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Spells:
Exhaust
Ghost
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction

Tristana is my main Ranged AD Carry i play. This build is what i use so far when playing her. This build is expensive but Tristana is very good at farming and can get some items quickly even if you didn't get fed. This build is really focus in damage and play with crit.
Some people that are new to

Because all of her skills have a long cooldown and not very hurts either, and even if you stacks

Tristana is a not hard-to-learn champion, but some practice is also needed though...
- Really high DPS
- Can outranged most of other champions (Because of

- Good escape mechanism with


- Have a free 90% Attack Speed Steroid with Rapid Shot
CONS
- Very squishy
- Very slow movement speed
- Very item dependent
- 9

- 9

- 9 Greater Glyph of Replenishment
- 3

From the CrC marks, seals and quints Tristana has gain about 18% of Critical chance without any items. This is like a free Cloak of Agility :D. This may become a big help at early and mid game and you can maybe get the firstblood.
Most people are using Armor Pen runes for Tristana and that's a good thing also.
I didnt have IP to buy a set of Armor pen runes so i didn't tried it yet. My runes was all CrC because i was playing Tryndamere before :P . But it seems CrC still can fit well for trist.
The 9 Greater Glyph of Replenishment are for Mana Regeneration. At early, trist may out of mana when spamming











Exhaust + Ghost


Other recommended spells (Good to pick):

Ignite
This can really useful to finish a low-HP remaining champion that running away.
Combined with Explosive shot active, it deals some amount and damage and it prevents enemy to being healed, whether it's from Heal spell or from a healer.

Cleanse
This is a good pick if enemy have a stunner like



Teleport
Choose this if you pissed of

Teleport is very useful for defending an unguarded turret or ganking too.
Not recommended choice (Bad to pick D:) :

Flash
Use this after


Smite
You are a good at farming... its useless for you
Claivoyance
Clairvoyance
no

Rally
It's for support champ...

Fortify
It's also for support...

Clarity
You are not mana hungry with some runes, so dont pick this

Revive
lol...





Passive : Draw a bead
Increase Tristana's Attack Range as she levels.
A pretty good passive to have. Tristana is probably the highest auto-attack range at lv. 18. Fits perfectly for a carry.

Skill Q : Rapid Fire
Increase Tristana's attack speed by 30/45/60/75/90% for 7 seconds.
A free 90% attack speed... This really maximized your auto-attack damage output.
Use this when facing enemy champions, you can takedown some champs quickly with this. And don't use this when farming creeps. It's a waste of mana, and it's have a quite long cooldown.
This skill is doesn't needed for farming at early, so this will be maxed after you got


Skill W : Rocket Jump
Tristana fires at the ground to propel herself to target location, dealing 70/115/160/205/250 (+80% of ability power) magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On a champion kill or assist, Rocket Jump's cooldown resets.
This is your main escaping ability. Other than escaping, its also really useful to commit a surprise attack. Why? You can jump over walls! Using




Skill E : Explosive Shot
(Passive): Enemies explode when slain by Tristana's attacks, dealing 50/75/100/125/150 (+25% of ability power) magic damage to nearby enemies.
(Active): Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing 110/140/170/200/230 (+100% of ability power) magic damage per second for 5 seconds.
This skill passive is very useful for farming. And the passive also can damage your lane opponent when you farm. The active is pretty good for early also. Use the active and 1 auto-attack to your lane opponent to harass. But never use the active to creeps. It's a waste of mana. This need to be rushed first to farm well. But level 3 of this skill is enough, and at mid-game






Ultimate R : Buster Shot
Tristana fires a massive cannonball at an enemy unit. This deals 300/400/500 (+150% of ability power) magic damage and knocks surrounding units back 600/ 800 1000 distance.
Your ultimate,






So, your skill order is:
1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

16.

17.

18.


Level 3 of it is enough for farming and


Rapid shot (Q) need to be rushed after rushing Explosive shot. As in mid-late game this is your bread and butter.
This is when you not having so much trouble when facing your enemy.
By so much trouble means like there is only 1 that can stun/snare you, only 1 tanks or most of them are squishy. Remember, the squishy is your food. I remember that i have killed


(I think lol :P)






But what if there is some stunners? Like



Exchange 1 of your


And what if most of them are tanks???
I rarely using these sets, because usually i can kill tanks in no time with the default set. This set is still useful when most of your enemy is tanky and stacking armor.






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