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Choose Champion Build:
-
Physical Matchups
-
Magical Matchups
Spells:
Teleport
Flash
Recommended Items
Items
Ability Order
Fury of the Xer'Sai (PASSIVE)
Rek'Sai Passive Ability
Introduction
Since Rek'Sai's
Fury of the Xer'Sai regenerates flat amount of HP based on her level, all she needs to survive tremendous amounts of damage is armor and magic resist. Having to much health points would only reduce the percentage of health she regenerates. Here are my favorite runes for both ad and ap matchups.
AD Matchup:

AD Matchup:
Mark of Attack Speed x9
Seal of Scaling Armor x9
Glyph of Scaling Magic Resist x9
Quintessence of Armor x3
Since Top Rek'Sai is based on healing with
Fury of the Xer'Sai, they won't really change no matter what matchup you are facing. Here are my favorite Top Rek'Sai's masteries and with explanations.
Ferocity: 6
The mastery
Fury
x5 will help Rek'Sai generating rage by attacking more often.
Feast will grant her more health regen once in a while.
Cunning: 6
Since the recommended runes for this build do not include physical damage,
Savagery
will help farming.
Secret Stash
will help Rek'Sai regenerating even more health from biscuits.
Resolve: 18
Unyielding
will boost up Rek'Sai's already high defensive stats and
Tough Skin
will help Rek'Sai tanking champion basic attacks while trading or farming when behind.
Runic Armor
will help Rek'Sai's passive regenerating even more Health.
Insight
will reduce Rek'Sais summoner spell's cooldown, helping her both escaping and pressuring.
Swiftness
will help escaping ganks and taking favorable trades.
Grasp of the Undying will surviving and surprise enemies when low on health.

Ferocity: 6
The mastery


Cunning: 6
Since the recommended runes for this build do not include physical damage,


Resolve: 18






Your summoner spells should always be
Flash and either
Ignite or
Teleport.
Ignite grants you ennough lane pressure to stay in lane until
Void Rush is ready for you to recall and rush back into lane.
Teleport is a better choice when your matchup is too hard or risky. Use it to roam only since you have
Void Rush to come back to lane already.
Flash is a must.








Level 1
Queen's Wrath will increase your auto attack damage to farm with low AD. If you can go aggressive, it will help you push while trading. Additionally,
Queen's Wrath will grant you the ability to reset an auto attack and generate more fury.
Level 2
By unlocking
Burrow, you will unlock
Prey Seeker as well as
Unburrow. Since Top Rek'Sai builds mostly tankiness,
Prey Seeker and
Unburrow will take an important place in your total damage output due to their high base damage.
Prey Seeker will also damage nearby units while revealing a small area where the explosion is.
Burrow will grant you movement speed but reduce your vision to only what is almost directly above Rek'Sai. You will still get vision from your team while burrowed.
Burrow will also grant you tremor sense which will roughly reveal where moving enemy and neutral units are.
Unburrow will knock up enemy units up to one second depending on how far from the center of Rek'Sai they are.
Level 3
Furious Bite Will help you damage enemy champions while trading and securing minions that the auto attack delay would keep you from last hitting. Upon reaching 100 Fury,
Furious Bite will deal true damage.
Tunnel will grant you the ability to lay down tunels that will be reusable a short moment after creating or using them.
Level 4
Queen's Wrath will help you shoving and/or farming under turret as well as trading decently.
Level 5
Burrow and
Unburrow will grant you better movement speed while burrowed and will double
Unburrow's damage (fromm 40 to 80) which will help you last hitting under turret and trading.
Level 6
Void Rush will grant you the ability to recall and rush back into lane. It will help you reducing cs loss as well as keeping your turret healthy.
Void Rush will also grant you more consistent lane and map pressure when advantaged. Your map pressure will allow friendly teamates to control objectives such as structures and neutral monsters.
Void Rush will passively grant you attack speed.
Level 7-18
Max
Queen's Wrath/
Prey Seeker
Max
Burrow/
Unburrow
Max
Furious Bite/
Tunnel
Maxing
Burrow/
Unburrow second will grant you a similar damage output to maxing
Furious Bite/
Tunnel because
Unburrow's base damage scales better off level than
Furious Bite's when not building mostly tankiness. Maxing
Burrow second will also grant movement speed while burrowed and decrease the reset on
Unburrow's knockup.
*****Max
Void Rush at level 11 and 16*****


