This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Introduction
Before I get started I'll give a little background info about me.



The only thing Viktor lacks right now is his utility. I won't convince you to play him but if you read my guide and try him out, in a few games you'll see he's quite capable.
PROS
- Huge burst
Gravity Field provides great crowd control in tight areas
Arcane Storm can chase off enemy carries
- Contrary to popular belief, is very strong in laning phase
- With Ability Power / Level runes, requires only a
Rabadon's Deathcap to have massive Ability Power
Hextech Ray is one of the hardest hitting spells that can zone
- His dance is Shufflin'!
CONS
- Mana hungry
Arcane Storm is rather slow off the cast
Hextech Ray needs precision and missing it will almost always make Viktor lose a fight
- Squishy + Needs to be close to damage = Not good
- Requires smart and skillful play
Right lets continue.




In this guide I will show how he is a burst AP carry although I will go over the other augments.
Masteriesoffense tree you'll want the buff for







Once again it's pretty much preference on whether you want nine points in utility or defense. But when we continue to the runes you will see why I put nine points in utility.
Runes
As far as runes go, I customized it so that Viktor won't be entirely squishy early game but he has the necessary runes that he needs to be effective even later on.
Runes






The magic penetration is necessary and due to Viktor's horrible mobility, he will take spell harass in lane. Instead of using glyphs for magic resist, using Quintessences give 14 MR as opposed to 13. Even better, this allows you to use AP/Lvl glyphs summing to a total of 28 AP at level 18. Combined with Viktor's passive

Items
Core Items
Item Sequence








Honestly if you have these items you're good to go. This will rack you with 500 AP with some decent crowd control from

Vs Typical Team
If it's your standard enemy team you might want a




Vs CC Heavy Teams or Bursty Teams
It's not smart to pick Viktor vs very hard CC teams such as Taric support, Galio Mid, WW jungle etc...
BUT not all is lost for there is the wonder





Vs Many Bruisers
Sometimes they'll have Lee Sin jungling, Renekton top lane, Blitz or Ali for support, and like Galio for mid. In this case you'll want a


It goes without saying, to be a good player you be able to Adapt or be removed
Early Game
I start with







