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Tryndamere Build Guide by Melancholy

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League of Legends Build Guide Author Melancholy

Tryndamere - The Barbarian Boss(WiP)

Melancholy Last updated on September 9, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Why Pick Tryndamere?
Tryndamere is an extremely strong late game attack damage carry who excels in duals and split pushing, due to his unique skill set and to a lesser extent, his mobility.
Despite his legendary late game status, his laning phase can also be very strong once you know how to play him.

What Will This Guide Cover?
This guide will cover several aspects of Tryndamere, including:
- Runes
- Masteries
- Abilities
- Item Builds
- Champion Tactics
- How to carry

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Pros and Cons


- Spinning Slash provides a lot of mobility and wave clear, making him strong at split pushing
- Battle Fury allows for early game kills or favorable trades
- Bloodlust, along with lifesteal quints, allow for incredible sustain early game
- Easy to carry with in solo queue once you know how to play Tryndamere


- Can get kited easily with the wrong items
- Incredibly squishy (relative to most other top laners)
- Vulnerable to Crowd Control
- Poor in team fights (will be covered later of why this doesn't matter)
- Some champions are hard to deal with ( Pantheon)

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Greater Mark of Attack Speed

Greater Seal of Armor

Greater Glyph of Attack Speed

Greater Quintessence of Life Steal
These are my general rune setup when I play Tryndamere.

Greater Mark of Attack Speed The extra attack speed (AS) that is obtained through attack speed reds and blues is extremely strong throughout the game, especially early game because you increase the chances of you critically hitting, while still dealing constant DPS (damage per second). With the items that you will build, reaching the AS cap is pretty much impossible even with these runes, so they will never fall off throughout the game. They will also allow you to out duel other champions as your DPS will be an incredible amount higher than theirs and negate some AS debuffs from items or champions, such as randuins, frozen heart or Nunu's Ice Blast. Greater Glyph of Attack Speed

Greater Seal of Armor The armor yellows are pretty standard and are what I feel, the best runes for this slot. They allow you to tank towers for a bit more longer and allow for more favorable trades since the majority of top laners deal physical damage. Greater Seal of Armor

Greater Glyph of Scaling Magic ResistIf you are against a champion who does heavy magic damage, such as Rumble, I would consider taking Magic Resis blues, either scaling or flat, depending on the early game damage of the enemy laner. If the champion does magic damage over time or poke with magic damage, I would take these runes. If the champion is like Akali, I wouldn't bother, as her damage is bursty and Magic resis isn't going to be as useful. Greater Glyph of Scaling Magic Resist

Greater Quintessence of Life StealLife Steal Quints are extremely useful in the early game as they give you an unbelievable amount of sustain and survivability, as well as throughout the entire game and as I generally only get one life steal item, it really helps out. Tryndamere also makes use of the life steal greatly in the early game, since he has a chance of critically striking, greatly restoring health. Greater Quintessence of Life Steal

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Pretty generic masteries, taking 21 in the offensive tree for increased damage and a stronger level 1 all in with a point in the summoner's wrath mastery for the extra ap and ad. I take 9 points in the defensive tree as it provides some early game resistances and health. If the enemy laner deal magic damage, swapping 3 points in Hardiness for 3 points in Resistance helps with Tryndamere's survivability.

I don't take any points in Havoc as the 2% increased damage is negligible and for three points, could be better used elsewhere, such as in Destruction (useful since you'll be split pushing) and Summoner's Wrath.

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Skill Order

Ability Details

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Item Builds

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Laning Phase Tips and Tricks

Level 1

Level 2

When to Break Tower
If you are winning your lane extremely hard, you can continue to make your lane opponent more and more useless by either killing him if they walk into lane, or by zoning them from creeps. As a general rule of thumb, I would not break the tower before level 6, but I will still take the health of the tower low enough to be detroyed when required. This is all situational however, as by breaking the tower early, you are able to either continue to

After Breaking First Tower
Laning Phase is over, you have either won or lost your lane and team fights are now more frequent and opportunities to push towers arise. Your power will start to increase here and you will start to impact the game more.

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How to Carry a Game

Before I even begin to talk about how to carry games as Tryndamere in solo queue, remember that is is just SOLO QUEUE, League of Legends is only a game and that everybody has good and bad games. Relax, keep calm and enjoy the game, there is no real reason to be angry or frustrated. Keeping calm and calculating what the best path to victory is key to winning games in general.

How to Carry Games as Tryndamere

1. Win Lane
2. Push for objectives
3. ???
4. Profit

In all seriousness, before you can try carrying, you will need to learn how to win your lane, and as explained in the laning phase tips and tricks section, you will be able to do so.