as well}
"Q"
- Use to poke
- Minions can get hit by "Q" so people tend to try and minion kite when in fights {to avoid this either clear their waves pre-fight or stick on them with autos and "e" then use "Q" when they run and to heal back up.
- When waving autos on the enemy you can get away with using "Q" to start and to stun after 3 stack of passive
"W"
- Really can replace flash {this is because of its "cd reduction" and "mana replenish" if you land it; its all about the timing}
- Because of its animation it is really easy to walk in and quick use it before they realize
"E"
- ONLY USE AT THE LAST MOMENT {if you weave in "laning phase" you can use the passive part of "E" to heal back the "gray" health instead of using it as a shield. This allows for longer lane time and way more outplay.}
"R"
- If the enemy has 3 stacks of "Passive" you can "Q" and "R" at the same time to grab them from the "Q" distance.
- If you "R" and ally you can "W" them into a fight and they will get a shield after popping out
"Passive"
- "Max Health" converts to "damage on attacks" {So the more "Max Health" you have a % gets added to your damage on "Passive", "Q", "W" , and "R". However they do have super nice "AP" scaling of their own as well}
"Q"
- Use to poke
- Minions can get hit by "Q" so people tend to try and minion kite when in fights {to avoid this either clear their waves pre-fight or stick on them with autos and "e" then use "Q" when they run and to heal back up.
- When waving autos on the enemy you can get away with using "Q" to start and to stun after 3 stack of passive
"W"
- Really can replace flash {this is because of its "cd reduction" and "mana replenish" if you land it; its all about the timing}
- Because of its animation it is really easy to walk in and quick use it before they realize
"E"
- ONLY USE AT THE LAST MOMENT {if you weave in "laning phase" you can use the passive part of "E" to heal back the "gray" health instead of using it as a shield. This allows for longer lane time and way more outplay.}
"R"
- If the enemy has 3 stacks of "Passive" you can "Q" and "R" at the same time to grab them from the "Q" distance.
- If you "R" and ally you can "W" them into a fight and they will get a shield after popping out
Tips: Lanning
Lanning
Pre-Game
-
Early Game
-
Mid Game
-
Late Game
-
Team Fighting
2v2+'s
-
1v2+'2
-
1v9's
-
Pre-Game
-
Early Game
-
Mid Game
-
Late Game
-
Team Fighting
2v2+'s
-
1v2+'2
-
1v9's
-
Tips: Team Fighting
Team Fighting
2v2+'s
-
1v2+'2
-
1v9's
-
2v2+'s
-
1v2+'2
-
1v9's
-
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