What to get:
Ignite This is pretty standard for most AP carries. Viktor almost always will be using this because he's in melee range so the range for Ignite is not a problem. Also it complements
Arcane Storm very well and prevents any healing over the time Viktor's trying to kill you.
Flash Viktor is squishy and he needs this. It's almost mandatory because he can drop his spells and flash out if need be and vice versa.
Optional
Teleport Honestly there's only three good reasons to run Teleport. First to be able to sustain a lane versus a very strong early game champion (Hence why
Veigar runs Teleport a lot). Second to be able to control objectives (
Viktor is likely to go mid. He doesn't really need it). Third to be able to gank around the map (Once again unnecessary on
Viktor because he has no immediate CC. He can Teleport bottom, say hello, attempt to kill while everyone's running and if he fails, he takes the walk of shame back mid lane knowing he blew everything). I strongly recommend you don't get Teleport.
Exhaust It's okay because of its effect. However there's no reason to prioritize this over
Ignite. If you need it to land your spells, you'll probably do less damage than if you ran
Ignite. I'm not saying this is bad, I just haven't tested it much. It complements
Arcane Storm nicely though.
What not to get (Not including the obvious):
Clarity If you're still using
Clarity on most of your AP champions, you have to consider using your spells less randomly.
Clarity is barely viable and I only see it on some champions such as AP
Nunu & Willump. Even then it's not effective.
Surge Unless you're trying some new build, this really doesn't work. Sure the ability power is nice but it's really a burden to use.
Heal Chances are if you need to use this spell, you're in a position where an extra 300 Hitpoints won't save you. If
Heal is your thing feel free to use it.
Viktor is about positioning so if you need this spell you're not positioning correctly.
Skills
Evolving Technology[Passive]:Simply put, this gives Viktor 3 AP a level and can be upgraded to one of the following:
Augment: Power
Augment: Gravity
Augment: Death. As far as passives go, this turns out to your advantage UNTIL late game. Make use of your plentiful AP early game.
Power Transfer [Q]: Despite the range, this spell is pretty decent. The mana cost is low, the damage is strong and and cooldown is low. The effect gives you a shield equal to 40% of the damage dealt. Not bad. This will be maxed out 2nd even though its base damage is higher than
Hextech Ray due to the fact that
Hextech Ray can zone.
Gravity Field [W]: As far as CC spells go, this can be very powerful if used correctly. The slow on this is ridiculously strong and top this on top of an already CC'd unit and BOOM. However this is used more to control area because no ones going to just stand on it.
Death Ray [E]: This is one of the strongest non-ultimate spells in the game. Although its base damage isn't the highest and it's ratio is just above 0.6, top that with Viktor's naturally high Ability Power and his
Augment: Death and you have a REALLY strong AOE spell. This is the bread and butter of Viktor.
Chaos Storm [R]: What frustrates me with
Arcane Storm is the long cooldown and the unreliability of it. There is a small delay before casting it and considering the range is already small, sometimes you'll miss your ultimate. It happens to everyone but more frequently with Viktor. The mana cost is too high and the range is stupidly low. However, if you land this, IT WILL HURT. At rank 3
Arcane Storm initially will do a pretty big burst but if you actually let it stand on someone for the entire 7 seconds it will deal over a thousand damage. (Psst, put it on their carry!)
I would go with my original skill order but feel free to levelPower Transfer before
Hextech Ray. Both are really good spells and against champions that like to trade like this guy ->
Vladimir, leveling Q is actually better. The damage on
Hextech Ray is not comparable with
Augment: Death though.
- Do not use
Hextech Ray early on, it is very mana consuming and the damage it deals is pathetic early game. Of course you can use it if you feel like you need to last hit some creeps under tower or if you need it to engage, but don't try to harass until it's ranked a bit higher.
- SPAM
Power Transfer. It practically costs nothing with the mana regen. Also since the enemy is looking to trade hits, make sure you auto attack them once before walking back. This way, if minions attack you, they'll do no damage because of your small shield.
- Dodge spells. This is obvious but Viktor cannot take free damage or it will strongly add up.
- Play aggressively but safely. Ward one side of the map and stay close to that side. You'll have vision if the jungler comes. Also if they have a
Warwick, or some passive jungler, don't be afraid to extend. But at the same time don't overextend too frequently. Make sure the other AP carry knows who's in charge.
- Deny while CSing. This is fundamental. Make sure you're last hitting but if they try to last hit, hit them with your spells.
- If you kill them make sure you push out the lane ASAP and then back up. You want to deny them farm to the tower. Don't be stupid and hang out with 50 HP though.
- Take wraiths. It's very simple, land a
Hextech Ray on all four wraiths (With practice you'll get it) and then
Power Transfer the big one. Don't do it early game but later on when you get
Augment: Death. You'll be able to kill them all almost instantly.
- Be cautious and alert. Keep your eye on the map at all times.
- Almost never get
Gravity Field early game. This is where many Viktor's go wrong. Just putting one spell in W will negate Viktor's damage. Besides your burst is so fast you won't need it until team fights.
ENEMIES OF VIKTOR

Solution: If this matchup already happened get your jungler to camp mid before she's level 6. Worse comes to worse, don't bother fighting her and just push unless her ult is down.

Solution: Actually, you destroy Leblanc in lane before level 6. Make sure you spam your Q and E. If anything, just deny her farm. She can't trade with you because with your Q and E combined, you'll do more damage than her Sigial of Silence. She also runs out of mana fast. Oh yea, don't forget to auto attack that scrub. Play passive when she is 6 though. Get blue from your jungler and just push the lane, it should be easy.

Solution: Be aggressive as hell, force him to Gold Card you. If he even tries to auto attack minions, you punish him. If he tries to ultimate, you silence him with



Solution: Don't let this mofo win! Make sure he regrets using his Locus of Power and make sure you hit him while he's trying to farm. DODGE! At level 6 your


Solution: It's a really bad match up although in teamfights you'll do more damage. He'll almost always win the lane but just be careful.


