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Why Tristana?
Just the typical adc runes. 3 Attack Speed Quintessences, 9 Magic Resist Glyphs, 9 Attack Damage Marks, and 9 Armour Seals. There is a slight room for variation with the Quintessences; you could take 3 Attack Damage Quintessences since you can reach nearly max attack speed without the Quints late game but it is not recommended as it is better to have more attack speed to multiply the damage on your E.
Pros: Tristana has a HUGE escape with a complete reset on it when she kills or gets an assist on someone! Big sometimes unexpected damage on your E. E is good for getting kills and trades. Attack speed steroid. Ultimate is an escape, displacement and high damage. Free cost on Q. Good trading.
Cons: Scales off of AP on ult and W. (E scales off of both). Relatively high mana costs. Pushes lane when last hitting. Passive can make you miss farm. Short range at lower levels. Long CD on Q at early ranks. Rough mid game if you aren't fed. Very farm reliant.
Cons: Scales off of AP on ult and W. (E scales off of both). Relatively high mana costs. Pushes lane when last hitting. Passive can make you miss farm. Short range at lower levels. Long CD on Q at early ranks. Rough mid game if you aren't fed. Very farm reliant.
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