Level 2
By unlocking









Level 3



Level 4

Level 5



Level 6



Level 7-18
Max


Max


Max


Maxing








*****Max





Rek'Sai's auto attack can be reset with

A









Rek'Sai's


Do not hesitate to stack 100 Fury to get true damage off
Furious Bite if a safe opportunity shows. If the opportunity doesn't show, use
Burrow as much as possible to make sure you do not waste potential fury that could be turned into health points.
Staying burrowed will also grant you the ability to knock up and disengage opponents for favorable trades. If you combo fast ennough you might be able to chain a
Queen's Wrath empowered auto attack followed by a
Furious Bite and disengage without taking any damage.
Staying burrowed will also grant you the ability to damage champions and last hit from distance using
Prey Seeker. Although
Prey Seeker should be used as much as possible on champions as it is not needed to farm.
Prey Seeker followed with
Unburrow is the safest combo Rek'Sai can provide when it comes to trading. If your opponent is standing in his minions, you can even use this combo to poke and AOE farm minions.
The full combo for an extended fight is
Prey Seeker =>
Unburrow =>
Queen's Wrath =>
Furious Bite =>
Queen's Wrath x 2


Staying burrowed will also grant you the ability to knock up and disengage opponents for favorable trades. If you combo fast ennough you might be able to chain a


Staying burrowed will also grant you the ability to damage champions and last hit from distance using




The full combo for an extended fight is





When pushing, always lay down
Tunnels as soon as you possible
Make sure
Tunnel a tunnel sits hidden behind your turret in case you die.
Once you have
Raptor Cloak, you can walk under enemy turrets (while minions are tanking), build up movement speed, use a small combo, walk out of turret range and regenerate health with the fury you got. This will help you sieging an oponnent trying to freeze.
If trades are not favorable, you should freeze and sustain with
Fury of the Xer'Sai. If your opponent has mana, be aggressive as soon as he is out of it.

Make sure

Once you have

If trades are not favorable, you should freeze and sustain with

You can splitpush if:
If you can not meet all these requirements, do not split push. Instead, go for a teamfight oriented build and group.
- you can at least 1v1 any of the enemy champions
- if your team is in position to pressure down objectives (turrets, dragon, herald, jungle)
- if you have some sort of escape route
- if you have ennough vision to know enemy locations
If you can not meet all these requirements, do not split push. Instead, go for a teamfight oriented build and group.
Teamfighting Items:
Your tasks in team fights are the following:
Black Cleaver is a must againsts any team with unduying front lanes.
Sterak's Gage helps you front line against teams with high damage outputs and good crowd control effects.
Sunfire Aegis helps you tanking and zoning out enemy teams that are heavy on bruisers.
Locket of the Iron Solari can be good if both your support and jungler can not build it and the enemy team is heavy on magic damage.
Frozen Mallet is really efficient when it comes to peeling your back lane or zoning fighting enemy carries.
Randuin's Omen is good against comps with multiple close ranged threats. Its active disengages enemy front lanes and gives more ease for your back lane to kite. Also, its passive reduces auto attack based champions' damage to you.
Guardian Angel is a strong last item if your damage is sufficient.
Your tasks in team fights are the following:
- Stay burrowed under your carries and knockup any approaching enemy.
- Damage approaching tanks to reduce their armor with
Black Cleaver.
- Force the enemy back line to focus you over your carries.
Split Pushing Items:
Zz'Rot Portal is your core split pushing item. It can either help you apply hard pressure on a lane or slow push while grouping elsewhere. It will also grant you important movement speed while being nearby a portal or any turrets, even the destroyed ones. It will help you escaping from enemies as well as dodging skillshots.
Black Cleaver helps you smashing tanky matchups while laning and split pushing.
Sterak's Gage helps you winning bruiser/carry matchups.
Dead Man's Plate allows you to escape at ridiculous speed. In addition, this item combined with
Zz'Rot Portal and spirit's visage grants you the ability to destroy enemy structures while tanking champions.
Spirit Visage is great against magic damage heavy teams. It also increases
Fury of the Xer'Sai's fury per health ratio.
Maw of Malmortius helps dueling if you need more damage and magic resist against semi tanky mages. Its passive will not go off until you quit combat. Although, this item is really situational and should only be built in extremely specific situations.
First things first, you will always need to set up your split push. Here is why and how.
Even if you can split push, you must acknowledge that your team might not be in position to take advantage of your split. If you start too early, your enemies will rotate on you and destroy both your portal and escape route. Not only will your split have been useless, both your
Tunnels and you
Zz'Rot Portal will have to be rebuilt, making you uneffective for one to three more minutes.
Split pushing as top Rek'Sai can be done different ways:
Even if you can split push, you must acknowledge that your team might not be in position to take advantage of your split. If you start too early, your enemies will rotate on you and destroy both your portal and escape route. Not only will your split have been useless, both your


Split pushing as top Rek'Sai can be done different ways:
- Structure Sieging is to force your opponent to stay under his turret and damage it. It requires you to move around the turret between each auto attacks while dodging incoming enemy skills and escaping his auto attacks. This is what you should do when you are healthy and have a big wave.
- Global Taunting is to keep a couple enemies bothered with you as long as possible, preferably without dying. While global taunting, you must ping for objectives so your team gets advantage of their supernumarary.
Tear Collector
Rek'Sai Guide
Top Tank Rek'Sai, Parasite Queen of Map Pressure (7.7)
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