Solution: Poke him with


Solution:

How to lane versus common AP mids

















To use

Here are some complements
Sona She's ideally one of the best supports for you. Her ult will allow you to quickly place
Gravity Field and pop
Arcane Storm. Ouch!
Warwick It'll take awhile but his ganks are free kills for you. You just need to follow up and unleash your spells. Make sure you use your
Arcane Storm EXACTLY when WW's ultimate finishes so that the person will be silenced. However if
Arcane Storm will kill them before the ultimate finishes, feel free to drop it.
Skarner Same reason as Warwick except I suggest dropping
Arcane Storm earlier and using
Gravity Field to where your Skarner drags them.
Ashe Her arrows picks you up a free kill
Vladimir If you have a Vlad top lane, let him go in first and blow his load before you blow yours. It works out nicely.
What's the point I'm getting at?Viktor functions well with a hard CC team.
In Team Fights make sure you always- Try to burst someone out of the fight ASAP. Your damage is incredible, don't underestimate yourself.
- Try to get your
Arcane Storm to follow the enemy AD carry or use it to interrupt something. Even if it doesn't kill the AD carry, use it to scare him away. If their AD carry is not there, it's a 4v5.
- Stay back but stay involved in the fight. Make sure you try to hit your
Hextech Ray on as much enemies as you can. Make sure your
Power Transfer is never on cooldown either.
- Look for escape routes and use your
Gravity Field to stop them. Also you can use it to prevent their support from reaching the AD carry. They don't have to step on the Gravity Field to be influenced by it.
- Look for low HP targets. THEN KILL EM!
- Make sure you always have an escape route
Hextech Ray has a long range if you start it from the tip. Just because you're low HP doesn't mean you can't do damage!



Rant: Your job as an AP carry is to deal damage. Champions such as Swain can tank because their skillset allows them to do damage and heal. In reality, 220 Hitpoints is nothing in a teamfight. It'll help you in lane but that's about it. Besides, the movement speed boost is nice on paper but in reality is not useful. Don't ever think you can outsustain or tank an AD when he gets a vamp scepter because you won't. In fact, the best way to best an AD is to kill him before he kills you.


Rant: It's not horrible because it gives a lot of utility and fixes Viktor's mana problems. But the question is: Is Viktor a burst or sustained damage carry? I believe he's a burst which is why I wouldn't go this. But the 30% on his Gravity Field is very useful. I might test this out more.


Thoughts: I already explained that Viktor's kit is supposed to do damage. This is perfect for him. As long as you're wise with mana and you don't get caught off position, there is no reason for you not to get this. You'll burst down enemy carries faster and this allows you to zone better. Besides, a good




Disclaimer: By no means am I saying


Here's how I look to see it





Spoiler: So far I wanted to try out this Viktor Build
Item Sequence










Lol, it looks wack but the idea is to use your two items first. Then



- If you click your
Hextech Ray on top of an enemy champ then quickly slide it, most likely the Ray will hit.
- Since
Power Transfer doesn't shield you until after it does damage, you should use your auto attack on the enemy so that even if they trade auto attacks, theirs will do no damage.
Hextech Ray requires no casting time or channeling meaning you can position yourself while it's moving. At the same time, you can back up and kite with it.
- Get
Augment: Death before your
Blasting Wand. It's really good if you land your Death Rays.
- If you have
Augment: Death at level 7, go to the enemy wraiths (or yours) and use it to hit all 4 of the wraiths. It takes practice, sometimes you'll only get 3. The idea is to start off from the big wraith and slide it towards your side so that the one that is furthest away will run towards you and still will be hit by it. Afterwards
Power Transfer the big one. The 30% damage from
Hextech Ray will finish them off. It's nice, free, experience and gold.
- Use
Gravity Field to force enemies out of an area. Remember, if you place it down, just because they don't land on it doesn't mean it's useless. You're keeping them from that area. Ex: Baron, Dragon.
- Likewise, use
Gravity Field on already CC'd units to ensure the stun.
- Let
Arcane Storm live its full potential. Think about the damage it does if it is used all 7 seconds.
Hextech Ray gives vision!!!
- Your total burst is one of the fastest and strongest. With quick fingers you can unleash your power.
You must be logged in to comment. Please login or register.